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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Neosphere of The Deep-blue Sky

      Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

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      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Bethesda Game Studios Lays Out Its Future Plans

      Bethesda Game Studios Lays Out Its Future Plans

      Final Fantasy XIV Mobile

      Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

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    • Interviews
      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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      [EXCLUSIVE] Beyond the Booth: Elicia Lee on Building a New Home for Indie Game Developers

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      [EXCLUSIVE] From Rock’em Sock’em Robots to Building an Empire: James Barnard on 22 Games, One Studio, and Betting It All on a Dungeon

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

      Jon Carnage

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      CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

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      Yoshihisa Kishimoto, Creator of Kunio-kun and Double Dragon, Dies at 64

      luqman by luqman
      4 months ago
      in All, Console, Games, Industry, Mobile Games, News
      Reading Time: 3 mins read
      0 0
      Yoshihisa Kishimoto, Creator of Kunio-kun and Double Dragon, Dies at 64

      Image Credit: Yoshihisa Kishimoto

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Legendary game designer Yoshihisa Kishimoto, best known as the creator of the Kunio-kun series—internationally recognized as the River City franchise—and Double Dragon, has passed away at the age of 64. The news was confirmed by his son via social media, marking the loss of one of the most influential figures in the history of arcade action games and side-scrolling beat ’em ups.

      According to the statement shared publicly, Kishimoto passed away on April 2, 2026. His son expressed appreciation for the continued support shown by fans over the years and thanked the community that helped keep Kunio-kun and River City titles relevant across multiple generations.

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      A Pioneer of the Beat ’Em Up Genre

      Image Credit: Yoshihisa Kishimoto

      Yoshihisa Kishimoto played a defining role in shaping the beat ’em up genre during the arcade boom of the 1980s. His work helped establish gameplay structures and cooperative action systems that would influence decades of side-scrolling action titles.

      He began his game development career at Data East, contributing to arcade releases such as Cobra Command and Road Blaster. He later joined Technos Japan, where he created Nekketsu Kōha Kunio-kun, known internationally as Renegade. The game is widely considered one of the earliest titles to establish the structure of modern side-scrolling brawler gameplay.


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      That foundation would later evolve into the long-running Kunio-kun franchise, which became globally recognized through localized entries such as River City Ransom, helping define the identity of character-driven arcade action games outside Japan.

      Creating a Global Arcade Hit with Double Dragon

      Image Credit: Yoshihisa Kishimoto

      Kishimoto’s influence expanded even further with the release of Double Dragon, one of the most important arcade action titles of its generation.

      Double Dragon introduced refined cooperative combat mechanics, interactive environments, and cinematic storytelling elements that significantly advanced the beat ’em up formula. Its success helped establish the genre’s popularity worldwide and inspired numerous sequels, adaptations, and successors across arcades and home consoles.

      Together, Double Dragon and the Kunio-kun / River City series helped define the golden era of arcade action games and remain foundational works in the evolution of cooperative gameplay design.

      Continuing His Work on Modern Entries in the Series

      Image Credit: Yoshihisa Kishimoto

      Even decades after his earliest successes, Kishimoto remained closely connected to the franchises he helped create. In later years, he returned as director on Double Dragon IV, a retro-style continuation that honored the gameplay structure of the original releases while introducing the series to newer audiences.

      He also served as a collaborative director on Stay Cool, Kobayashi-san!: A River City Ransom Story, another entry connected to the broader River City universe that reflected the enduring popularity of the characters and setting he helped establish decades earlier.

      A Lasting Legacy in Arcade Action History

      Image Credit: Yoshihisa Kishimoto

      Yoshihisa Kishimoto’s work helped shape the identity of the beat ’em up genre during one of the most formative periods in video game history. Through the Kunio-kun series, known internationally as River City, and the globally influential Double Dragon franchise, his contributions continue to influence action game design today.

      As fans and developers reflect on his passing, Kishimoto’s legacy remains firmly embedded in the foundations of arcade-era innovation and cooperative action gameplay that still resonates across the modern industry.


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      luqman

      luqman

      A gamer through and through. I grew up playing all kinds of games and consoles, and even worked as a Game Designer and Game Artist for awhile. Now I venture into another path of gaming where I will pass all gaming knowledge to everyone, no matter how far or treacherous the journey is.

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