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    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

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    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

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  • Interviews
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    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

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      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

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      RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

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      Jujutsu Kaisen Phantom Parade Breaks 10 million USD in Earnings Since Launch

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      Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

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      Unity Singapore

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      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

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      RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

      Jujutsu Kaisen Phantom Parade Earnings

      Jujutsu Kaisen Phantom Parade Breaks 10 million USD in Earnings Since Launch

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      Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

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      The Boy And The Heron Delayed In Malaysia

      Digimon Adventure 02 The Beginning Malaysia Tickets

      Digimon Adventure 02 The Beginning Malaysia Tickets Now Available

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      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

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      [AFA23] Konami and Yu-Gi-Oh! Players Believe The English Edition for Asia OCG and Community Will Draw in More New Players 

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      Monarch: Legacy Of Monsters Producers Explain How They’re All Just A Bunch Of Godzilla Fans

      Monarch : Legacy of Monsters VFX Supervisor Sean Konrad on Adding Tokusatsu Elements To The Series

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      [Blizzcon 2023] Diablo IV Lead Live Class Designer Adam Jackson on Players Wanting Balance Versus Wanting Their Class to be the Best

      [Blizzcon 2023] Diablo IV Lead Live Class Designer Adam Jackson on Players Wanting Balance Versus Wanting Their Class to be the Best

      [gamescom asia 2023] Daigo Umehara On What Keeps Him Motivated Throughout All These Years in The Fighting Game Community.

      [gamescom asia 2023] Daigo Umehara On What Keeps Him Motivated Throughout All These Years in The Fighting Game Community.

      [gamescom asia 2023] Producer Bobby Gao & Capcom’s Li Bian Talks About Retaining the DMC Stylish Essence in Devil May Cry: Peak of Combat 

      [gamescom asia 2023] Producer Bobby Gao & Capcom’s Li Bian Talks About Retaining the DMC Stylish Essence in Devil May Cry: Peak of Combat 

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      How Pokemon Made Interacting with Your Pokemon Fun

      Lucas by Lucas
      1 year ago
      in All, Console, Feature, Nintendo Switch (Platform)
      Reading Time: 5 mins read
      0 0
      How Pokemon Made Interacting with Your Pokemon Fun
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      In your typical JRPG fashion, the main protagonist of the story (you) would go about on a grandiose adventure with your rag tag team of individuals to save the world from an evil god/dragon; and interacting with Pokemon is no different either.

      With Pokemon Scarlet and Violet just released over the weekend, it’s always nice to see that the feature of being able to walk with your Pokemon making a return in the main series of Pokemon games.

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      The following Pokemon feature has always been a fan favourite mechanic ever since it was first introduced in Pokemon Yellow and then popularised in Pokemon HeartGold and SoulSilver, which is only brought back (partially) in the DLCs for Pokemon Sword and Shield.

      But what exactly is the appeal of having your Pokemon follow you around and interacting with them as you set off on your journey?


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      Gotta Pet Em’ All

      Pokemon X & Y (2013)

      I previously mentioned how Pokemon is no different than your traditional JRPGs where you travel around the world with your companions. But there’s actually one significant comparison to be made between the two, and that’s how in Pokemon, your companions are well, monsters rather than humans.

      On paper, travelling around the world alone at the age of 10 with a team of 6 dangerous world-destroying mythical beasts would raise concerns if it were a different game. But Pokemon just does it right.

      Pokemon has brought up treating your creature companions with love and respect, making them more like your partners rather than just tools for battling. The games even enforces this concept with having various of features and mechanics available, and most of the time rewards the players for treating their Pokemon.

      Pokemon-Amie was a feature introduced in Pokemon X & Y where trainers were able to interact and form stronger bonds with your Pokemon by using touchscreen to feed, pet and play with their partners.

      This feature introduces three new sub-stats in the form of affection, fullness and enjoyment (something like the friendship levels) where the higher these stats are, the better they would perform like gaining more experience points after battle or being able to survive otherwise a lethal hit.

      Pokemon-Amie allows fans to interact with their Pokemon in a closer manner, increasing their affection both in and out of the game, making them feel like they’re friendly pets that you can have around rather than just monsters.

       

      Around the World in 100 Steps (and more)

      Pokemon had bringing your Pokemon on a journey to the next level too with the introduction of the Pokewalker that comes with the physical copies of Pokemon HeartGold and SoulSilver.

      The Pokewalker was a pedometer device that is designed after the iconic Pokeball which allows trainers to transfer one of their Pokemon from the games to the device where they can bring around in the real world.

      The Pokemon that you bring out with you would gain experience points for each step that was taken. Players can also catch various wild Pokemon as well as obtaining items on the device, which then can be transfered into the games.

      Pokemon Interacting

      It feel likes the Pokewalker was Pokemon’s take on the classic Tamagotchi, where they had similiar concepts like being able “walk” around with your pets but at the same time, having their own twist by implementing various mechanics that would indirectly help the player out.

      It’s safe to say that the Pokewalker might have been one of the inspirations behind the ever-popular AR-based Pokemon Go game where the folks at Niantic turn up the dial and making the whole walking with your Pokemon into a fully fledged game.

      Pokemon Interacting
      Pokemon Go (2016)

      Some of the same concepts can be seen where players were able to hatch eggs in Pokemon Go by travelling around a certain amount of distance in the real world. And even having similiar concepts with the aforementioned Pokemon-Amie with virtually interacting with your Pokemon in the game’s “Buddy Feature”.

      Players in Pokemon Go can have one buddy Pokemon at all times that you can interact with by “petting” them or even feeding them berries to earn “hearts”. Having your Pokemon be a certain Buddy level give you benefits like being able to find Gifts or even get a boost in their Combat Powers (CP).

      Not to mention that having your buddy pokemon pop up to scale through the AR feature is admitedly pretty sick as well and was something that 10 year old me would never expect to experience in my lifetime.

       

      Laid-Back Pokemon Camp

      Pokemon Interacting
      Pokemon Sword & Shield (2019)

      Reeling back to the mainline series of games, one of the more recent features that were added into the games where you could interact with your Pokemon furthermore would be the Camp feature in Sword and Shield and the newest addition of the Picnic feature in Scarlet and Violet.

      Both of these features are pretty much these generation’s version of the Pokemon-Amie, and while have different concepts between one and the other, serves pretty much the same purpose of just letting you have fun with your Pokemon by feeding them food, washing them, and even play with them with various of toys.

      There’s just something wholesome in these features where you can give your Clodsire a bath and when I watch it open its dumb blob mouth in a smile, I just want to give that stupid blob a big hug.

      Pokemon InteractingClosing Thoughts

      Pokemon Interacting
      Pokemon HeartGold & SoulSilver (2009)

      Pokemon has always been one of the games that I would come back to ever now and then just to explore the region with my team of Pokemon with me, and being able to virtually interact with my partners is one of the features that I wish that will continue on in future generations of Pokemon games down the line.


      Check This Out Next


      Tags: PokemonPokemon GOPokemon HeartGold and SoulSilverPokemon Scarlet and VioletPokemon Sword and ShieldPokemon X&Y
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      Lucas

      Lucas

      Weeb extraordinaire and consumer of anime and games. Tends to lean towards turn-based strategy games such as the mainline Pokemon series and Fire Emblem. Currently addicted to the critically acclaimed MMORPG FFXIV Online.

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