Once you clear stage 3-7 of the main story in Alchemy Stars, you will be able to unlock Secret Territory. This guide will cover the basics of the game mode, how it works and recommended relics.
WHAT ARE SECRET TERRITORIES?
In Alchemy Stars, Aurorians have fixed stats and have individual HP bars in Secret Territory. It allows you to use Aurorians you haven’t raised for your main team(s), so consider this partially a testing ground. HP and skill cooldowns will carry over across battles. There are only five floors total, so you only have a finite amount of Text Fragments you can earn per season. Seasons, as well as the Secret Store offerings, reset weekly.
This mode also utilizes its own “energy”, dubbed MS. Each round you take consumes 1 MS by default, and can be restored through the Exploration room in your Colossus. Any remaining MS by the end of the season will be converted into Text Fragments.
The biggest offering you can get here will be the 2 Star Flares, which will cost 2000 Text Fragments, or the Recharger Packs at 2000 Text Fragments each. Additionally, you can obtain more furniture, as well as gifts for Aurorians. You’d probably want to prioritize the Star Flares and the Recharger Packs before gifts or furniture depending on your needs.
SECRET TERRITORY NODES
Once you get into the game mode proper, you’ll be given options to explore various nodes. There will be basically:
Will have various modifiers filled with Elite Eclipsites. These modifiers can also apply in Lethal Areas.
Restore 50% HP for 2 random Aurorians or revive 1 random Aurorian. Both options also recover default 5 MS. Relics can boost the spring’s effectiveness.
Indicated by a ? node. This one requires you to collect Intel.
No enemies will be in this area. Simply step on the 3 raised buttons on the map to get rewards.
4 enemies who do not attack with high movement and will escape. A Relic can delay their escape by 3 turns.
The floor’s boss.
As complete as possible.
|Echoes of Wails||Upon death, Eclipsites reduce ATK of player’s team by 10% for 3 rounds.|
|Vengeance||Upon death, Eclipsites increase ATK of the remaining Eclipsites by 15%.|
|Tides of Horror||Upon death, Eclipsites cause an explosion within 1 surrounding cluster.|
|Shadowy Demise||Upon death, Eclipsites randomly generate a summoning rune on the map.|
|Darkness Instinct||Eclipsites gain a permanent Frightened state that increases their HP by 50% at the start of battle.|
|Darkness Blessing||All Eclipsites gain 3 rounds of Shield at the start of the game.|
|Lethal Damage||All Eclipsites ATK +10%.|
|Wild Growth||All Eclipsites HP +10%.|
|Ultrafast Reflex||Eclipsites’ movement distance +100%.|
|Creator’s Grace||Eclipsites gain immunity to all debuffs.|
|Blasphemous Touch||Eclipsites grant 1 stack of Poisoned upon attack.|
|Deadly Quagmire||Eclipsites extend the cooldown of a random Aurorian’s Active Skill for 1 round upon attack.|
|Hell Walker||Small Eclipsites leave flaming traps in their paths.|
|Bloodthirsty||Eclipsites absorb 25% of Damage dealt to recover HP upon attack.|
|Into the Madness||Aurorians lose 5% HP per round.|
|Lightless Night||Aurorians cannot be healed during this battle.|
|Fool’s Strike||Converter Aurorians take 25% more damage.|
|Shattering Spells||Detonator Aurorians take 25% more damage.|
|Massacre Target||Sniper Aurorians take 25% more damage.|
|Blocking Elimination||Support Aurorians take 25% more damage.|
|Condensed Disillusionment||Converter and Sniper Aurorians take 25% more damage.|
|Smothered Flames||Fire Aurorians take 25% more damage.|
|Bounded Lightning||Thunder Aurorians take 25% more damage.|
|Incinerated Woods||Forest Aurorians take 25% more damage.|
|Evaporative Bombs||Water Aurorians take 25% more damage.|
|Turbulent Vortex||Refresh the colors of all Tiles in the room every round.|
It is best you conquer as many Dangerous Area nodes as you can, due to the limited nature of nodes and potential for Text Fragments. They also have higher probability of giving higher rarity relics. The general team building rules and character recommendations will still serve you well, with relics and / or various Area Characteristics potentially shaking things up.
Thanks to a combination of Relics and Area Characteristics, you can even still opt for an off-element team to take down Lethal Area enemies, though this will naturally vary accordingly to your line-up.
The following is a list of highly recommended relics with the least amount of variables:
|Kaleidogem||S||4 adjacent tiles randomly become chromatic tiles (any colour)|
|Silent Death||S||Kills Eclipsites under 10% HP|
|Death Note||S||Inflicts Wounded debuff on Eclipsites for damage on moving|
|Falling Sakura||S||Normal attack combos in multiples of 5 deal one explosion damage|
|Floating Scorcher / Icer / Forestwrath / Thunder||A||Hovers around an Aurorian. Deals elemental damage on Normal attacks. When all 4 Floating units are obtained, deals map-wide damage on chain combo, depending on captain’s element|
The Floating set is incredibly potent and can help easily annihilate anything even without a Chain Combo. B-rank relics are typically flat buffs, while some A-rank relics require a full set for double effects and are more conditional:
- Silvermoon set: Affects small monsters
- Radiance set: Effects occur on-kill of Large Eclipsites
That’s pretty much it to Alchemy Stars Secret Territory! It’s quite recommended to speed through the story to get here, since this will be a reliable way for you to get some Recruitment done. Good luck!
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