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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Neosphere of The Deep-blue Sky

      Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

      New Free-to-Play DC Fighting Game DCKO Announced

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      Modern Warfare 4 Beta

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      TableCon Quest

      Singapore’s Tabletop Gaming Festival TableCon Quest Returns for Third Year with Bigger Lineup

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Bethesda Game Studios Lays Out Its Future Plans

      Bethesda Game Studios Lays Out Its Future Plans

      Final Fantasy XIV Mobile

      Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

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      Modern Warfare 4 Beta

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      Bethesda Game Studios Lays Out Its Future Plans

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      Final Fantasy XIV Mobile

      Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

    • Interviews
      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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      Sword Art Online Director Says Japanese Anime Can Fill Hollywood’s Gap, But Chasing Global Audiences May Backfire

      Ralph by Ralph
      7 months ago
      in All, Animation, Anime, Industry
      Reading Time: 2 mins read
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      Sword Art Online Director Says Japanese Anime Can Fill Hollywood’s Gap, But Chasing Global Audiences May Backfire

      Image Credit: A-1 Pictures

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      Japanese anime director Tomohiko Ito believes the industry is well-positioned to fill the space left by weakening Hollywood influence, but warns that trying too hard to appeal to international audiences could hurt rather than help.

      Ito, who directed popular series including Sword Art Online and Erased, shared his views on the anime industry’s global expansion in an interview with Daily Shincho. His comments come as Japanese anime continues its strong performance worldwide, with films like Demon Slayer: Kimetsu no Yaiba – The Movie: Infinity Castle and Chainsaw Man – The Movie: Reze Arc drawing large audiences internationally. The Japanese government has also increased its support for bringing Japanese content to Western markets.

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      According to Ito, Japanese anime began gaining major traction overseas around 2020, when Aniplex acquired streaming platform Crunchyroll. He noted that Hollywood’s influence appears to have weakened in recent years, affected by events like the WGA strike and COVID-19. “I think [Japanese anime] have managed to become a good replacement for them,” Ito said.

      However, Ito cautioned against creating anime specifically designed for global audiences. “There have actually been many cases where focusing too much on ‘global appeal’ has led to failure,” he explained. He suggested that what Japanese creators think will work internationally often doesn’t match what overseas audiences actually want to see.


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      Image Credit: A-1 Pictures

      Ito also pointed to cultural differences in content standards. While political correctness is emphasized strongly in America, he noted that Japan continues producing content that might be considered unusual in North America, such as works featuring scantily clad female characters in battle scenes.

      Other prominent anime creators have expressed similar views. Neon Genesis Evangelion director Hideaki Anno stated in a recent interview that he never creates content with overseas audiences in mind. Anno added that production companies often push creators to think about the overseas market, but his approach is to first make something that works well in Japan. If international audiences also enjoy it, he considers that a bonus.


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