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      Granblue Fantasy: Relink

      Granblue Fantasy Relink: Endless Ragnarok Interview — Cygames on Questions the Community Have Been Asking

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

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      Crazy Taxi is Coming Back, and Its Creator Says the Timing Could Not Be Better

      Crazy Taxi is Coming Back, and Its Creator Says the Timing Could Not Be Better

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      Granblue Fantasy Relink: Endless Ragnarok Interview — Cygames on Questions the Community Have Been Asking

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

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      Creators Super Fest Is Bringing Southeast Asia’s Biggest Creative Festival Back to Singapore This July

      Clive Barker’s Hellraiser: Revival Gets October 8 Release Date

      Clive Barker’s Hellraiser: Revival Gets October 8 Release Date

      Crazy Taxi is Coming Back, and Its Creator Says the Timing Could Not Be Better

      Crazy Taxi is Coming Back, and Its Creator Says the Timing Could Not Be Better

    • Interviews
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      Granblue Fantasy Relink: Endless Ragnarok Interview — Cygames on Questions the Community Have Been Asking

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

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      PlayStation Studios Malaysia Has Job Openings for a Project Manager, Artist & Animator

      Do You Want to Make Games With Playstation?

      Alex Daud Briggs by Alex Daud Briggs
      5 years ago
      in All, Console, Industry, News, PS4, PS4 (Platform), PS5, PS5 (Platform)
      Reading Time: 3 mins read
      0 0
      Playstation Studios Malaysia Jobs
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      PlayStation Studios Malaysia is hiring for a number of new job openings.

      The Kuala Lumpur based gaming subsidiary is looking to fill five roles in their studio which have been listed below:

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      Project Manager/ Associate Project Manager

      Job Description:


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      • Oversee day-to-day production issues with our internal team in all aspects of development – animation, art, design, outsourcing, tech, etc.
      • Support Senior Project Managers and department lead(s) and by coordinating, prioritizing, and scheduling resources to ensure tasks are complete and on schedule.
      • Provide regular status updates to department lead(s), project manager, and sr. project manager
      • Facilitate cross-discipline and interdepartmental communication to complete tasks and resolve issues.
      • Work with Senior Project Manager and Studio Management, other members of the production team in KL and San Diego, and discipline departmental leads to breakdown complex tasks into manageable sub-projects.
      • Track assets and tasks in the short-term as well as thinking long-term about the project.
      • Deal with the changes in direction of a project in production due to client changes, technology changes, or other factors in a proactive manner and with a positive attitude.
      • Evaluate and communicate risk or production issues – positive or negative – to the production team
      • Able to resolve ongoing production issues in consultation with the Senior Project Manager, Studio Management and discipline leads

      Technical Artist

      Job Description:

      • Understanding and maintaining project pipelines.
      • Learning and supporting varying client working environments, assets, and tools.
      • Writing, maintaining, and customizing internal tools for the production team.
      • Solving problems in the pipeline and for individuals on an as-needed basis.
      • Building and maintaining technical documentation.

      Senior Environment Artist

      Job Description:

      • Manage environments from grey box to final engine implementation including geometry, shaders, textures, and engine-specific elements.
      • Create in-game art assets with strong aesthetics and understanding of form, structure, construction, composition, light, and color design.
      • Set dress levels with a strong sense of environmental storytelling while meeting the visual benchmark and gameplay elements.
      • Troubleshoot, improve, and optimize levels and in-game performance.
      • Keeping up to the required level of quality and productivity standards set by Art Supervisor/ Lead Artist.
      • Understand, interpret and adapt feedback from supervisors and/ or clients alike to improve production outcome/ performance.
      • Coach/ Mentor junior members in the asset art team in maintaining/ exceeding the required level of productivity for the creation of art assets.
      • Contribute to a creative, collaborative, and fun working atmosphere amongst the team.

      Asset Artist

      Job Description:

      • Create in-game or cinematic art assets according to Visual Arts/client specifications, may be required to create both hard surface and soft-bodied assets from scratch.
      • Fix/ Modify/ Polish existing art assets to the required specifications.
      • Take an asset from grey box to final quality.
      • Integrate approved art assets into game engines; may need to perform set dressing too.
      • Adjust and apply multiple asset creation pipelines, and techniques.
      • Test in-game assets, for both aesthetic aspects and performance on consoles.
      • Keeping up to the required level of quality and productivity standards set by Art Supervisor/ Lead Artist.
      • Understand, interpret and adapt feedback from supervisors and/ or clients alike to improve production outcome/ performance.
      • Contribute to a creative, collaborative, and fun working atmosphere amongst the team.

      Animator: In-Game & Cinematic

      • Comprehend and deliver animation based on direction from the Animation Supervisor/ Lead Animator.
      • Creating computer-generated in-game and cinematic animation, which may include the following: –
        • Creating game animation elements and implementing them in a game engine.
        • Work within the toolset and workflow for keyframe and/or motion capture production.
        • Create in-game and pre-rendered animation according to the direction of the client and project.
        • Create body and facial animation for human characters, along with an animation for creatures, vehicles, props, and other assets to be integrated into in-game engines and/or cinematic sequences.
      • Keeping up to the required level of quality and productivity standards set by the Animation Supervisor/ Lead Animator.
      • Understand, interpret and adapt feedback from supervisors and/ or clients to improve production outcome/ performance.
      • Contribute to a creative, collaborative, and fun working atmosphere amongst the team.

      If you would like a job at Playstation Studios Malaysia, you can click on the supplied links to see the Job Requirements and submit your CV for Application.

      PlayStation is one of the big three console manufacturers and has worked on several critically acclaimed Triple-A titles like God of War, The Last of Us, and Ghost of Tsushima.

      We wish the best of luck to all potential applicants.


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      Tags: CareerBravesJobsPlaystationPlayStation Studios MalaysiaSony
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      Alex Daud Briggs

      Alex Daud Briggs

      A gamer, movie buff and anime fan who enjoys seeking out obscure cult classics, and proceeding to find no one to to talk to about them. A big fan of JRPGs, Visuals Novels, and Nintendo games even if he has trouble affording them half of the time.

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