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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

    Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

    Neosphere of The Deep-blue Sky

    Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

    New Free-to-Play DC Fighting Game DCKO Announced

    New Free-to-Play DC Fighting Game DCKO Announced

    Modern Warfare 4 Beta

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    TableCon Quest

    Singapore’s Tabletop Gaming Festival TableCon Quest Returns for Third Year with Bigger Lineup

    Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

    Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

    Bethesda Game Studios Lays Out Its Future Plans

    Bethesda Game Studios Lays Out Its Future Plans

    Final Fantasy XIV Mobile

    Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

  • Interviews
    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Elicia Lee

    [EXCLUSIVE] Beyond the Booth: Elicia Lee on Building a New Home for Indie Game Developers

    James Barnard

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    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    Jon Carnage

    [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

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    The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

    CAPTAIN TSUBASA 2

    CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Neosphere of The Deep-blue Sky

      Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

      New Free-to-Play DC Fighting Game DCKO Announced

      New Free-to-Play DC Fighting Game DCKO Announced

      Modern Warfare 4 Beta

      Call of Duty: Modern Warfare 4 Beta Set to Kick Off in August

      TableCon Quest

      Singapore’s Tabletop Gaming Festival TableCon Quest Returns for Third Year with Bigger Lineup

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Bethesda Game Studios Lays Out Its Future Plans

      Bethesda Game Studios Lays Out Its Future Plans

      Final Fantasy XIV Mobile

      Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Neosphere of The Deep-blue Sky

      Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

      New Free-to-Play DC Fighting Game DCKO Announced

      New Free-to-Play DC Fighting Game DCKO Announced

      Modern Warfare 4 Beta

      Call of Duty: Modern Warfare 4 Beta Set to Kick Off in August

      TableCon Quest

      Singapore’s Tabletop Gaming Festival TableCon Quest Returns for Third Year with Bigger Lineup

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Bethesda Game Studios Lays Out Its Future Plans

      Bethesda Game Studios Lays Out Its Future Plans

      Final Fantasy XIV Mobile

      Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

    • Interviews
      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Elicia Lee

      [EXCLUSIVE] Beyond the Booth: Elicia Lee on Building a New Home for Indie Game Developers

      James Barnard

      [EXCLUSIVE] From Rock’em Sock’em Robots to Building an Empire: James Barnard on 22 Games, One Studio, and Betting It All on a Dungeon

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

      Jon Carnage

      [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

      The Blood of Dawnwalker

      The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

      CAPTAIN TSUBASA 2

      CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

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      Monster Hunter Wilds Director Urges Lapsed Players to Try the Game Again

      Hadi by Hadi
      8 months ago
      in All, Games, News, PC, PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 2 mins read
      0 0
      Monster

      Image Credit: Capcom

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      The director of Monster Hunter Wilds, Yuya Tokuda, has asked players who found the game too easy to give it another shot. He highlighted recent updates that introduce more challenging missions for veteran hunters.

      Yuya Tokuda | Image Credit: Capcom

      Difficulty Adjustments for New and Veteran Players

      Tokuda spoke during a media session at the PlayStation Partner Awards 2025 Japan Asia. During the interview, he addressed questions about the game’s difficulty. According to IGN, the team intentionally made Monster Hunter Wilds more approachable for newcomers. This decision, however, left some longtime fans feeling underwhelmed.

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      Monster
      Image Credit: Capcom

      “We analyzed where beginners struggled, including in Monster Hunter: World,” Tokuda explained. “We improved these points so new players could reach monsters and craft armor more easily. Additionally, we introduced features like Focus Mode, which benefit both new and experienced players. Even so, the difficulty curve may have been too gentle for veteran hunters.”

      Encouraging Players to Return

      Monster
      Image Credit: Capcom

      The team has addressed this issue through content updates that add harder challenges. Tokuda directly appealed to lapsed players: “If you beat the game immediately after release and stopped playing, I would appreciate it if you could pick it up again.”


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      Sales Success and Decline

      Despite mixed reception on difficulty, Monster Hunter Wilds launched strongly, breaking Capcom’s launch record with 10 million copies sold in its first month. However, sales have fallen sharply. Capcom reported 160,000 units sold in the three months ending September 30.

      Monster
      Image Credit: Capcom

      This drop followed 477,000 units in the previous quarter and contributed to a decline in the company’s stock price. While Wilds had a remarkable debut, its post-launch decline stands in contrast to 2018’s Monster Hunter: World, which has sold 28 million copies over time.

      A Call to the Hunting Community

      Image Credit: Capcom

      With tougher content now available, Tokuda hopes veteran players will return. He wants them to experience more rewarding battles. Returning hunters can tackle new challenges and enjoy gameplay that balances accessibility with higher difficulty. For more updates on the game, follow their official X account.


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