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    [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

    [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

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    [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

    [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

    Vampire: The Masquerade – ETERNAL WHISPERS Announced

    Vampire: The Masquerade – ETERNAL WHISPERS Announced

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    [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

    [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

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      [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

      [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

      Vampire: The Masquerade – ETERNAL WHISPERS Announced

      Vampire: The Masquerade – ETERNAL WHISPERS Announced

      Xbox’s Chief Strategist Says Console Exclusives Are Not a One-Off and Promises More to Come

      Xbox’s Chief Strategist Says Console Exclusives Are Not a One-Off and Promises More to Come

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      Farming Simulator 26 Review – A Casual Pick With Some Rough Patches

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      NetEase Games Drops Make It Loud Trailer for Sea of Remnants, Showing Off Six Pirate Fleets

      Konami Sets October 15 Launch Date for Castlevania: Belmont’s Curse, Pre-Orders Now Live

      Konami Sets October 15 Launch Date for Castlevania: Belmont’s Curse, Pre-Orders Now Live

      Capcom Mid-Year Sale

      Capcom Mid-Year Sale Now Live, Includes First-Ever Discount on Resident Evil Requiem

      Beast of Reincarnation Voice Cast

      Beast of Reincarnation Reveals Voice Cast, Shows Off New Gameplay

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      [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

      [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

      Vampire: The Masquerade – ETERNAL WHISPERS Announced

      Vampire: The Masquerade – ETERNAL WHISPERS Announced

      Xbox’s Chief Strategist Says Console Exclusives Are Not a One-Off and Promises More to Come

      Xbox’s Chief Strategist Says Console Exclusives Are Not a One-Off and Promises More to Come

      Farming Simulator 26 Review – A Casual Pick With Some Rough Patches

      Farming Simulator 26 Review – A Casual Pick With Some Rough Patches

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      Final Fantasy VII Revelation – Everything We Know So Far

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      [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

      [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

      Xbox’s Chief Strategist Says Console Exclusives Are Not a One-Off and Promises More to Come

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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      [LEVEL UP KL 2023] Dean Reinhard Shares How The Epic Ecosystem Helps Developers

      W by W
      3 years ago
      in All, Industry
      Reading Time: 2 mins read
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      Dean Reinhard Epic Games

      From Left: Sam Lei Wong, Dean Reinhard, Jeremy Choo and Lin Kyaw. Image Credit: GamerBraves

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      Dean Reinhard, Technical Account Manager at Epic Games for Southeast Asia, invited more developers into the Epic ecosystem, promoting the suite of tools that Unreal Engine provides for asset creation.

      This covers a multitude of bases from creating environments, to experimental new features like allowing skinning, rigging and even animation all within Unreal Engine.

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      He particularly highlighted the tools’ abilities to even generate things like foley, as well as texture layers like mud based on actual physics interactions in the the tech demo.

      “We wanted to make sure people had access to technology that would normally cost tens of thousands of dollars”, Dean said while showing off the motion capture solutions provided with Metahumans animator.


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      Metahuman Creator

      During the talk, various other developers also took to the stage, highlighting other key support features provided in the Epic Ecosystem.

      These include Ammobox Studios, who highlighted the engine allowing them to work on both mobile titles and console titles, as well as co-develop a multitude of other games.

      There was also using the new Unreal Engine Fortnite system (UEFN) to allow for more modular assets, meaning your assets could be prepared for a variety of uses.

      One studio using this was XZV Studios, who ported all their assets to Unreal Engine to allow them to move between animated series to even mobile titles based on their Sentinels Uprising Gaiden IP as well as Circle Studios, who optimized their workflow using UEFN.

      Dean Reinhard Epic Games
      Image Credit: Sam Lei Wong from Circle Studios explaining how his team’s workflows are improved with Unreal Engine

      Revenue Split

      Of course, one hot-button topic has been the revenue sharing model for the Epic ecosystem.

      According to Dean, games developed in Unreal Engine have a 5% revenue share on revenue after the first 1 million USD made, with an 88-12 split for games published on the Epic Game Store.

      Similarly, publishing to the Epic Game Store also waives the engine royalties.

      However, given Epic Games’ focus on pushing the UEFN system, content created for Fortnite would allow you a cut of Fortnite’s total revenue.


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      Tags: Dean ReinhardEpic GamesLevel Up KL 2023MYDCF 2023Unreal Engine
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