Square Enix closed out Summer Game Fest 2026 with one of the show’s biggest announcements with Final Fantasy VII Revelation, the third and final game in the Final Fantasy VII Remake trilogy. The game is set to launch in Spring 2027 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam and the Epic Games Store. Unlike the previous two entries, which launched as timed PlayStation exclusives, Revelation will be available on all platforms from day one.
The reveal trailer was notably more gameplay-focused than past promotional videos for the series. In a recent interview with AUTOMATON, Director Naoki Hamaguchi, who has helmed the entire remake trilogy at Square Enix, said this was a deliberate choice. “We wanted to clearly communicate, ‘Here’s what you can do in this game,’ and ‘This is how deep the gameplay goes,'” he explained, noting that Cloud, Sephiroth, and the world of FFVII are already well-known to audiences, making it the right time to put the spotlight on systems and mechanics instead.
This is the conclusion of a series that began with Final Fantasy VII Remake in 2020, which covered the Midgar section of the original story, and continued with Final Fantasy VII Rebirth in 2024, which expanded into a large open world and introduced the in-game card game Queen’s Blood. Revelation will bring that story to its end, and Hamaguchi has been direct about that commitment: “As far as the FFVII Remake series is concerned, this is the final chapter.”
One of the game’s biggest features is its open world, which Hamaguchi describes as spanning the entire planet. In Rebirth, the map covered multiple continents but was still enclosed by an inland sea. In Revelation, everything is connected from the start, and players will be able to freely fly the Highwind airship anywhere in the world. The trailer showed locations from the original game, including Wutai, and players can even jump off the Highwind mid-flight to parachute down directly into areas below.

All continents from FFVII Rebirth return in Revelation, and Hamaguchi confirmed none have been removed. However, the maps are not simply reused. He noted that within the story, the appearance of the Weapons has caused major changes across the world, so while locations will feel familiar, the maps themselves are different from what players explored in Rebirth. A companion Chocobo named Pico also plays a role in how exploration evolves. Pico starts out only able to run along the ground but gradually develops new abilities, eventually allowing players to fly and glide across any area, which changes how even previously visited regions feel during a return trip.
The game introduces the FITS System, a job-inspired feature that lets players equip special outfits for each character that change both their stats and appearance. All outfits for all characters are unlocked at the same time as soon as the system becomes available, rather than being handed out gradually as progression rewards. The idea behind this was to let players make their own choices freely from the start rather than being nudged down a preset path. Players can switch outfits at any time, and if a build does not work out, they are free to try something else. With eight party members available and three chosen for combat at a time, the system is designed to encourage experimentation with different combinations and roles. At the Summer Game Fest reveal, Vincent Valentine’s voice actor Matt Mercer jokingly referred to it by the name “fit” system.
Two characters who were not playable in Rebirth are now confirmed for Revelation: Vincent Valentine and Cid Highwind, both playable in combat.
Regarding choices and consequences, Hamaguchi described Revelation as a game where player decisions can affect how the story unfolds and what content players experience, though he was clear that there is only one ending. The main story leads to a single conclusion, but the path toward it and what players see along the way can differ depending on the choices they make. He described the approach as focusing on letting players explore the characters more deeply, with that exploration varying from one player to the next.
On the topic of minigames, a point of mixed feedback from Rebirth, Hamaguchi said the number will not be reduced, as the abundance of minigames is considered a defining trait of the original FFVII and something the team intends to preserve. What has changed is how they fit into the rest of the game. Minigame rewards are now largely separate from combat progression, so players who are not interested are not at a disadvantage for skipping them. Difficulty settings have been added specifically for minigames, and players can also skip any minigame immediately if they choose.
The rewards system across side content has also been reworked to be clearer upfront. Players will be able to see what a given activity offers before committing to it, whether that is Materia, character buffs, cosmetics, or something else entirely.

Weapon battles, teased in the trailer, are built on top of the regular combat system rather than being handled as separate scripted sequences. Hamaguchi said that because Weapons are enormous, the team had to find creative solutions to make them work within the standard battle framework. The trailer showed a sequence in Mideel where players can grab onto Barret and fire at a Weapon, but this is presented as one option rather than a required mechanic. Players can approach the fight in other ways, including attacking the Weapon’s legs or using battle gimmicks.
Hamaguchi also confirmed that Revelation is releasing on all platforms simultaneously, and that the move to multiplatform development did not impose any restrictions on the game’s design, as assets were built with a wide range of hardware in mind from the beginning.
Final Fantasy VII Revelation is scheduled for Spring 2027. The development team is currently in the final polishing stage, playing through the game daily and addressing remaining issues. Hamaguchi says the team is committed to releasing it as soon as possible, both for themselves and for fans who have been following the series. For those who have held off on starting the remake trilogy until all three entries were available, the wait is almost over.










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