What happens when you take the proven roguelike formula of games like Hades and transplant it into the mystical world of feudal Japan? Developer 7QUARK attempts to answer this question with Yasha: Legends of The Demon Blade, an indie roguelike that blends traditional Japanese mythology with familiar dungeon-crawling mechanics. In this review we’ll examine whether Yasha: Legends of The Demon Blade and its unique setting and solid execution are enough to distinguish it in the crowded roguelike market, covering everything from its intertwining character narratives to its combat mechanics and visual presentation.
While the game doesn’t break new ground in terms of gameplay innovation, it offers a competent and atmospheric take on the genre, complete with demons, samurai, and supernatural abilities.

Yasha transports players to a fictional version of Edo-period Japan where an unusual peace has reigned for three centuries. The backstory reveals that demons once served under the Nine Tail Fox, terrorizing villages and spreading chaos until a legendary figure known as Yashahime emerged to eliminate the threat. This hero’s actions were so decisive that demons retreated out of fear, eventually leading to a peaceful coexistence between humans and supernatural beings. However, as these stories often go, this harmony is now breaking down as some demons have begun rampaging once again.
Combat and Character Mechanics
The gameplay foundation follows established roguelike conventions without attempting to reinvent core mechanics. Players select one of the three protagonists to begin their journey, with the freedom to switch between characters and maintain separate save files for each. The progression system starts with basic equipment and gradually builds power through level completion and skill upgrades.

Combat operates as a straightforward hack-and-slash system within the roguelike framework. Each character learns a single combo sequence early in their journey, which remains their primary attack pattern throughout the game. Shigure and Sara share similar playstyles, both wielding melee weapons that allow for relatively simple button-mashing tactics against enemies. Taketora stands apart with his bow and arrow combat, requiring more strategic positioning and careful timing compared to his companions. This ranged approach demands greater finesse but offers a different tactical experience.
All three characters can equip two weapons of their respective types simultaneously, with the ability to switch between them during combat. Each weapon carries specific passive abilities, encouraging experimentation to find combinations that complement individual playstyles. This dual-wielding system provides the primary avenue for strategic depth within the otherwise straightforward combat structure.

The parry mechanic represents one of the more complex combat elements, though it can prove frustrating to master. The game instructs players to press R1 when a yellow ring appears around enemies, but the timing often requires prediction rather than pure reaction. The system actually includes two parry variants: a precise tap timing for perfect execution, and a more forgiving hold-and-release method that deals damage while still taking some in return. Successfully parrying opens the opportunity to perform a Mystic Art counter attack, creating some of the combat’s most satisfying moments.
Level Structure and Progression
Yasha implements procedurally generated levels as expected in the roguelike genre, though the variation proves somewhat limited in practice. While the game does randomize level layouts between runs, extended play reveals that the differences aren’t particularly dramatic. Players will eventually recognize familiar room configurations and enemy placements, though this repetition doesn’t significantly detract from the overall experience. Notably, all three characters navigate the same level layouts despite their different story paths, which represents a missed opportunity for more personalized content.

Enemy variety includes several distinct types with unique behavioral patterns. Some opponents drop explosive devices upon death that detonate after a brief delay, while others launch multiple projectiles simultaneously. Boss encounters punctuate every three completed levels within each biome, followed by rest areas that serve multiple functions. These safe zones allow health recovery, weapon upgrade purchases using soul orbs, character passive buffs, and even ramen consumption for temporary bonuses.
The progression system operates on multiple levels, with weapon upgrades providing the most noticeable improvement over time. Initial runs can feel challenging, but steady advancement makes subsequent attempts more manageable. Death returns players to a temple in an alternate realm where character attributes like health points and dash abilities can be enhanced. The village serves as the exclusive location for weapon upgrades, requiring both currency dropped by enemies and character-specific tokens. Shigure needs Tsuba (katana handguards), Sara requires sticks, and Taketora uses arrow fletching for his improvements.

Each completed level offers soul orbs that provide temporary weapon enhancements for the current run. These might include automatic fire rings that activate when a meter fills, multiple projectile shots, or other situational bonuses. The specific upgrades available vary between different weapons, adding another layer of strategic consideration to equipment choices.
Visual Design and Atmosphere
The game employs a cel-shaded art style that creates a distinctive visual identity without being the primary attraction. This aesthetic choice contributes significantly to the overall mood, particularly during quieter moments at rest points where the warm, stylized graphics enhance the sense of respite between intense combat sequences. The visual approach supports the game’s peaceful interludes effectively, creating a comforting contrast to the action-heavy gameplay segments.

Traditional Japanese music accompanies the visual design, strengthening the Edo-era atmosphere and providing appropriate cultural context for the setting. The soundtrack works subtly but effectively to maintain immersion in the historical fantasy world that 7Quark has created.
However, cutscenes present some issues that can disrupt the overall experience. Character dialogues often feel awkward or unnatural, likely resulting from localization challenges during the translation process. Certain phrases and word choices don’t translate smoothly, creating conversations that feel forced or disconnected from their intended emotional context. This problem particularly affects players who pay close attention to storytelling elements and character interactions.
Verdict
Yasha: Legends of The Demon Blade succeeds in creating a competent roguelike experience within an appealing feudal Japanese setting. The game doesn’t attempt to revolutionize established genre conventions, instead focusing on solid execution of familiar mechanics combined with distinctive cultural theming. The three-character system provides adequate variety, though the single combo limitation for each may feel restrictive to players seeking deeper combat complexity.

For players interested in Japanese mythology and seeking a solid roguelike challenge, Yasha offers enough distinctive elements to justify attention. While it may not achieve revolutionary status within the genre, the game demonstrates sufficient heart and style to stand independently, particularly for those who appreciate its cultural setting and are willing to embrace familiar gameplay patterns executed with competence rather than innovation.
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Yasha: Legends of the Demon Blade
PROS
- Unique Setting: A refreshing take on roguelikes by setting it in a fictional feudal Japan with mythological creatures, offering a unique theme compared to others in the genre.
- Playable Characters: Three distinct characters (Shigure, Sara, Taketora) with interwoven story arcs, allowing players variety and narrative depth.
- Cel-Shaded Art Style: Visually distinctive and contributes to a cozy, relaxing atmosphere during downtime between battles.
- Solid Core Gameplay: Stays faithful to classic roguelike structure with fluid hack-and-slash combat.
CONS
- Limited Combos: Each character only has one basic combo, which may make combat feel repetitive over time.
- Parry Timing is Inconsistent: Can be frustrating due to tight execution window and trial-and-error learning.
- Level Variation is Limited: Despite procedural generation, levels start to feel repetitive after multiple runs.
- Cutscene Dialogue Feels Off: Unnatural conversations likely caused by localization issues can break immersion.