GamerBraves
  • News
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    Everything You Need to Know Before Starting Granblue Fantasy: Relink – Endless Ragnarok

    Everything You Need to Know Before Starting Granblue Fantasy: Relink – Endless Ragnarok

    Mario Kart Tour

    Nintendo Confirms Mario Kart Tour Will Shut Down This September

    Granblue Fantasy: Relink – Endless Ragnarok Out Now

    Granblue Fantasy: Relink – Endless Ragnarok Out Now

    Echoes of Aincrad

    Echoes of Aincrad Review – Solid Combat and Co-op Can’t Make Up for Empty, Walking-Heavy Exploration

    IO Interactive Says Project Fantasy Will Keep Going After Microsoft Deal Ends

    IO Interactive Says Project Fantasy Will Keep Going After Microsoft Deal Ends

    Neverness to Everness Restores Shinku’s Original Outfit After Censorship Complaints

    Neverness to Everness Restores Shinku’s Original Outfit After Censorship Complaints

    Witch on the Holy Night Gets November 20 Theatrical Release Date

    Witch on the Holy Night Gets November 20 Theatrical Release Date

    Palworld Crosses 40 Million Players Just Before Full Launch

    Palworld Crosses 40 Million Players Just Before Full Launch

  • Reviews
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    Everything You Need to Know Before Starting Granblue Fantasy: Relink – Endless Ragnarok

    Everything You Need to Know Before Starting Granblue Fantasy: Relink – Endless Ragnarok

    Mario Kart Tour

    Nintendo Confirms Mario Kart Tour Will Shut Down This September

    Granblue Fantasy: Relink – Endless Ragnarok Out Now

    Granblue Fantasy: Relink – Endless Ragnarok Out Now

    Echoes of Aincrad

    Echoes of Aincrad Review – Solid Combat and Co-op Can’t Make Up for Empty, Walking-Heavy Exploration

    IO Interactive Says Project Fantasy Will Keep Going After Microsoft Deal Ends

    IO Interactive Says Project Fantasy Will Keep Going After Microsoft Deal Ends

    Neverness to Everness Restores Shinku’s Original Outfit After Censorship Complaints

    Neverness to Everness Restores Shinku’s Original Outfit After Censorship Complaints

    Witch on the Holy Night Gets November 20 Theatrical Release Date

    Witch on the Holy Night Gets November 20 Theatrical Release Date

    Palworld Crosses 40 Million Players Just Before Full Launch

    Palworld Crosses 40 Million Players Just Before Full Launch

  • Interviews
    The Blood of Dawnwalker

    The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

    CAPTAIN TSUBASA 2

    CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

    The Dark Ages

    DOOM: The Dark Ages | Revelations Interview — Hugo Martin and Marty Stratton on Spears, Secrets, and What Comes Next

    Twisted Reflection

    [EXCLUSIVE] Monster Hunter Stories 3: Twisted Reflection Team Break Down the Game’s Key Creative Choices

    Virtua Fighter Crossroads

    VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

    Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

    Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

    Granblue Fantasy: Relink

    Granblue Fantasy Relink: Endless Ragnarok Interview — Cygames on Questions the Community Have Been Asking

    [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

    [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

    Diablo Immortal Patch 5.0

    [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

    Trending Tags

    • Sister Sites
      • Wanuxi
      • Gamer Santai
      • GamerWK
      • Gamer555
    • Borderlands 4
    No Result
    View All Result
    • News
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

      Everything You Need to Know Before Starting Granblue Fantasy: Relink – Endless Ragnarok

      Everything You Need to Know Before Starting Granblue Fantasy: Relink – Endless Ragnarok

      Mario Kart Tour

      Nintendo Confirms Mario Kart Tour Will Shut Down This September

      Granblue Fantasy: Relink – Endless Ragnarok Out Now

      Granblue Fantasy: Relink – Endless Ragnarok Out Now

      Echoes of Aincrad

      Echoes of Aincrad Review – Solid Combat and Co-op Can’t Make Up for Empty, Walking-Heavy Exploration

      IO Interactive Says Project Fantasy Will Keep Going After Microsoft Deal Ends

      IO Interactive Says Project Fantasy Will Keep Going After Microsoft Deal Ends

      Neverness to Everness Restores Shinku’s Original Outfit After Censorship Complaints

      Neverness to Everness Restores Shinku’s Original Outfit After Censorship Complaints

      Witch on the Holy Night Gets November 20 Theatrical Release Date

      Witch on the Holy Night Gets November 20 Theatrical Release Date

      Palworld Crosses 40 Million Players Just Before Full Launch

      Palworld Crosses 40 Million Players Just Before Full Launch

    • Reviews
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

      Everything You Need to Know Before Starting Granblue Fantasy: Relink – Endless Ragnarok

      Everything You Need to Know Before Starting Granblue Fantasy: Relink – Endless Ragnarok

      Mario Kart Tour

      Nintendo Confirms Mario Kart Tour Will Shut Down This September

      Granblue Fantasy: Relink – Endless Ragnarok Out Now

      Granblue Fantasy: Relink – Endless Ragnarok Out Now

      Echoes of Aincrad

      Echoes of Aincrad Review – Solid Combat and Co-op Can’t Make Up for Empty, Walking-Heavy Exploration

      IO Interactive Says Project Fantasy Will Keep Going After Microsoft Deal Ends

      IO Interactive Says Project Fantasy Will Keep Going After Microsoft Deal Ends

      Neverness to Everness Restores Shinku’s Original Outfit After Censorship Complaints

      Neverness to Everness Restores Shinku’s Original Outfit After Censorship Complaints

      Witch on the Holy Night Gets November 20 Theatrical Release Date

      Witch on the Holy Night Gets November 20 Theatrical Release Date

      Palworld Crosses 40 Million Players Just Before Full Launch

      Palworld Crosses 40 Million Players Just Before Full Launch

    • Interviews
      The Blood of Dawnwalker

      The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

      CAPTAIN TSUBASA 2

      CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

      The Dark Ages

      DOOM: The Dark Ages | Revelations Interview — Hugo Martin and Marty Stratton on Spears, Secrets, and What Comes Next

      Twisted Reflection

      [EXCLUSIVE] Monster Hunter Stories 3: Twisted Reflection Team Break Down the Game’s Key Creative Choices

      Virtua Fighter Crossroads

      VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

      Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

      Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

      Granblue Fantasy: Relink

      Granblue Fantasy Relink: Endless Ragnarok Interview — Cygames on Questions the Community Have Been Asking

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

      Diablo Immortal Patch 5.0

      [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

      Trending Tags

      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4
      No Result
      View All Result
      GamerBraves
      No Result
      View All Result

      PRAGMATA Developers Open Up About Combat, Story, and What Makes Their New IP Stand Out

      Ralph by Ralph
      4 months ago
      in All, Console, Games, Interview, PC, PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 7 mins read
      0 0
      PRAGMATA Developers

      Image Credit: Capcom

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Related Posts

      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      Dragon Ball Xenoverse 3 Gets First Gameplay Look, Reveals Combat and Character Connections

      Capcom’s upcoming sci-fi action game PRAGMATA has been one of the more quietly anticipated titles in recent memory and for good reason. We recently had the opportunity to interview with PRAGMATA developers, Director Cho Yonghee and Producers Naoto Oyama and Edwin Edso. We heard about everything from combat design and world-building to the emotional core of the game’s central duo. What came out of that conversation was a clearer picture of a team that knows exactly what kind of game they’re making.

      From Left to Right – Producers, Naoto Oyama and Edwin Edso, Director, Cho Yonghee | Image Credit: Capcom

      Hugh and Diana: Not Your Typical Duo

      At first glance, PRAGMATA might seem to follow the familiar formula of an adult protecting a child which is something players have seen in games like The Last of Us, The Walking Dead, and God of War. But the team is quick to point out that PRAGMATA does something different with that setup. “While it may appear to be a human adult and a human child at first glance, the relationship in PRAGMATA is actually between a human and an android,” they explained. Diana is not human, and “both Hugh and Diana are stepping into a world where they don’t know much about each other’s nature,” which immediately sets the tone apart from those other games.

      Image Credit: Capcom

      More importantly, the relationship is built on equal footing. Unlike stories where the adult is clearly the protector, Hugh and Diana function as genuine partners. “In PRAGMATA, Hugh and Diana work together as equal partners — each using their own distinct abilities to progress through the game, protecting and strengthening one another,” the team said. They also noted that “this mutual reliance is reflected not just in the gameplay but throughout the story itself, which you’ll see when you play the full game.”

      Combat That Grows With You

      PRAGMATA’s combat system layers several things together: shooting, hacking, weapon switching, navigation, and grid-based mechanics. On paper, that sounds like a lot to juggle, and the team is aware of how it might look to someone watching for the first time. “When players first see the game, they might think it looks complicated or hard to get into,” the team acknowledged. “But what we found is that once players actually get their hands on it, once they get over that initial hurdle, it becomes quite a natural way to play.”


      Follow us on Twitter
      Follow @GamerBraves
      and Tweet us
      Tweet to @GamerBraves

      A lot of work went into easing players through that learning curve. “Getting players from that early learning phase to genuinely enjoying the full experience was something we put a lot of effort into,” the team said.

      Image Credit: Capcom

      The shelter sections in the game give players a moment to step back from combat and decide what to upgrade and unlock, choosing from a wide range of options that let them build toward their preferred playstyle. “We didn’t want players to focus only on weapons — we also wanted them to discover and engage with the hacking mechanics,” they added.

      “When players return to the shelter to decide what to upgrade and unlock, they’re presented with a broad array of options, allowing them to shape their own playstyle as they progress through the game.”

      Image Credit: Capcom

      Boss encounters follow a completely separate design philosophy from regular enemies. Regular enemies are built to stay fresh across repeated encounters, with the team explaining that “the combat systems designed around them need to be versatile and engaging enough that you won’t tire of them no matter how many encounters you have.” Bosses, on the other hand, are designed to feel like a reward. “Think of them as ‘bonus time’ — a reward for all the work you’ve put in through the regular stages,” the team said. These fights are more cinematic and visually spectacular, with different spatial challenges like moving to high ground to avoid large area attacks.

      “We want players to feel like the game is putting on a show.”

      The Capcom DNA

      PRAGMATA is being developed by the same division at Capcom responsible for Resident Evil and Devil May Cry. The team is not trying to pull elements from those franchises into PRAGMATA, but the experience of working on them naturally carries over. “The people leading stage design, for example, previously worked on Resident Evil, and those handling combat came from Devil May Cry,” the team noted.

      “The DNA they bring isn’t specific game mechanics or aesthetics — it’s the accumulated experience and craft from years of development.”

      “You might feel that when you play PRAGMATA, but what we want most is for players to experience something genuinely new. Creating a new IP with a fresh experience is the primary goal,” they emphasized.

      Image Credit: Capcom

      When it comes to tone, horror was actually considered early in development. “When we decided to build a new IP around that concept, we considered a wide range of genres — and yes, horror was one of them early on,” the team confirmed. The moon setting naturally lent itself to that direction, and the preview build did contain some tense, jump-scare moments. But as the story, title, and structure of the game came together, the team said that “the story, the characters, and the core concept all remained consistent throughout.” The horror-adjacent elements that remain come from enemy design.

      “We want enemies to create tension, pressure, and excitement when you encounter them.”

      Adding that “as you progress through the game, those enemies that felt threatening at first may start to feel different — some players might even find them a little endearing by the end.”

      Image Credit: Capcom

      Building a World on the Moon

      One of the standout areas from the preview was a recreation of New York  but not one that looks like any New York you’ve seen before. The key detail is that this version of New York was manufactured and placed on the moon, and the team wanted players to feel that artificiality when exploring it. “If we had simply built a photorealistic version of the real New York, it would have lost its identity as an asset within the game world,” the team explained. “There would be nothing interesting about it,” they added.

      PRAGMATA Developers
      Image Credit: Capcom

      The team described their central challenge as: “How do we express the fact that this is New York as it’s been printed on the moon? How do we communicate that sense of mystery and artificiality to the player?” The answer was to lean into 3D printing as a core world-building concept. The New York in PRAGMATA is full of printing errors — taxis that are only half-formed, structures that are incomplete or sinking into the ground. “These imperfections are what push the world into the unique stage you experience,” the team said, noting that they spent a significant amount of time getting that balance right.

      Making You Actually Care About Diana

      Building emotional attachment to a character who also functions as a gameplay mechanic is a real design challenge, and it’s one the team addressed directly through the shelter sections. In combat, Diana is essentially an extension of Hugh — present in every fight. The shelter is the first time the two actually separate, and it gives players a chance to interact with her differently. “The shelter gives you a moment to step away, to interact with her, and to begin knowing her as a person rather than a tool,” the team said.

      “From there, when you step back into the station and start using her abilities again, something shifts. Your right hand is Diana. You’re not just using her — you’re working with her,” the team described. Smaller moments reinforce this bond over time even during a game over, for instance, “it’s Diana who runs to rescue Hugh,” flipping the expected dynamic. “Those interactions accumulate and build the emotional connection over time,” the team said.

      PRAGMATA Developers
      Image Credit: Capcom

      There’s also a deliberate design parallel between the gameplay and the story. “When you first start, you don’t know when to shoot, when to hack, or how to combine the two. That uncertainty as a player reflects the uncertainty the two characters have about each other at the start of the story,” the team explained. “As you grow more comfortable with their abilities, the connection between all of it — gameplay and story — grows as well.”

      Where Things Stand Before Launch

      The team has been closely following reactions to PRAGMATA online, and the response has been stronger than they anticipated. The demo was downloaded over a million times in a single month. “The whole team has been reading everything online, and that positive feedback has given us a real boost heading into the final stretch before launch,” the team said. “It’s very motivating,” they added.

      As for difficulty, the full game will offer both Casual and Standard settings. The team noted that the preview session started players mid-game, without the tutorial sections that would normally introduce the systems more gradually — “that’s likely why the session felt challenging: you were missing the natural build-up.” They also shared a candid observation about players today: “Modern players are far more skilled than we expected. What we designed to take an hour, players are clearing in thirty minutes.”

      PRAGMATA Developers
      Image Credit: Capcom

      On the topic of the game’s difficulty, the team was clear that “what makes PRAGMATA feel tricky at first isn’t that it’s a hard game — it’s that it takes time to get used to the new systems,” and that “once players push past that initial adjustment period and internalize the hacking and shooting rhythm, many will find themselves asking, ‘Is there nothing more challenging than this?'”

      The name PRAGMATA, along with the in-game location called Delphi, both have roots in ancient Greek. The team acknowledged this but kept their answer brief to avoid spoilers. “It’s not something that’s deeply tied to the main narrative, but if you dig a little deeper, you might find some small connections,” they said. “It’s worth keeping in mind as you explore the world.”

      PRAGMATA Developers
      Image Credit: Capcom

      Wrapping up the conversation, the team was clear about what they want players to take away from PRAGMATA. “PRAGMATA can be enjoyed on two levels: as a story experience and as an action game,” they said. “It’s not a conventional third-person shooter — it’s something you haven’t experienced before,” and that sense of novelty in both gameplay and world is ultimately what the team hopes stays with players long after they put the controller down.


      Granblue Fantasy Relink: Endless Ragnarok
      Granblue Fantasy Relink: Endless Ragnarok
      Available Now
      On Nintendo Switch 2, PS5, PS4 & Steam
      Buy Now
      Beatrix
      Beatrix
      Undying Blue
      An elite Society agent and contractor of the seal weapon Embrasque, Beatrix's ferocity when facing primal beasts is rivaled only by her insatiable hunger for glory.
      Eustace
      Eustace
      Earthrending Thunder
      An elite Society marksman and contractor of the seal weapon Flamek Thunder, Eustace is efficient, laconic, and longs to live in a world of peace and quiet.
      Fraux
      Fraux
      Striking Strength
      Pactbearer to The Devil, a primal seeking to create a new world order, Fraux is otherwise an ordinary skydweller whose heart, character, and temperament are filled with love and compassion.
      Fediel
      Fediel
      Darkness Personified
      One of the Six Dragons, entities who exist beyond the confines of the natural world. Having dominion over darkness, she influences the very laws of nature.

      Tags: CapcomPragmata
      ShareTweetShareSendShare
      Previous Post

      POCO X8 Pro – Iron Man Edition Review — A Marvelous Mid-Range Powerhouse

      Next Post

      PRAGMATA Preview – Moon Survival, Robot Hacking, and a Bond Worth Fighting For

      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

      Related Posts

      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday
      News

      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      July 10, 2026
      Dragon Ball Xenoverse 3 Gameplay
      News

      Dragon Ball Xenoverse 3 Gets First Gameplay Look, Reveals Combat and Character Connections

      July 10, 2026
      Black Flag Resynced
      News

      Ubisoft Barcelona Lays Off Staff Shortly After Assassin’s Creed Black Flag Resynced Launch

      July 10, 2026
      Next Post
      PRAGMATA Preview

      PRAGMATA Preview - Moon Survival, Robot Hacking, and a Bond Worth Fighting For

      Commmunity

      Join GamerBraves Discord

      Follow us on Facebook

      Follow our Youtube Channel

      Subscribe to our Newsletter

      Featured Articles

      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders
      Unboxing

      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders

      June 1, 2026
      Ubisoft
      Feature

      Ubisoft and the Fall From Grace: How One of Gaming’s Biggest Names Lost Its Way

      May 22, 2026
      Digimon Alysion — Everything We Know So Far About the New Digital TCG
      Feature

      Digimon Alysion — Everything We Know So Far About the New Digital TCG

      May 14, 2026
      MSI Prestige 14 AI+ Is Thin, Light, and Surprisingly Complete
      Feature

      MSI Prestige 14 AI+ Is Thin, Light, and Surprisingly Complete

      April 27, 2026 - Updated on April 28, 2026
      Does Game Length Actually Determine Value?
      Feature

      Does Game Length Actually Determine Value?

      April 13, 2026
      How The Updated Steam Regional Pricing Tools Could Change What Games Cost Across Southeast Asia
      Feature

      How The Updated Steam Regional Pricing Tools Could Change What Games Cost Across Southeast Asia

      March 31, 2026
      • About GamerBraves
      • Contact Us
      • Privacy Policy

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd

      Welcome Back!

      Login to your account below

      Forgotten Password?

      Retrieve your password

      Please enter your username or email address to reset your password.

      Log In
      No Result
      View All Result
      • News
      • Reviews
      • Interviews
      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd