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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

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      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

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      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

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      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      The Oscars of Mecha Anime – Super Robot Wars 30 Interview With Takanobu Terada and Shohei Mogami

      W by W
      5 years ago
      in All, Interview, Nintendo Switch (Platform), PS4 (Platform)
      Reading Time: 4 mins read
      0 0
      Super Robot Wars 30
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      It’s hard to not have fond memories within the 30 years of Super Robot Wars if you’re any kind of mecha fan. After all, the series  has featured all manner of mecha guests, not even limiting itself to the Super Robot genre.

      Mogami Super Robot Wars
      Super Robot Wars 30 Producer:Shohei Mogami
      Terada Super Robot Wars
      Super Robot Wars series Producer:Takanobu Terada

      We asked Super Robot Wars series Produce Takanobu Terada as well as  Super Robot Wars 30 Producer Shohei Mogami about all things Super Robot Wars, as well as some of the bold new steps taken by Super Robot Wars 30 – the latest entry in the game series.

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      These include questions about its new features- such as branching routes, as well as how they’d affect some of the more beloved parts of the game, including the hunting down of secret characters to recruit into your team of iconic giant robot pilots.

      It should be noted that the interview was conducted via email, with no indication as to whether Terada or Mogami specifically had answered the questions, so all answers should be assumed as a joint statement from the two.


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      What’s the team’s opinion on the route branching in the game? Some players might have been worried about missing out recruitable characters

      If you eliminate the route branching, the story may not develop well, and the story may become too long. Also, when you play a second round of the game, the story ends up going the same way, so I think route branching is necessary to add a little variety in game’s story. In the past, there have been Super Robot Wars without route branching, but we have received feedback that the storyline is the same and boring.

      Super Robot Wars 30 Gridman

      Could you talk about why Super Robot Wars 30 is introducing Auto-Battle?

      Because playing Super Robot Wars takes a lot of time and effort. To make it possible for users who don’t have much time to play to play as much as possible. AUTO Battle has been introduced. In situations where the allies have the upper hand (when the enemy is weak), the You can use AUTO Battle and do other things during that time.

      Also, I want to play Super Robot Wars, but I’m too tired to control it. You can also use AUTO BATTLE if you find it troublesome. In addition, you can use AUTO If you don’t use battles at all, there is no problem.

      It looks like the new mission structure is more open, instead of being linear. how will that affect things like recruiting secret characters?

      It may affect the availability of secret characters.

      Looking Back On The Oscars of Mecha Anime

      We also took some time to ask some burning questions about the the Super Robot Wars series. Over the years, the series has become a poster child of the pro-localization movement- with many fans wanting the older games to be officially translated. While the team didn’t exactly confirm they were in development, it’s nice to know that they’re aware of the demand.

      A lot of fans are clamoring for English translations of older RW games. Any chance we could see those as part of the anniversary?

      Currently, there are no plans to release the past Super Robot Wars in English translation. However, we are aware of such requests existing at certain amount.

      Pop Team Epic Super Robot Wars
      Even Pop Team Epic, which is about as far removed from a mecha anime as you can get, has been featured in one of the side games complete with a mecha designed by Masami Obari

      Super Robot Wars is basically like the Oscars of mecha anime- its a badge of honor to have your series in SRW. Can you talk about what the selection criteria is like?

      The first criteria is that the anime must have a robot or something close to a robot and have battle elements. In addition, the robot animation to be put out for Super Robot Wars is decided through meetings that consider the results of user surveys, the development of the original robot animation, and the development of related products.

      Super Robot Wars takes a lot of creative liberties, making big changes to characters’ story (like Shinji from Eva). Do the creators of the series have problems/get involved with that?

      In Super Robot Wars, there are many characters from robot animations, and characters that would not normally meet each other interact and influence each other in the game.

      As a result, the storyline may change from the original storyline, but we try not to spoil the image of the original storyline and try to create a storyline that will satisfy the fans. This is quite a difficult task since we are doing something that would not have been possible in the original robot animation.

      Super Robot Wars 30

      For the super attacks etc, do you re-record the lines for the game or use their original recordings? Could we possibly see English dubs of these lines?

      The voices used in the battle animation of Super Robot Wars is for the game, They’re re-recorded.


      There was a lot they couldn’t talk about- such as potential other mecha picks (which makes sense considering more mecha are coming via DLC) – but it was a fun peek into the heads of the minds behind Super Robot Wars.


      Feature Video

      FEATURED VIDEO

      Tags: Shohei MogamiSuper Robot Wars 30Takanobu Terada
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      Avid enjoyer of games that sit about as far away from mainstream as possible. Also a proud UWE graduate with a degree in Media and Journalism, along with a TOA Diploma in Digital Animation.

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