So who is Destroyer Phoenix Enforcer? Full name Destiny HERO Destroyer Phoenix Enforcer, this fusion monster became a must-have pick in the physical card game thanks to its amazing effect as well as its near universal compatibility with any deck, since it required very few cards to break out and can do so with alarming consistency with the right build.
1 Level 6 or higher “HERO” monster + 1 “Destiny HERO” monster
Monsters your opponent controls lose 200 ATK for each “HERO” card in your GY. You can only use each of the following effects of “Destiny HERO – Destroyer Phoenix Enforcer” once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 “Destiny HERO” monster from your GY during the Standby Phase of the next turn.
In layman’s terms, Destroyer Phoenix Enforcer is a powerful board removal tool- it can remove itself from the board along with one other card, which is a good way to remove any problem cards on the board. Worse still, regardless of whose turn it is, it simply comes back the next standby phase, where it can do so again.
If you wanted to double down on HERO cards it could be especially mean with Masked HERO Dark Law- cards destroyed for your opponent are no longer sent to the Graveyard, letting you banish them instead.
Getting Destiny HERO Destroyer Phoenix Enforcer Out
While the fusion materials might sound specific, they’re not all that hard- most players will run Destiny HERO Dasher and Destiny HERO Celestial, which meet the requirements. Better yet, once they’re in the graveyard, you can even activate Celestial’s effect and banish the two to get two more cards.
It should be noted that Celestial is the more important of the pair thanks to its graveyard effects- you can also substitute Dasher for Destiny HERO Plasma if you so desired.
The next part of this is the fusion card- while you can easily use Polymerization, you’ll wanna use Fusion Destiny, the newly semi-limited card for maximum consistency since it lets you fuse Dasher and Celestial from the deck or hand, which means no more needing to search for the card. You’ll wanna perform the actual fusion later in your turn though- be sure to bait out any negates and hand traps since Fusion Destiny is a prime target for Ash Blossom.
Now, the big problem with fusion cards is always getting them out- at least they would be if it wasn’t for the final piece of the combo, Predaplant Verte Anaconda.
This link monster is terrifying enough that it got banned in the OCG format thanks in part to its cheap summoning conditions and amazing effect. Rather than try to draw Fusion Destiny, Verte Anaconda can simply mimic its effect- paying an LP cost and then changing its effect to that card ability.The fact that its cost is simply two nondescript effect monsters makes it work with any deck.
If you wanted to stick to the HERO archetype, I’d actually recommend the Vision HERO cards, specifically Vision HERO Faris, Increase and Vyon. Faris’ effect lets you summon Increase to the spell/trap zone, who can then tribute Faris to bring it to the Monster Zone and summon Vyon, giving you two effect monsters and still having your normal summon free. That being said, every archetype is sure to have its tools to make the materials for Verte Anaconda.
It should be noted that we still don’t actually have a release date for Destiny HERO Destroyer Phoenix Enforcer in YuGiOh Master Duel. Considering we only just got a new roster update, it could be a matter of months before we start seeing DPE really redefine card hate.