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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

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    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

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      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

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      Diablo Immortal Devs Answer Questions About Transmog And More

      W by W
      6 years ago
      in All, Android, iOS, Mobile Games, News
      Reading Time: 3 mins read
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      Diablo Immortal
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      It’s been a busy two weeks for the developers of Diablo Immortal, who let the public get a taste of the game for the first time since its announcement at Blizzcon in 2018. Since then they’ve released a Technical Alpha for the game, as well as taken many questions from the press regarding the state of the upcoming MMO.

      After having a week of the game being playable in the wild, the public has come up with their own follow-ups, and the devs have answered. Caleb Arseneaux, Lead Producer and Wyatt Cheng, Lead Designer on the game held an AMA on Reddit, where users could ask them questions pertaining to the game.

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      One of our personal gripes with Diablo Immortal was its lack of transmog, meaning you had to take extra effort if you wanted to curate your looks to match a certain style. According to Arseneaux, this was less “not yet implemented” and more “not going to be in the game”.


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      “We are not currently looking at a transmog system but we do have a couple things which are similar,” he says. “The first is that we are looking at a way for your to manage your legendary powers more easily. No details to share about this right now but stay tuned”.

      “The second is that we are planning to have full body cosmetic outfits. These will be available as a real money purchases in addition to being on the paid track of the Battle Pass”, he notes.

      To summarize, Diablo Immortal would not be getting transmog, although full-body skins would be coming as paid content for the game.

      Diablo Immortal

      The duo also talked about the game’s monetization, and doubled down on their reassurance that it wouldn’t have an effect on the game’s core mechanics like earning XP or getting items.

      “When we set out to make Diablo Immortal one of the first “tentpoles” we laid down is that the gear should be earned strictly through gameplay. I think the question understates just how important gear is (and by extension salvage/rank up) and how it affects gameplay… it’s the majority of your power. I think it’s worth noting that I don’t think the “hunt” part of the item hunt feels strong enough yet and we hope to tune it more after the Tech Alpha”, Cheng says.

      “The “magic” attributes that roll on items such as “+3% damage for your primary attack” don’t feel impactful enough yet, and the attributes that initially appear on an item might be a bit light compared to the attributes gained from rank-up. Beyond items, Paragon is another example of a system you use to upgrade your character solely by playing the game”, he continues.

      “We don’t have XP boosts and that was a conscious decision. At its core everything you do in Immortal is tied to gameplay: how you progress, acquire gear, earn various items, etc. all have to be done by actually playing the game, there’s no way to bypass that”, he concludes.

      AMAs are a common source of information nowadays, as it allows developers to interact with fans directly via the website Reddit. Thanks to the site’s own internal moderation system, it’s not as tedious to get less relevant questions out of the way.


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      Tags: Blizzard EntertainmentDiablo Immortal
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