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    Back to nostalgia form with a new coat of paint – Diablo 2: Resurrected with Rob Gallerani and Maxine Virtue

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    Getting back to work on Diablo Immortal – Interview with Caleb Arseneaux and Kris Zierhut

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    Across expansions and game modes in Hearthstone – Interview with Joseph Killian, Liv Breeden and Chadd Nervig

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    Heading into Blooded Rhapsody: Exos Heroes Season 3 Interview with Director Young Zun Choi and Art Director Min Suk Son

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      King Of Fighters ALLSTAR Adds Mai Shiranui and Athena

      Hello Kitty Kamen Rider Collab Date

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      Arknights, Rainbow Six Siege collaboration begins early March

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      Hot Wheels Unleashed will release on 30th September

      cod black ops s2

      COD: Black Ops Cold War and Warzone kicks off S2

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      SINoALICE adds Cinderella/Paladin and returning Conquest events

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      Jojo World WEB Event Lets You Win Prizes From The Safety Of Your Home

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      Arknights, Rainbow Six Siege collaboration begins early March

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      cod black ops s2

      COD: Black Ops Cold War and Warzone kicks off S2

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      SINoALICE adds Cinderella/Paladin and returning Conquest events

      Jojo WOrld

      Jojo World WEB Event Lets You Win Prizes From The Safety Of Your Home

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      World of Warcraft Burning Crusade Classic

      Preparing For Burning Crusade – World of Warcraft Classic Interview With John Hight and Brian Birmingham

      Making A Diablo That Builds On The Series As A Whole – Diablo IV Interview With Joe Shely And John Mueller

      Making A Diablo That Builds On The Series As A Whole – Diablo IV Interview With Joe Shely And John Mueller

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      An Introduction To Watch Dogs: Legion’s Multiplayer Modes With Jean-Pascal Cambiotti

      Back to nostalgia form with a new coat of paint – Diablo 2: Resurrected with Rob Gallerani and Maxine Virtue

      Back to nostalgia form with a new coat of paint – Diablo 2: Resurrected with Rob Gallerani and Maxine Virtue

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      Getting back to work on Diablo Immortal – Interview with Caleb Arseneaux and Kris Zierhut

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      Across expansions and game modes in Hearthstone – Interview with Joseph Killian, Liv Breeden and Chadd Nervig

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      Breaking The Chains of Domination – World of Warcraft: Shadowlands Interview With Ion Hazzikostas and Ely Cannon

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      Diablo Immortal Devs Answer Questions About Transmog And More

      W. Amirul Adlan by W. Amirul Adlan
      2 months ago
      in All, Android, iOS, Mobile Games, News
      Reading Time: 3min read
      Diablo Immortal Minimum Specs Revealed
      Share on FacebookShare on TwitterShare on TelegramShare on Whatsapp

      It’s been a busy two weeks for the developers of Diablo Immortal, who let the public get a taste of the game for the first time since its announcement at Blizzcon in 2018. Since then they’ve released a Technical Alpha for the game, as well as taken many questions from the press regarding the state of the upcoming MMO.

      After having a week of the game being playable in the wild, the public has come up with their own follow-ups, and the devs have answered. Caleb Arseneaux, Lead Producer and Wyatt Cheng, Lead Designer on the game held an AMA on Reddit, where users could ask them questions pertaining to the game.

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      One of our personal gripes with Diablo Immortal was its lack of transmog, meaning you had to take extra effort if you wanted to curate your looks to match a certain style. According to Arseneaux, this was less “not yet implemented” and more “not going to be in the game”.

      “We are not currently looking at a transmog system but we do have a couple things which are similar,” he says. “The first is that we are looking at a way for your to manage your legendary powers more easily. No details to share about this right now but stay tuned”.

      “The second is that we are planning to have full body cosmetic outfits. These will be available as a real money purchases in addition to being on the paid track of the Battle Pass”, he notes.

      To summarize, Diablo Immortal would not be getting transmog, although full-body skins would be coming as paid content for the game.

      Diablo Immortal

      The duo also talked about the game’s monetization, and doubled down on their reassurance that it wouldn’t have an effect on the game’s core mechanics like earning XP or getting items.

      “When we set out to make Diablo Immortal one of the first “tentpoles” we laid down is that the gear should be earned strictly through gameplay. I think the question understates just how important gear is (and by extension salvage/rank up) and how it affects gameplay… it’s the majority of your power. I think it’s worth noting that I don’t think the “hunt” part of the item hunt feels strong enough yet and we hope to tune it more after the Tech Alpha”, Cheng says.

      “The “magic” attributes that roll on items such as “+3% damage for your primary attack” don’t feel impactful enough yet, and the attributes that initially appear on an item might be a bit light compared to the attributes gained from rank-up. Beyond items, Paragon is another example of a system you use to upgrade your character solely by playing the game”, he continues.

      “We don’t have XP boosts and that was a conscious decision. At its core everything you do in Immortal is tied to gameplay: how you progress, acquire gear, earn various items, etc. all have to be done by actually playing the game, there’s no way to bypass that”, he concludes.

      AMAs are a common source of information nowadays, as it allows developers to interact with fans directly via the website Reddit. Thanks to the site’s own internal moderation system, it’s not as tedious to get less relevant questions out of the way.

      Give us some support by subscribing to our Youtube Channel !
      Tags: Blizzard EntertainmentDiablo Immortal
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      W. Amirul Adlan

      W. Amirul Adlan

      Avid enjoyer of games that sit about as far away from mainstream as possible. Also a proud UWE graduate with a degree in Media and Journalism, along with a TOA Diploma in Digital Animation. In that spirit, I enjoy- Soulsbornes, tabletop gaming (Warhammer 40K), Fighting games, and Character Action games. I also believe in the old adage: "I dig giant robots, you dig giant robots, we dig giant robots, chicks dig giant robots. Nice". Twitter: @wamiruladlan

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