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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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    Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

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    Bethesda Game Studios Lays Out Its Future Plans

    Bethesda Game Studios Lays Out Its Future Plans

    Final Fantasy XIV Mobile

    Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

    Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

    Neosphere of The Deep-blue Sky

    Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

    New Free-to-Play DC Fighting Game DCKO Announced

    New Free-to-Play DC Fighting Game DCKO Announced

    Modern Warfare 4 Beta

    Call of Duty: Modern Warfare 4 Beta Set to Kick Off in August

    TableCon Quest

    Singapore’s Tabletop Gaming Festival TableCon Quest Returns for Third Year with Bigger Lineup

    Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

    Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

    Bethesda Game Studios Lays Out Its Future Plans

    Bethesda Game Studios Lays Out Its Future Plans

    Final Fantasy XIV Mobile

    Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

  • Interviews
    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Elicia Lee

    [EXCLUSIVE] Beyond the Booth: Elicia Lee on Building a New Home for Indie Game Developers

    James Barnard

    [EXCLUSIVE] From Rock’em Sock’em Robots to Building an Empire: James Barnard on 22 Games, One Studio, and Betting It All on a Dungeon

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    Jon Carnage

    [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

    The Blood of Dawnwalker

    The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

    CAPTAIN TSUBASA 2

    CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Neosphere of The Deep-blue Sky

      Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

      New Free-to-Play DC Fighting Game DCKO Announced

      New Free-to-Play DC Fighting Game DCKO Announced

      Modern Warfare 4 Beta

      Call of Duty: Modern Warfare 4 Beta Set to Kick Off in August

      TableCon Quest

      Singapore’s Tabletop Gaming Festival TableCon Quest Returns for Third Year with Bigger Lineup

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Bethesda Game Studios Lays Out Its Future Plans

      Bethesda Game Studios Lays Out Its Future Plans

      Final Fantasy XIV Mobile

      Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Neosphere of The Deep-blue Sky

      Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

      New Free-to-Play DC Fighting Game DCKO Announced

      New Free-to-Play DC Fighting Game DCKO Announced

      Modern Warfare 4 Beta

      Call of Duty: Modern Warfare 4 Beta Set to Kick Off in August

      TableCon Quest

      Singapore’s Tabletop Gaming Festival TableCon Quest Returns for Third Year with Bigger Lineup

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Bethesda Game Studios Lays Out Its Future Plans

      Bethesda Game Studios Lays Out Its Future Plans

      Final Fantasy XIV Mobile

      Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

    • Interviews
      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Elicia Lee

      [EXCLUSIVE] Beyond the Booth: Elicia Lee on Building a New Home for Indie Game Developers

      James Barnard

      [EXCLUSIVE] From Rock’em Sock’em Robots to Building an Empire: James Barnard on 22 Games, One Studio, and Betting It All on a Dungeon

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

      Jon Carnage

      [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

      The Blood of Dawnwalker

      The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

      CAPTAIN TSUBASA 2

      CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

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      Final Fantasy XIV Mobile New Details Revealed, Will be Free-to-Play

      Ralph by Ralph
      2 years ago
      in All, Mobile Games, News
      Reading Time: 1 min read
      0 0
      Final Fantasy XIV Mobile New Details Revealed, Will be Free-to-Play

      Image Credit: Square Enix

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Square Enix has revealed more details about the upcoming Final Fantasy XIV mobile version, addressing concerns about monetization and accessibility. Producer Naoki Yoshida confirmed that the mobile MMO will be entirely free-to-play and will not include gacha mechanics.

      In a recent Famitsu interview, Yoshida emphasized the team’s commitment to player experience over aggressive monetization. “Some games are made with a gacha scheme so they can make as much money as possible,” he explained. “That’s not what we’re about.”

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      The development team will have a primary focus on creating a mobile experience that allows players to enjoy the game for as long as possible, with minimal financial barriers. While specific monetization details remain unclear, potential revenue streams might include the game’s glamour system or Mog Station purchases like mounts and accessories.

      Image Credit: Square Enix

      Players can expect a mobile version that closely resembles the original FFXIV experience. The game will feature virtual controllers optimized for smartphone control and will launch with the original nine jobs from A Realm Reborn, including Black Mage, Arcanist, and White Mage. The initial story content is expected to cover up to patch 2.55, the lead-in to the Heavensward expansion.


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      Playtesting for Final Fantasy XIV mobile version begin soon in China, with Square Enix planning a global launch shortly after. Yoshida’s message to players is clear: “I’ll be happy if you can just enjoy the game!”


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      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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