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    Brave Frontier Legion Launches Today in Japan for Mobile

    Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

    Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

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    Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

    Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

    Borderlands to Switch 2

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    Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

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    Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

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    [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

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    Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

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    RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

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    Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

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    Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

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    Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      PGR X Devil May Cry

      Punishing: Gray Raven x Devil May Cry 5 Global Collab Begins August 6

      BalzBlue Entropy Launch

      BlazBlue Entropy Effect Mobile Now Available With Cross-Save From PC

      Brave Frontier Launch

      Brave Frontier Legion Launches Today in Japan for Mobile

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Terminator 2D: No Fate

      Terminator 2D: No Fate Delayed to August 31, 2025

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Borderlands to Switch 2

      Borderlands 4 Switch 2 Release Set for October

      LoveR Kiss Endless Memories

      LoveR Kiss: Endless Memories Announced for Nintendo Switch 2 With Enhanced Visuals

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

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      PGR X Devil May Cry

      Punishing: Gray Raven x Devil May Cry 5 Global Collab Begins August 6

      BalzBlue Entropy Launch

      BlazBlue Entropy Effect Mobile Now Available With Cross-Save From PC

      Brave Frontier Launch

      Brave Frontier Legion Launches Today in Japan for Mobile

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Terminator 2D: No Fate

      Terminator 2D: No Fate Delayed to August 31, 2025

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Borderlands to Switch 2

      Borderlands 4 Switch 2 Release Set for October

      LoveR Kiss Endless Memories

      LoveR Kiss: Endless Memories Announced for Nintendo Switch 2 With Enhanced Visuals

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

    • Interviews
      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      Virtuos Kuala Lumpur further solidifies Virtuos’ presence in Southeast Asia

      Kit by Kit
      3 years ago
      in All, Industry, News
      Reading Time: 3 mins read
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      Leading global video game development company, Virtuos, has announced the official launch of its Malaysia studio, Virtuos Kuala Lumpur. The studio will deliver full game development, engineering, and art production services to some of the world’s biggest game developers and publishers as part of Virtuos’ global network of studios.

      “I am pleased to return home to build Virtuos Kuala Lumpur alongside some of my closest friends and pioneers in the industry. We are excited to play an active part in Malaysia’s game development industry and the growth of its digital ecosystem. Thanks to the support of the Malaysian Government and our global Virtuos network, we look forward to welcoming the best talent to our multicultural team and making games better, together.”

      Mufizal Mokhtar, General Manager, Virtuos Kuala Lumpur

      The team is helmed by Mufizal Mokhtar as General Manager, alongside Boon Yan Toh as Studio Operations Director, Ian Ng Siong Yoong as Studio Production Director, Noorazhar Mohd Noor as Senior Lead Artist, and Johaness Reuben as Technical Art Director. Since the studio’s soft launch in early 2021, its team has grown to 90 employees.

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      “The exponential growth of the global gaming industry has been remarkable as this industry presents many opportunities and a huge potential for growth. The establishment of a Virtuos studio in Malaysia is in line with our efforts to attract creative quality investments, which contribute to a rich and diverse digital media sector and create high-value job opportunities, allowing many young talent to pursue their passion for gaming by making a global impact with fun, creative and original IP conceptualized and developed in Malaysia.”

      “With the global gaming revenue projected to reach USD219.90 billion in 2022, continuous technological advancements in the gaming industry are significantly leveling up the way games are created and improving the overall gaming experience for the users. MIDA will continue to play an active role in promoting the gaming industry which will contribute to a sustainable digital ecosystem and position Malaysia atop the list of digital nations. We want to assure companies such as Virtuos that Malaysia can be your home, and we stand ready to support the growth of this industry.”  

      Datuk Arham Abdul Rahman, CEO of MIDA

      Left to right: Boon Yan Toh, Mufizal Mokhtar, Ian Ng Siong Yoong, Noorazhar Mohd Noor, and Johaness Reuben. Provided by Virtuos.

      This launch will be a significant addition to Malaysia’s fast-developing video games sector. In collaboration with the Malaysian government, Virtuos will focus on further expansion and the training of new talent. 

      “MDEC would like to congratulate Virtuos on their expansion to Malaysia. As a globally-renowned video game development company, their presence is evidence of the nation’s vibrant creative digital content ecosystem, and further proof of our role as the regional hub of choice. Virtuos’ commitment towards developing digital talent and creating high-value job opportunities is aligned to the goals of Malaysia Digital. MDEC is looking forward to collaborating closely with Virtuos in supporting their future endeavours.”

      Mahadhir Aziz, CEO of MDEC

      Virtuos Kuala Lumpur is strategically located between Virtuos’ Singapore headquarters and its largest Asian studios in China and Vietnam. The expansion builds upon Virtuos’ launches in Lyon and Montreal, as well as its acquisitions of Glass Egg in Ho Chi Minh City and Volmi in Ukraine this year.

      “With the launch of Virtuos Kuala Lumpur, we are excited to contribute to Malaysia’s digitalization and growth as a regional game development hub. We have ambitions to grow our local headcount to 300 by the end of 2025, and become one of Malaysia’s top studios that deliver full-cycle game development expertise and quality projects for our partners worldwide.”

      Gilles Langourieux, CEO of Virtuos


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      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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