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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

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      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Tomb Raider Creators Revealed They Rejected Publisher’s Anime-Style Redesign of Lara Croft

      Ralph by Ralph
      8 months ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
      0 0
      Tomb Raider Creators Revealed They Rejected Publisher’s Anime-Style Redesign of Lara Croft

      Image Credit: Paul Douglas

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      The original developers of Tomb Raider turned down a Japanese publisher’s request to give Lara Croft an anime-inspired makeover, according to series co-creator Paul Douglas.

      Douglas recently shared details about an interesting moment in the franchise’s history on BlueSky. When Tomb Raider launched in Japan in 1997 for the Sega Saturn and PlayStation 1, publisher Victor Interactive Software wanted to change Lara Croft’s appearance to better appeal to Japanese players. The proposed changes included larger eyes and different head-to-body proportions similar to anime characters.

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      Tomb Raider Anime
      Image Credit: Crystal Dynamics

      Victor Interactive Software sent faxed designs to the development team late in the production process. Toby Gard, who created the original concept and designs for Tomb Raider, rejected the proposal. As a middle ground, the Japanese-style designs were used in the game’s manuals and guides instead of the actual game.

      Magazine scans from 2021 show the Japanese version of Lara Croft looking younger with larger eyes and smaller lips, matching the manga style popular at the time. A redesigned version of another character, Jacqueline Natla, also appeared in these materials.


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      Tomb Raider Anime
      Image Credit: Paul Douglas

      Douglas suggested that Victor Interactive Software may have underestimated how difficult it would be to change the 3D models and cutscenes, since 3D art was still relatively new technology in the mid-1990s. While Core Design’s management considered the request, Douglas and Gard personally opposed it. According to Douglas, the request kept getting scaled back: “It started out as a request to change all the in-game and cutscene models. Then just in-game. Then just Lara. Then just Lara’s head…”

      Some magazine scans have shown what appear to be 3D renders of the localized design, but Douglas said he doesn’t know who created them—it wasn’t his team. One change that did make it into the Japanese version was Lara Croft’s name, which was changed to Leil.


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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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