Riot has finally shed more light on Project L, their previously announced League of Legends Fighting Game with no definite release date.
While a lot of the information given was new, we still don’t have a release date for the fighting game- it’ll simply be ready when it’s ready.
That being said, RIot have said there will be at least two more updates next year- so it’s not like the game is going to go totally dark until launch.
League of Legends Cross Tag battle
Rather than be a 1v1 2d fighting game (a la Street Fighter) Project L is a 2v2 fighting game, where you’ll build a team of characters and synergize their skills together to best use combos.
They gave us a short gameplay breakdown for the title, with some notable key features. For example, here’s the currently announced roster:
From the gameplay breakdown it looks like the game won’t be difficult on an input level- from what they’ve shown it looks like they’re staying away from Motion Inputs, though they’ve yet to confirm or deny outright that they’re gone from the game.
Instead the command lists they have shown seem to only use command inputs, with Darius having a move that has multiple follow ups, all of which being other buttons.
That’s not to say the gameplay is going to be watered down though, as Riot has shown with characters like Ekko having cool gimmicks like a time rewind to extend combos, and Ahri being able to juggle enemies while doing air crossups.
The hottest topic for any new fighting game, Riot have confirmed that Project L will be using rollback netcode- meaning it will be better for matches between people over longer distances. That being said it looks like the netcode will feature one-sided rollback, which was a cause of a lot of frustration in other rollback titles like Melty Blood: Type Lumina.
That being said they’ve said they’re using Riot’s own internal systems to award wins against people who rage-quit, so we’ll have to wait until some form of beta before we can make a final judgment on it.