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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

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      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Nintendo’s Miyamoto Reflects on Rising Game Development Expenses – “What We Create Is More Important Than the Cost”

      Bud by Bud
      2 years ago
      in All, Industry, News
      Reading Time: 2 mins read
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      Nintendo’s Miyamoto Reflects on Rising Game Development Expenses – “What We Create Is More Important Than the Cost”

      Image Credit: Nintendo

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      Shigeru Miyamoto, a key major figure at Nintendo, recently addressed the growing concern over rising development costs in a Q&A session with investors. He acknowledged that costs are increasing but emphasized that Nintendo prioritizes what it creates over how much it spends. “Our research and development expenses have been increasing each year. Since our scale of development has grown, a corresponding increase in costs is, in some respects, inevitable,” Miyamoto explained. Despite this, he stressed that creating unique and valuable experiences remains their main focus.

      Image Credit: Nintendo

      Miyamoto’s Focus: Quality Over Spending

      Miyamoto clarified that Nintendo is committed to finding ideas worth pursuing, even if the process requires significant refinement. “What we create is more important than the amount spent on development. We continue refining our products until we are confident that we have created something that our consumers will be satisfied with,” he said. He added that smaller, efficient teams can still make great games without overspending.

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      How Nintendo Prioritizes Ideas Over Budget

      In Miyamoto’s view, the cost of creating a game should not limit creativity. He believes it is crucial to nurture developers who are passionate about their ideas and allocate resources only when necessary. “Even in the case of video games, with the current technology, it is possible to create fun games with a small number of developers in a short period of time,” he noted.

      “I Am Not a Genius”: Miyamoto’s Humble Approach

      Miyamoto is well-known for his humble nature. When asked about his status as a “genius,” he firmly rejected the label. “You referred to me as a ‘genius,’ but I consider myself quite ordinary,” he said. He shared that new employees at Nintendo often find him “surprisingly normal” after meeting him. His approach is grounded in efficiency and simplicity, believing that making a game is about observing the world and assembling its elements creatively.


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      Efficient Game Design: Miyamoto’s Guide for New Hires

      Miyamoto also revealed the advice he gives to new hires at Nintendo. He encourages them to think differently from the typical approach of simply upgrading existing games. “Game design is about observing the world around us and figuring out how to assemble those elements into an engaging video game,” he said.

      Why Bigger Budgets Don’t Always Lead to Better Games

      Miyamoto’s thoughts align with Nintendo’s approach to game development: bigger budgets don’t guarantee better ideas. Fellow executives Shinya Takahashi and Ko Shiota echoed this view. They pointed out that unique, small-scale titles can be more effective than spending vast amounts of money on large projects.

      The Future of Nintendo: Innovation Without Excessive Spending

      As Nintendo prepares for the launch of the Switch successor, the company’s focus remains on creativity and efficiency. Despite the increasing costs in the gaming industry, Miyamoto and his team believe in finding ways to deliver high-quality experiences without relying on massive budgets. This approach is part of what continues to set Nintendo apart in a rapidly changing industry.


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      Tags: Gaming IndustryNintendoShigeru Miyamoto
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      Bud

      An intern, with aspirations to leave a mark in the gaming news side of the video game industry. Primarily a PC gamer but grew up playing the Sony consoles from the PS1 all the way to the PS5. Currently on that Monster Hunter World fever in preparation for Wilds and a gacha junkie.

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