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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

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      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

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      Highguard Launches Worldwide on Consoles and PC

      luqman by luqman
      6 months ago
      in All, Console, Games, News, PC, PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 3 mins read
      0 0
      Highguard Launches Worldwide on Consoles and PC

      Image Credit: Wildlight Entertainment

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      Wildlight Entertainment has officially launched Highguard, its free-to-play player-versus-player raid shooter, on PlayStation 5, Xbox Series X|S, and PC via Steam. From day one, the game supports full cross-play, allowing players on different platforms to compete and cooperate without restrictions.

      Following its debut at The Game Awards, Highguard enters the market with high expectations. The studio presents the launch not as a one-off release, but as the beginning of a long-term competitive ecosystem designed to grow over time.

      A Distinct Competitive Loop Built Around Escalation

      Image Credit: Wildlight Entertainment

      At its core, Highguard focuses on a match structure built around escalation rather than quick wins. Each session begins with teams strengthening their chosen base before pushing into the surrounding world. From there, players gather resources, upgrade their loadouts, and confront rival teams across sprawling maps.

      Players assume the role of Wardens, arcane gunslingers fighting for dominance across a mythical continent. Importantly, teams must constantly balance offense and defense. As a result, every decision carries long-term consequences. Most matches do not end after a single successful push, which keeps tension high throughout each encounter.


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      The Shieldbreaker Defines the Flow of Battle

      Image Credit: Wildlight Entertainment

      Central to Highguard’s design is the Shieldbreaker, a powerful weapon required to breach enemy defenses. As magical storms move across the map, teams converge on contested zones to claim it. Once secured, the Shieldbreaker must be transported to an opposing base, triggering a full-scale raid.

      However, failure does not reset the match. Instead, defenses recover, new Shieldbreakers appear elsewhere, and combat intensifies. Consequently, loot improves, weapons grow stronger, and strategies must evolve. This cycle continues until one base finally falls, bringing the match to a close.

      Variety, Gunplay, and Long-Term Support

      Image Credit: Wildlight Entertainment

      Highguard places gunplay at the center of its experience. While magic and special tools play an important role, firearms remain the primary means of combat. This approach ensures that moment-to-moment shooting stays responsive and skill-driven.

      At launch, the game offers multiple large-scale maps, distinct bases, playable Wardens, mounts, weapons, and raid tools. Moreover, Wildlight Entertainment has already outlined an ambitious live-service plan. The game will receive episodic updates throughout 2026, with new content arriving on a regular schedule.

      Crucially, all core gameplay additions will remain free. Meanwhile, monetization focuses strictly on cosmetic items, with no loot boxes or random rewards. Because of this, progression and competitive balance remain unaffected by purchases.

      With its emphasis on escalation, coordinated raids, and sustained post-launch support, Highguard launches with a clear goal. The game aims to establish a lasting presence in the competitive shooter space rather than chase short-term success.

      You can find out more about the game by visiting the official website.


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      luqman

      luqman

      A gamer through and through. I grew up playing all kinds of games and consoles, and even worked as a Game Designer and Game Artist for awhile. Now I venture into another path of gaming where I will pass all gaming knowledge to everyone, no matter how far or treacherous the journey is.

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