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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

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      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Hazelight Studios Celebrates Over 50 Million Copies Sold

      luqman by luqman
      5 months ago
      in All, Games, Industry, News, Nintendo Switch (Platform), PC, PS4 (Platform), PS5 (Platform), Xbox One (Platform), Xbox Series X|S (Platform)
      Reading Time: 2 mins read
      0 0
      Hazelight Studios Celebrates Over 50 Million Copies Sold

      Image Credit: Hazelight Studios

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Hazelight Studios has officially reached a major milestone, announcing that its games have collectively sold over 50 million copies worldwide. The news was shared on the studio’s official Twitter account, where they expressed amazement at the support from fans and excitement for future projects. This achievement marks a significant moment for Hazelight, highlighting the global popularity and enduring appeal of their cooperative storytelling games.

      Sales Breakdown by Title

      Image Credit: Hazelight Studios

      The studio provided a detailed breakdown of each title’s sales figures:

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      • A Way Out – 13 million copies sold since its release in 2018
      • It Takes Two – 30 million copies sold since 2021
      • Split Fiction – 7 million copies sold since 2025

      These numbers reveal the steady growth of Hazelight’s audience over the years. While A Way Out built a strong foundation for the studio, It Takes Two surpassed expectations with its innovative gameplay and heartwarming narrative, quickly becoming a fan favourite. Split Fiction, being the most recent release, achieved impressive success in just one year, showcasing the studio’s increasing influence in the gaming industry.

      Milestones and Timelines

      Image Credit: Hazelight Studios

      Hazelight also shared how long it took for each game to reach these milestones:


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      • A Way Out – 8 years
      • It Takes Two – 5 years
      • Split Fiction – 1 year

      The rapid rise of Split Fiction underscores the studio’s growing fanbase and the excitement surrounding new releases. Comparatively, the steady long-term success of A Way Out highlights the lasting appeal of Hazelight’s unique cooperative experiences.

      Community Appreciation and Future Prospects

      Image Credit: Hazelight Studios

      The studio expressed heartfelt gratitude to players, emphasising that fan support keeps them motivated. The tweet also hinted at their fourth game, generating anticipation and speculation in the gaming community. Fans have actively shared their favourite titles in comments, with many agreeing that “all of them” are deserving of praise.

      Hazelight Studios has carved out a niche in the industry by blending cooperative gameplay with emotionally resonant narratives. From the prison escape story of A Way Out to the fantastical adventure of It Takes Two, and now the innovative Split Fiction, the studio continues to redefine multiplayer storytelling.

      With this milestone, Hazelight not only celebrates its achievements but also sets high expectations for its future. Players worldwide eagerly await what the studio will deliver next, anticipating more inventive gameplay, compelling stories, and memorable cooperative experiences.


      Feature Video

      FEATURED VIDEO

      Tags: A Way OutHazelight StudiosIt Takes TwoSplit Fiction
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      luqman

      luqman

      A gamer through and through. I grew up playing all kinds of games and consoles, and even worked as a Game Designer and Game Artist for awhile. Now I venture into another path of gaming where I will pass all gaming knowledge to everyone, no matter how far or treacherous the journey is.

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