At Gamescom 2019, we caught up with Bogdan Bridinel, Game Director of Tom Clancy’s Ghost Recon Breakpoint, from Ubisoft Bucharest. After Wildlands, what will Breakpoint have in store for players? Get some of the juicy details here.
“No activity is just a sideshow,” Bridinel says. This is in regards to our question about progression between Breakpoint’s PvP and PvE modes. Going by the title quote, he wants players to feel rewarded no matter how much or what you play within the game. The rewards from either mode can be used both ways, as well, so you won’t feel like you’re missing out by not playing a mode you might like less. Of course, there can be concerns about longer-time players having advantages over newbies, but it would seem measures will be implemented to ensure the difference is not too wide.
One change from Wildlands is that all classes can have access to all guns. Our next question then is how it affects class identity. Bridinel explains Breakpoint‘s classes have two passive abilities, a unique class item and their own ultimate abilities. Even if certain abilities are shared across classes, each class retains enough of their own niche and personalities to stand out. The Medic is given as a primary example; everyone can revive, but if you want to get your teammate up faster, you’d want one of these.
What about the drones? Once again, they can be utilized all classes. The Medic’s ultimate is a drone that can remotely heal or revive teammates. Bridinel says drones can be found on the map, as one of a variety of things that can spawn. In regards to items to be found, Breakpoint tries to keep a balance between random spawns and constants. You’d want to learn the map, after all, to play it effectively. Drones can’t respawn, so they’re either rare and/or very powerful.
Breakpoint certainly is placing a certain spotlight on technology. The game has you face off against former Ghosts, meaning they’ve had the same training as you. It would be interesting to see the drones, or even other pieces of technology, play bigger roles in the game overall.
With positioning often being important in team shooters like these, we have a simple question: can glass be broken in Breakpoint? You know, you’d want to reposition and get to locations faster? Unfortunately, Bridinel tells us plainly, “no”. Bullets can, though, but as the game director mentions, you should be utilizing cover in this game, and players typically naturally would not be trying to hide near glass.