Square Enix has confirmed that the third and final game in the Final Fantasy VII Remake trilogy will continue using Unreal Engine 4, not the newer Unreal Engine 5.
Series director Naoki Hamaguchi shared the decision in a recent interview with GameSpot. He explained that the development team has spent years customizing Unreal Engine 4 to fit the specific needs of the remake series. The team has become comfortable working with the engine and has made significant modifications to it throughout the development of the first two games.

“We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs,” Hamaguchi said. “It’s more beneficial to have something we’re already familiar with and have customized to fit our needs.”
Switching to Unreal Engine 5 at this stage would create unnecessary complications, according to Hamaguchi. The team believes staying with their customized version of Unreal Engine 4 will help them deliver a more consistent experience across all three games.

In other news about the final game, Hamaguchi revealed that the title has already been chosen. The team narrowed their options down to two possible names before creative director Tetsuya Nomura made the final selection. The actual title has not been announced yet. Development on the Final Fantasy VII Remake trilogy began 10 years ago in 2015. Hamaguchi said the team is now focused on completing the series and meeting fan expectations with the final entry.




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