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    Dave Bautista Reportedly in Talks to Play Kratos in God of War TV Show

    Dave Bautista Reportedly in Talks to Play Kratos in God of War TV Show

    EA Officially Goes Private as PIF, Silver Lake, and Affinity Partners Complete Acquisition

    EA Officially Goes Private as PIF, Silver Lake, and Affinity Partners Complete Acquisition

    Monster Hunter Wilds Prologue Demo Now Live

    Monster Hunter Wilds Prologue Demo Now Live

    Nintendo Reveals New Details for Fire Emblem: Fortune’s Weave in Dedicated Direct

    Nintendo Reveals New Details for Fire Emblem: Fortune’s Weave in Dedicated Direct

    FINAL FANTASY X/X-2 HD Remaster Switch 2 Edition Review – A Familiar Classic Gets a More Convenient Way to Play

    FINAL FANTASY X/X-2 HD Remaster Switch 2 Edition Review – A Familiar Classic Gets a More Convenient Way to Play

    Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

    Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

    Marvelous CEO Signals Possible Console Return For Senran Kagura Studio

    Marvelous CEO Signals Possible Console Return For Senran Kagura Studio

    Ubisoft Pulls the Plug on NFT-Based RPG Champions Tactics

    Ubisoft Pulls the Plug on NFT-Based RPG Champions Tactics

    Hatsune Miku: Colorful Stage! Heads Back to Animate Stores This August With New Fair and Collab

    Hatsune Miku: Colorful Stage! Heads Back to Animate Stores This August With New Fair and Collab

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    Dave Bautista Reportedly in Talks to Play Kratos in God of War TV Show

    Dave Bautista Reportedly in Talks to Play Kratos in God of War TV Show

    EA Officially Goes Private as PIF, Silver Lake, and Affinity Partners Complete Acquisition

    EA Officially Goes Private as PIF, Silver Lake, and Affinity Partners Complete Acquisition

    Monster Hunter Wilds Prologue Demo Now Live

    Monster Hunter Wilds Prologue Demo Now Live

    Nintendo Reveals New Details for Fire Emblem: Fortune’s Weave in Dedicated Direct

    Nintendo Reveals New Details for Fire Emblem: Fortune’s Weave in Dedicated Direct

    FINAL FANTASY X/X-2 HD Remaster Switch 2 Edition Review – A Familiar Classic Gets a More Convenient Way to Play

    FINAL FANTASY X/X-2 HD Remaster Switch 2 Edition Review – A Familiar Classic Gets a More Convenient Way to Play

    Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

    Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

    Marvelous CEO Signals Possible Console Return For Senran Kagura Studio

    Marvelous CEO Signals Possible Console Return For Senran Kagura Studio

    Ubisoft Pulls the Plug on NFT-Based RPG Champions Tactics

    Ubisoft Pulls the Plug on NFT-Based RPG Champions Tactics

    Hatsune Miku: Colorful Stage! Heads Back to Animate Stores This August With New Fair and Collab

    Hatsune Miku: Colorful Stage! Heads Back to Animate Stores This August With New Fair and Collab

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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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    [EXCLUSIVE] Beyond the Booth: Elicia Lee on Building a New Home for Indie Game Developers

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    [EXCLUSIVE] From Rock’em Sock’em Robots to Building an Empire: James Barnard on 22 Games, One Studio, and Betting It All on a Dungeon

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    Jon Carnage

    [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

    The Blood of Dawnwalker

    The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

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      Dave Bautista Reportedly in Talks to Play Kratos in God of War TV Show

      Dave Bautista Reportedly in Talks to Play Kratos in God of War TV Show

      EA Officially Goes Private as PIF, Silver Lake, and Affinity Partners Complete Acquisition

      EA Officially Goes Private as PIF, Silver Lake, and Affinity Partners Complete Acquisition

      Monster Hunter Wilds Prologue Demo Now Live

      Monster Hunter Wilds Prologue Demo Now Live

      Nintendo Reveals New Details for Fire Emblem: Fortune’s Weave in Dedicated Direct

      Nintendo Reveals New Details for Fire Emblem: Fortune’s Weave in Dedicated Direct

      FINAL FANTASY X/X-2 HD Remaster Switch 2 Edition Review – A Familiar Classic Gets a More Convenient Way to Play

      FINAL FANTASY X/X-2 HD Remaster Switch 2 Edition Review – A Familiar Classic Gets a More Convenient Way to Play

      Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

      Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

      Marvelous CEO Signals Possible Console Return For Senran Kagura Studio

      Marvelous CEO Signals Possible Console Return For Senran Kagura Studio

      Ubisoft Pulls the Plug on NFT-Based RPG Champions Tactics

      Ubisoft Pulls the Plug on NFT-Based RPG Champions Tactics

      Hatsune Miku: Colorful Stage! Heads Back to Animate Stores This August With New Fair and Collab

      Hatsune Miku: Colorful Stage! Heads Back to Animate Stores This August With New Fair and Collab

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      Dave Bautista Reportedly in Talks to Play Kratos in God of War TV Show

      Dave Bautista Reportedly in Talks to Play Kratos in God of War TV Show

      EA Officially Goes Private as PIF, Silver Lake, and Affinity Partners Complete Acquisition

      EA Officially Goes Private as PIF, Silver Lake, and Affinity Partners Complete Acquisition

      Monster Hunter Wilds Prologue Demo Now Live

      Monster Hunter Wilds Prologue Demo Now Live

      Nintendo Reveals New Details for Fire Emblem: Fortune’s Weave in Dedicated Direct

      Nintendo Reveals New Details for Fire Emblem: Fortune’s Weave in Dedicated Direct

      FINAL FANTASY X/X-2 HD Remaster Switch 2 Edition Review – A Familiar Classic Gets a More Convenient Way to Play

      FINAL FANTASY X/X-2 HD Remaster Switch 2 Edition Review – A Familiar Classic Gets a More Convenient Way to Play

      Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

      Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

      Marvelous CEO Signals Possible Console Return For Senran Kagura Studio

      Marvelous CEO Signals Possible Console Return For Senran Kagura Studio

      Ubisoft Pulls the Plug on NFT-Based RPG Champions Tactics

      Ubisoft Pulls the Plug on NFT-Based RPG Champions Tactics

      Hatsune Miku: Colorful Stage! Heads Back to Animate Stores This August With New Fair and Collab

      Hatsune Miku: Colorful Stage! Heads Back to Animate Stores This August With New Fair and Collab

    • Interviews
      Silent Hill: Townfall

      Inside SILENT HILL: Townfall — A Conversation With the Team Bringing Simon’s Story to Life

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Elicia Lee

      [EXCLUSIVE] Beyond the Booth: Elicia Lee on Building a New Home for Indie Game Developers

      James Barnard

      [EXCLUSIVE] From Rock’em Sock’em Robots to Building an Empire: James Barnard on 22 Games, One Studio, and Betting It All on a Dungeon

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

      Jon Carnage

      [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

      The Blood of Dawnwalker

      The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

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      Capcom Says PRAGMATA Could Grow Into a Bigger Franchise

      Ralph by Ralph
      3 months ago
      in All, Console, Games, News, Nintedo Switch 2 (Platform), PC, PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 2 mins read
      0 0
      Capcom Says PRAGMATA Could Grow Into a Bigger Franchise

      Image Credit: Capcom

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      Capcom has shared some positive words about the future of PRAGMATA, suggesting the new IP could be a franchise seeing more games down the line. The comments came from Rob Dyer, Chief Operating Officer of Capcom USA, during a panel at the Iicon event. Dyer was speaking about how Capcom approaches game development on a global scale, and he used PRAGMATA as an example of what happens when the company takes Western player preferences seriously.

      According to Dyer, PRAGMATA ‘s Japanese development team worked closely with Capcom’s American division throughout the process. This included running focus tests, offering demos, and conducting surveys in Western markets to gather player feedback before the game launched.

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      Image Credit: Capcom

      “They took feedback,” Dyer said. After six years in development, “it was worth the effort.” He added: “We’re to a point now where we’ve got another IP that Capcom, and god bless them, has an arsenal, that we can continue to go down.”

      PRAGMATA is a relatively rare thing for Capcom: a brand new original IP. The game, which comes from the studio behind Resident Evil and Monster Hunter, follows astronaut Hugh and his android companion Diana as they fight to escape a Moon base taken over by dangerous robots.


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      Image Credit: Capcom

      The game launched last month and sold over one million copies within its first two days, which Capcom described as a strong start. The company pointed to a few factors behind that early momentum, including the release of a demo ahead of launch and the decision to release a Nintendo Switch 2 version on day one. With solid sales numbers and a company exec openly talking about the IP’s future, PRAGMATA appears to have earned itself a place in Capcom’s growing library of franchises.


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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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