Bluepoint Games, the studio behind the acclaimed Demon’s Souls and Shadow of the Colossus remakes, reportedly pitched a Bloodborne remake in early 2025, but Sony Interactive Entertainment declined the proposal. Bloomberg journalist Jason Schreier reports that FromSoftware, the developer behind the original Bloodborne, did not want another studio to handle the project, despite the financial and fan interest making sense.

The refusal aligns with comments from Shuhei Yoshida, Sony’s former head of independent games and ex-Worldwide Studios president. Speaking to Kinda Funny in 2025, Yoshida theorized that FromSoftware president Hidetaka Miyazaki’s personal connection to Bloodborne played a key role. “Miyazaki-san really loved Bloodborne and what he created,” Yoshida said. “He may be interested in remaking it, but he is so successful and busy that he cannot do it himself. He doesn’t want anyone else to touch it, and PlayStation respects that.”

Miyazaki himself offered insight in a 2022 interview with Edge magazine, reflecting on the Demon’s Souls remake. While he had not played Bluepoint’s version, he appreciated the studio’s efforts and the chance for new players to experience the game. He noted that revisiting his old works brings emotional weight, yet he was pleased to see Bluepoint innovate and expand on original mechanics. This supports the idea that Bloodborne may remain a special case, untouched by outside studios.
Multiple Bloodborne Pitches Remain Unlikely

Bluepoint’s pitch was not the only Bloodborne-related proposal Sony received. Brandon Sheffield, director at Necrosoft Games, revealed that several studios have approached Sony with ideas for sequels, spinoffs, or remakes. He emphasized, however, that such projects are unlikely to proceed without FromSoftware’s direct approval.
Bluepoint Games’ Closure and Struggles

The rejected Bloodborne pitch forms part of a broader narrative surrounding Bluepoint Games’ eventual closure. After its acquisition by Sony, Bluepoint assisted Santa Monica Studio on God of War Ragnarok. Following that, the studio began developing a live-service game set in the God of War universe. The concept involved Atreus descending into Hades, with players controlling multiple aspects of the character and incorporating cooperative play.
Bluepoint, however, faced challenges adapting to live-service design. The small team specialized in art and engineering rather than large-scale game design. Some employees preferred working on traditional action titles, creating internal tension. Sony eventually canceled the project in January 2025 after several years of development struggles, even with support from Santa Monica Studio.

Afterward, Bluepoint pitched the Bloodborne remake, an updated Shadow of the Colossus, and other potential projects, including a Ghost of Tsushima spin-off. None of these proposals were greenlit. By February 2026, the studio had spent over a year without securing a new project. The situation worsened when Sony announced plans to remake the original God of War trilogy without Bluepoint, leading to unease among staff. One week later, Sony confirmed the studio’s closure.
Sources familiar with Sony’s reasoning explained that the company no longer believed Bluepoint could independently develop a full game or find a suitable partnership. Former staff members are now seeking new opportunities, including positions within other Sony studios, while some external companies have explored ways to potentially revive aspects of Bluepoint’s work—though this remains unlikely.
Legacy of Bluepoint Games

Despite its closure, Bluepoint Games leaves behind a legacy of meticulous remakes that honored and modernized beloved PlayStation titles. From Demon’s Souls to Shadow of the Colossus, the studio demonstrated its skill in enhancing visuals, refining mechanics, and introducing innovations while respecting original design. The rejection of the Bloodborne remake highlights the studio’s ambitious vision but also the limitations imposed by licensing and developer intent.
For now, fans of Bloodborne will have to wait for FromSoftware to determine the series’ future. While Bluepoint Games’ closure marks the end of an era for PlayStation remakes, its work continues to influence expectations for quality and fidelity in the modern gaming landscape.

Bluepoint Games’ story underscores the challenges even celebrated studios face when navigating ambitious projects under corporate and creative constraints.




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