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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

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    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

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    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

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    Resident Evil Requiem Will Be Playable in Both First and Third Person View

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    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

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    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

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      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

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      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

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      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

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      Resident Evil Requiem Will Be Playable in Both First and Third Person View

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      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

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      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      The Sweet Black and Gold Suits are Unlocked With Max Friendship says Marvel’s Midnight Suns Creative Director

      Ben by Ben
      3 years ago
      in All, Interview, News, Nintendo Switch (Platform), PS4 (Platform), PS5 (Platform), Xbox One (Platform), Xbox Series X|S (Platform)
      Reading Time: 5 mins read
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      Marvels Midnight Suns Suits
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      We interviewed Jake Solomon, Creative Director of Marvel’s Midnight Suns, who revealed that the suits above are unlocked with max Friendship. The black and gold suits are designed exclusively for Marvel’s Midnight Suns, and are said to be a culmination of Stark technology and Dr. Strange’s magic.

      Besides that, Jake also elaborated more on certain details of the game, which is set to release on October 7, 2022 on PS4, PS5, Xbox One, Xbox Series X | S and PC via Steam and Epic Games Store. A Switch version of the game will release later in the future.

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      Midnight Suns Strategy
      Jake Solomon, Creative Director of Marvel’s Midnight Suns

      GamerBraves: Since Lilith can convert even heroes to her side, how would does be reflected in terms of gameplay? Would it be possible to lose your party members to Lilith midway through the game, and could we get them back?

      Jake Solomon: Lilith’s ability to turn heroes and villains with a single touch is definitely one of the things that is most dangerous about her. We don’t have it where you’re constantly losing heroes to Lilith and needing to convert them back throughout the game; instead, you’ll see this play out as part of the story and narrative in Marvel’s Midnight Suns.


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      GamerBraves: The Switch logo was notably missing from the trailer. Is the Switch release of the game affected?

      Jake Solomon: Yeah, it was mentioned as part of all the news on Thursday. Our Switch launch is being pushed back – we’ll have more to share on this in the future.

      Marvels Midnight Suns Suits

      GamerBraves: We know that building relationships with the heroes results in them getting stronger, but would there be any consequences if they were to dislike you?

      Jake Solomon: Yes, in the sense that not building Friendship with heroes means you aren’t getting all of the amazing passive bonuses that you could unlock. Those sweet black and gold suits you’ve been seeing in our trailers is something that you can also only get if you reach max Friendship – and they come with that character’s Midnight Sun ability, which is their most powerful ability in the game.

      Marvels Midnight Suns Suits

      GamerBraves: When it comes to party composition, could you share more on how heroes interact with each other in a battle? For example, would Spider-Man and Iron-Man have access to tag team attacks?

      Jake Solomon: So we have individual Friendship between The Hunter and the heroes, and also something called Team Friendship that you increase as you become closer to all the heroes. Early on, you’ll unlock Combo abilities that have you teaming up with your fellow heroes for an awesome badass takedown, and part of the fun of Midnight Suns is finding the right combination of abilities and heroes that you can combine and synergize with to really take out as many opponents or deal as much damage as possible. Not to mention The Hunter has the most options at their feet, so if you wanted a dream squad of Spider-Man, Iron Man and The Hunter – there’s plenty of ways to make it work, whether it’s focusing on one individual hero and having the rest to support or spreading everything out so that everyone is dishing out equal damage. 

      GamerBraves: For a player insert, the Hunter has a lot of depth and backstory to them. How do you balance the character’s lore while giving enough room for players to project themselves towards the character?

      Jake Solomon: If The Hunter is supposed to lead these legends like Iron Man, Captain America and Blade, they needed to be someone who the rest of the heroes can look up to for leadership and that also includes giving them a more defined personality than a completely blank slate. But it’s as you said, we needed to make sure that there was still room for player’s to make their Hunter feel completely unique to them – which is why customization for The Hunter is so vast and we make our dialogue systems result in things like Dark and Light alignment, or to build Friendship with individual heroes. That’s a long way of saying that we wanted to make sure The Hunter could stand on their own while still providing plenty for players to change and tweak as they pleased. 

      GamerBraves: One cool aspect that we really love about Marvel’s Midnight Suns is how the heroes chill and interact with each other in the Abbey, with a “Saturday Morning Cartoon” kind of feel to them. How is it like coming up with laidback, less serious dialogue that’s not seen that often in other Marvel games?

      Jake Solomon: Being able to wake up, say hi to Captain Marvel, relax with Magik – essentially living among the heroes was an absolute priority for us and something we wanted in the game right from the start. And you’re right, the tone of our story is really inspired by the comics, which results in that “Saturday Morning Cartoon” feel. I’ve said this before, but we know have kind of an end times-type story which can feel pretty grim – and for us, the darker the story, the more light-hearted the jokes have to be. We deal with serious storylines and themes and we treat those with respect, but we aren’t trying to make the world’s most serious and dark game.

      Marvels Midnight Suns Suits

      GamerBraves: What kind of DLCs can players expect once the game is out, if any? Would it purely be characters, like what we see in Civilization 6, or would there be new modes or campaigns like XCOM 2: War of the Chosen?

      Jake Solomon: We’ve shared that we’ll have a Season Pass for Marvel’s Midnight Suns, which will bring four new characters, each with story DLC after launch. 

      GamerBraves: Given the recent focus on the more supernatural side of Marvel movies, can we expect to see even more supernaturally rooted characters, like Morbius?

      Jake Solomon: I’m not giving any hints!


      That’s pretty much it for this interview. Thanks so much, Jake and Firaxis Games for the enlightening answers!

      While waiting for Marvel’s Midnight Suns to release and unlock those sweet suits, you can check out our previous interview with Jake here.

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      Tags: 2K GamesFiraxis GamesMarvelMarvel's Midnight Suns
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      Ben

      One of the last surviving breed of MacBook gamers, I have learnt to appreciate running games on the lowest graphics setting possible. Prone to crashing, both in-game and on the road. A fan of indie games, because I can't afford anything that is more expensive than a lunch. Follow me on Twitter or email me if you prefer.

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