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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

    Resident Evil Requiem Will Be Playable in Both First and Third Person View

    Resident Evil Requiem Will Be Playable in Both First and Third Person View

    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

    Resident Evil Requiem Will Be Playable in Both First and Third Person View

    Resident Evil Requiem Will Be Playable in Both First and Third Person View

    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

    CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

    Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

    Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

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    Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

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    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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    Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      The Voracious Rebirth of Sonic The Hedgehog

      Lucas by Lucas
      2 years ago
      in All, Feature
      Reading Time: 8 mins read
      0 0
      The Voracious Rebirth of Sonic The Hedgehog
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      As a child of the 90s, I feel some  kinship to Sonic the Hedgehog. As a child I watched both the SatAM Sonic series as well as The Adventures of Sonic The Hedgehog, and even remember going to an arcade at SOGO that had a copy of the game playable.

      Over the years a lot would happen to SEGA and Sonic that would absolutely pass by a cartoon-firsts fan like me: SEGA withdrawing from consoles, the sheer wealth of new characters from the Adventure games, as well as arguably the biggest thorn in Sonic’s side: the cynical YouTuber era.

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      Despite that, our blue buddy is back and stronger than ever. I like to think we’re in the middle of a Sonic renaissance right now, with the character not just being present everywhere but, more importantly, being loved for it.

      No Really he’s Everywhere

      sonic 2

      I feel like the term mass-media franchise has been a little warped in the past decade. In my opinion it’s much better to plan for one series and then only have it branch outwards. Rather than have promises that the games will fill in the gaps between episode 2 and 3, which will get you ready for the podcast leading up to the stage play, I much rather be courted by a good piece of media, then find out a year later that maybe it’s coming to something else as a game or anime.


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      There’s very few franchises who have the clout to go that wild with it- but whaddya know, Sonic there among them. As of this moment, there’s a Sonic experience for anyone that’s recently produced, meaning you never have to feel that feeling that you’re watching something dated. Want an animated series? Sonic Prime is on Netflix. A live-action movie? There’s two of them. 3D Sonic? Frontiers is there and it’s excellent. 2D Sonic? Superstars just launched this week. I mean, we even got Sonic The Fighter in Lost Judgment, and there’s mobile games on Apple Arcade for those of you who want to see a hedgehog drive a race car.

      One way or another, you’re going to hear of Sonic The Hedgehog. People think the goal is 100% conversion to die-hard fan status, but that’s rarely the case. Instead, big nets like this are better for getting many people tangentially aware of Sonic, before the actual quality of the products converts them to more serious fans.

      Overcoming The Cynics With Earnestness

      Of course, how we got here with Sonic is a pretty interesting story. It’s not like there haven’t been attempts to reinvent the character in the past- Sonic Boom tried to introduce new takes on Sonic, Knuckles, Amy and Tails, with mixed reception to the attempts.

      While some may wish for a timeline with no Sonic backlash, I really think this paved the way for SEGA’s biggest triumph with the character- Sonic Frontiers. People didn’t like the one-note characteristics of Sonic and co. in the Boom series, and so it brought forward a lot more nuanced discussion about what each of those characters mean to people.

      In return, we got Frontiers, which acted as a somber look back on those exact feelings, as Sonic tries to free his friends from their digital prisons. There’s something really nice about seeing Tails, a character who’s always portrayed as the child following Sonic around actively lamenting that he needs to grow as a person.

      What I like about the characterizations in Frontiers is that they don’t exist to sell you something new. Tails wanting to be his own person doesn’t end with “Tails will return in Tails The Fox: Reloaded”, it just feels like a sincere reflection on characters many fans have known forever.

      It doesn’t have to be serious discussions about characters and moving on, either. While Rise of Lyric may not have been a success, the Sonic Boom series quickly found its audience for its meta humor- because  fans wanted a Sonic that recognized its more offbeat fandom, instead of “a Sonic that’s just like you” in the most corporate way possible.

      The crowning glory of this approach would be Sonic Twitter. Building up from what the Wendy’s Twitter started with snarky responses, Sonic Twitter also featured Twitter takeovers with the “characters” themselves answering fan questions. These segments were incredibly well-written, as well as well-performed- the clip of Shadow The Hedgehog talking about his skincare routine will probably live in infamy as one of his defining off-camera traits, especially when you realize it was in response to a marriage proposal.

      The Future Of Sonic

      SEGA HQ

      Honestly, even I don’t know where Sonic’s going to go next. He’s transcended into a level of IP consciousness that only a few brands could think of, with both mass awareness and a fandom that’s deeply attached to the character.

      Like I said earlier, though, I think earnestness is the key to keeping Sonic’s upwards trajectory. The Sonic movies are genuinely good films, not just good Sonic movies, and the same can be said with recent games like Frontiers.

      The tricky thing now is keeping that balance- the niche in-jokes will probably be more scarce in future, and unless we’re going to get a constant cycle of old games being remade for modern audiences the whole concept of “Series-aware Sonic” will likely fade away into a more evergreen personality. Still, it’s clear SEGA has a pretty good handle on their mascot- and I can’t wait to see where he goes next.

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      Lucas

      Lucas

      Weeb extraordinaire and consumer of anime and games. Tends to lean towards turn-based strategy games such as the mainline Pokemon series and Fire Emblem. Currently addicted to the critically acclaimed MMORPG FFXIV Online.

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