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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    FINAL FANTASY RESONANCE

    Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

    Gundam Rogue Orbit Launch

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

    • Interviews
      Songs of the Past

      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

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      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      [TGS2025] Fate Trigger Preview – Hero Shooter Meets Battle Royale

      Ralph by Ralph
      11 months ago
      in All, Console, Games, PC, Preview, PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 3 mins read
      0 0
      [TGS2025] Fate Trigger Preview – Hero Shooter Meets Battle Royale

      Image Credit: Saroasis Studios

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Saroasis Studios brought their upcoming multiplayer hero shooter, Fate Trigger, to this year’s Tokyo Game Show, and we got to spend about 25 minutes with it in a four-player squad match. The game tries something different by mixing battle royale gameplay with hero-based combat, setting matches on a floating arena called Airena where players control characters known as Awakeners.

      Running on Unreal Engine 5, Fate Trigger delivers vibrant visuals and clear character designs. The pacing is quick and action-focused. Skills recharge faster and team coordination happens more often compared to typical battle royale games. It feels like a blend of PUBG’s looting and scavenging with Overwatch’s ability-focused combat, mixing gunplay and tactical skills throughout matches.

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      Image Credit: Saroasis Studios

      Heroes and Combat

      The demo build had ten Awakeners available: Huxley, Kira, Xiva, Nase, Ryoin, Cynric, Mindy, Eos, Soarwynne, and Camille. They’re split into four types—Assault, Support, Recon, and Defender—but combat doesn’t lock players into strict class roles. Each Awakener has their own playstyle and can adapt to different situations.

      Image Credit: Saroasis Studios

      One notable feature is the Gun-Chip System, which adds depth to weapon customization. Players earn Supply Points from kills or looting, then use those points to print chips that add special effects to their guns.


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      The game includes helpful features like auto-loot and auto-equip for better gear, so you don’t have to manually sort through inventory. There’s also an auto-consume healing function that uses recovery items until your health is full. These systems keep things moving and let players focus on fighting and working with their team.

      Image Credit: Saroasis Studios

      Playing as Nase

      For the demo, we picked Nase, an Awakener whose abilities center around water. Her kit includes three main abilities: Tide Whisper (her ultimate) puts her in a “Sanctified State” where taking fatal damage turns her into water that regenerates health while she can still move around before reforming. Sharkie Bomb summons a shark companion that leaves a water trail and launches enemies upward when it explodes. Her passive, Ocean’s Providence, lets her move faster on water surfaces and gives speed boosts to teammates who use the water trails she creates.

      Fate Trigger
      Image Credit: Saroasis Studios
      Fate Trigger
      Image Credit: Saroasis Studios

      The shooting mechanics feel solid with good recoil feedback and hit detection. Skills activate without noticeable delay or input issues. Getting around the map offers several options including gliding, ziplines, vehicles, and sprinting, though the default running speed feels a bit slow, which can interrupt the flow during intense fights. Nase’s ultimate ability shows off impressive water and lighting effects that look both fluid and impactful. The floating-island design of Airena combined with gliding mechanics creates vertical gameplay that adds variety to combat.

      What Works and What Needs Work

      Each hero has a strong identity. Whether you prefer close-range combat or tactical support, the characters have enough depth and flexibility to encourage different team setups. The Unreal Engine 5 visuals add polish with sharp effects and lighting that make abilities feel powerful.

      The Gun-Chip System and revival mechanics give matches strategic options and comeback opportunities. Even when your squad is losing, smart plays can shift momentum, keeping matches competitive. However, the base movement speed could be faster to match the game’s overall tempo. Hero balance is still being adjusted, which is normal for an early build.

      Fate Trigger
      Image Credit: Saroasis Studios

      Saroasis Studios appears to be aiming for a hero shooter that works for both competitive and casual players. With adjustments to movement speed, network performance, and hero balance, Fate Trigger could find its spot in the hero-shooter space.


      Feature Video

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      Tags: Fate TriggerSaroasis Studios
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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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