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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    FINAL FANTASY RESONANCE

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    Gundam Rogue Orbit Launch

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Songs of the Past

      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      PUBG DED.NET

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

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      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

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      Squid Game Mobile Game Massacre: How 305 Games Got Eliminated But Developers Still Won Big

      Ralph by Ralph
      1 year ago
      in All, Games, Industry, Mobile Games, News
      Reading Time: 2 mins read
      0 0
      Squid Game Mobile Game Massacre: How 305 Games Got Eliminated But Developers Still Won Big

      Image Credit: Netflix

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      When Netflix’s Squid Game took the world by storm in 2021, mobile game developers saw dollar signs. The hit Korean drama about deadly childhood games sparked a gold rush in app stores, with developers racing to cash in on the global phenomenon.

      The numbers tell a wild story. According to data from AppMagic, a staggering 2,554 apps using the “squid” keyword launched in 2021 alone, including 145 games. But here’s the twist that mirrors the show itself: out of 322 “squid” mobile games released since 2021, a whopping 305 have already been eliminated from all app stores.

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      Before you feel sorry for those “failed” games, think again. Most of these titles were hypercasual games – cheap to make, quick to market, and designed to make fast money from trending topics. They weren’t built to last, and that was the whole point.

      Several of these short-lived games managed to rack up between 4 to 14 million downloads before disappearing. For developers, this was mission accomplished. They rode the wave, made their profits, and moved on to the next trend.


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      Image Credit: AppMagic

      While individual games came and went, platforms with user-generated content hit the jackpot. On Roblox, players created dozens of Squid Game-themed modes themselves – from “Red Light, Green Light” challenges to glass bridge elimination games. When Season 2 dropped in December 2024, Roblox saw downloads surge to 21.7 million, then hit an all-time peak of 24 million in January 2025.

      The genius here? Players drawn in by Squid Game content stick around to explore other games on the platform. It’s not just a quick install-and-delete situation – it turns into long-term value.

      Image Credit: Roblox

      Fortnite followed a similar playbook. After each Squid Game season, players built themed “islands” that attracted thousands of players organically. Epic Games eventually made it official with a Squid Game collaboration featuring themed maps, character skins, and tournaments.

      Netflix’s Own Game Arrived Too Late to the Party

      Ironically, Netflix’s official Squid Game mobile game, “Squid Game: Unleashed,” launched in November 2024 – way after the initial hype had cooled down. Despite pulling in 20 million installs, the numbers fell short of what the global phenomenon could have achieved if timed better.

      By the time Netflix entered the game, audiences had already experienced Squid Game content across TikTok challenges, Roblox modes, and countless mobile clones. The appetite was partially satisfied, and expectations were higher than what the official game delivered.

      Image Credit: AppMagic

      As Squid Game’s final season wraps up, it’s clear that while 95% of themed games got eliminated from app stores, many developers still walked away winners. The key was never about building lasting games – it was about moving fast, making money, and getting out before the trend died.

      For the gaming industry, Squid Game proves that cultural phenomena offer solid opportunities for quick profits, but only if you play the timing right and understand your audience. The show may be ending, but the lessons for developers are just beginning.


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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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