It’s time to squad up in Tom Clancy’s Ghost Recon Breakpoint, as Project Titan has arrived. Ubisoft announced Project Titan’s availability today at 8PM UTC, free for all Ghost Recon Breakpoint players on the Xbox One, Playstation 4 and Windows PC platforms. The first raid in franchise history will also be on Stadia later 2019.
Project Titan is a four-player raid. It’s going to test the teamwork and ability of even the most hardened players to tackle the game’s toughest end-game challenge. Face down the most advanced Skell Technology drones, The Titans.
Golem Island is the site of Project Titan. This is an entirely new location off Auroa’s coast. Its unique environments feature lots of sulfur, ashes and an active volcano. A Wolves faction, known as the Red Wolves, have taken over the island. They’re refactored the AI to work on new lethal prototype drones. Gather the intel, find these drones, and push your skills to the limits to destroy them.
Raid completion requires players to destroy four bosses: Baal, Quantum Computer, Gargoyle and Cerberus. Each have their own unique design and mechanics, and will all need tactical coordination and communication to overcome.
A full four-man squad of Gear Level over 150 is needed to access Project Titan. It’ll open up with Normal difficulty, rewarding successes with some of the best loot and gear in the game. Raids reset weekly, with fresh challenges in objectives, enemy setups and rewards to compensate. Easy and Heroic difficulty modes will be introduced early 2020. Learn more about Project Titan here.
At 8PM UTC, players can also check out the in-game volcano explosion to celebrate Project Titan’s opening.
Project Titan is the first major content addition since the launch of Ghost Recon Breakpoint. It follows a series of free updates bringing major improvements to the game. The latest patch, TU 1.03.1, saw notable improvements on adaptive magazine pouches on tactical vests, gender and face selection at any time and a variety of important bug fixes. Regular updates will keep coming over time, in line with the Moving Forward commitment to expand and improve the game based on player feedback.