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    GamerBraves Newsletter vol. 78 – What Makes A Good Video Game Remake

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    remake

    GamerBraves Newsletter vol. 78 – What Makes A Good Video Game Remake

    Valiant Hearts: Coming Home

    Valiant Hearts: Coming Home Arrives on Netflix End of January

    Honkai Star Rail Beta

    Honkai Star Rail Commences its Final Closed Beta

    granblue relink second trailer

    Granblue Fantasy: Relink Debuts Second Trailer With New Playable Characters

    granblue fantasy versus rising

    Granblue Fantasy Versus: Rising Revealed With 2023 Worldwide Launch

    octopath II Hunter Apothecary

    Octopath Traveller II New Trailer Features The Hunter and The Apothecary, Collector’s Edition Revealed

    powerwash Tomb Raider

    Powerwash Simulator Gets Tomb Raider Crossover Later This Month

    Putra Aria Brand Awards

    ASUS Wins Two Gold Awards at The Putra Aria Brand Awards 2022

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      remake

      GamerBraves Newsletter vol. 78 – What Makes A Good Video Game Remake

      Valiant Hearts: Coming Home

      Valiant Hearts: Coming Home Arrives on Netflix End of January

      Honkai Star Rail Beta

      Honkai Star Rail Commences its Final Closed Beta

      granblue relink second trailer

      Granblue Fantasy: Relink Debuts Second Trailer With New Playable Characters

      granblue fantasy versus rising

      Granblue Fantasy Versus: Rising Revealed With 2023 Worldwide Launch

      octopath II Hunter Apothecary

      Octopath Traveller II New Trailer Features The Hunter and The Apothecary, Collector’s Edition Revealed

      powerwash Tomb Raider

      Powerwash Simulator Gets Tomb Raider Crossover Later This Month

      Putra Aria Brand Awards

      ASUS Wins Two Gold Awards at The Putra Aria Brand Awards 2022

      Mummies

      Mummies Review – Mummy Music? Time to Wrap

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      remake

      GamerBraves Newsletter vol. 78 – What Makes A Good Video Game Remake

      Valiant Hearts: Coming Home

      Valiant Hearts: Coming Home Arrives on Netflix End of January

      Honkai Star Rail Beta

      Honkai Star Rail Commences its Final Closed Beta

      granblue relink second trailer

      Granblue Fantasy: Relink Debuts Second Trailer With New Playable Characters

      granblue fantasy versus rising

      Granblue Fantasy Versus: Rising Revealed With 2023 Worldwide Launch

      octopath II Hunter Apothecary

      Octopath Traveller II New Trailer Features The Hunter and The Apothecary, Collector’s Edition Revealed

      powerwash Tomb Raider

      Powerwash Simulator Gets Tomb Raider Crossover Later This Month

      Putra Aria Brand Awards

      ASUS Wins Two Gold Awards at The Putra Aria Brand Awards 2022

      Mummies

      Mummies Review – Mummy Music? Time to Wrap

    • Interviews
      ea pga tour interview

      EA Sports PGA Tour Interview: The Developers Aim To Making The Best Looking Golf Game Possible

      hakken

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      mappa interview

      MAPPA Staff Manabu Otsuka, Makoto Kimura, and Yuichiro Hayashi Discuss Taking Over ATTACK ON TITAN From WIT STUDIO In New Interview

      Atomic Heart Publishers 4Divinity Talks About Game Publishing in Southeast Asia and Asia in Interview

      Atomic Heart Publishers 4Divinity Talks About Game Publishing in Southeast Asia and Asia in Interview

      Diablo 4 Interview with Rod Fergusson and Joe Shely – Crafting a non-linear, understandable, long-term career in demon hunting

      Diablo 4 Interview with Rod Fergusson and Joe Shely – Crafting a non-linear, understandable, long-term career in demon hunting

      dragon quest treasures interview

      Dragon Quest Treasures Interview: Producer Taichi Inuzuka Gives More Info On Erik’s New Adventure

      Apple’s App Store Awards Winners Talk PTSD, Good Mobile Controls And Just Being Horrifying

      Apple’s App Store Awards Winners Talk PTSD, Good Mobile Controls And Just Being Horrifying

      kento yamazaki

      Alice in Borderland Interview: Arisu Actor Kento Yamazaki Tells Us What We Can Expect From Season 2

      Marvel’s Midnight Suns Interview with Jake Solomon – On writing established characters, and changing the tactical formula

      Marvel’s Midnight Suns Interview with Jake Solomon – On writing established characters, and changing the tactical formula

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      Rainbow Six Mobile Q&A with Olivier Albarracin and Justin Swan: Delivering the Siege Experience in Your Palm

      Kit by Kit
      3 months ago
      in All, Android, Interview, iOS, Mobile Games
      Reading Time: 4 mins read
      Rainbow Six Mobile Q&A with Olivier Albarracin and Justin Swan: Delivering the Siege Experience in Your Palm
      Share on FacebookShare on TwitterShare on TelegramShare on Whatsapp

      As the Rainbow Six Mobile closed beta comes to a close, we had the opportunity to have an email Q&A with Olivier Albarracin, Lead Game Designer, and Justin Swan, Creative Director, about this addition to the Rainbow Six series.


      While we don’t have a definitive release date at time of writing, there should be plenty of you who have tried out the closed beta. If you were one of those who haven’t, check out our impressions here!

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      Without further ado, let’s see what the devs had to say.


      A MOBILE RAINBOW SIX

      Why decide on developing a mobile Siege instead of say, a single-player story experience or even any other genre?


      Follow @GamerBraves

      We wanted to bring the Rainbow Six universe to mobile in a big way with Rainbow Six Mobile, and to us this means a game that millions of players will play, and will be able to enjoy for thousands of hours.  The competitive gameplay of Siege and high skill cap provides an experience that players can continue to enjoy and improve at for years.

      Could you talk in detail the allowances you made to bring R6S to mobile form?

      The Siege recipe is a very special mix of operator abilities, how the interact with each other, and how they interact with the maps.  Because of this, it was incredibly important for us to bring the full feature set from Siege to Rainbow Six Mobile.  This means the player will have nearly all the capabilities they would have in Siege, and our maps are very true to the Siege versions.  Two interactions that we have removed from Siege to Rainbow Six Mobile is Inverted Rappelling and the ability to climb ladders, which we’ve replaced with other ways to traverse the area.

      What was the thought process behind the change in character design from Rainbow Six Siege to Rainbow Six Mobile? Is there a reason behind the change?

      The Rainbow Six brand has evolved a lot since the original cast of Operators, and we felt that Rainbow Six Mobile presented a great opportunity to refresh some of our favorite operator looks while also exposing more of their character and history through their default looks.  We redesigned some of the operator visuals, took a close look at the lore behind each character and what type of content really resonated with the Siege community, and used this to fashion compelling new looks.

      MONETIZATION

      Could you break down the monetization systems?

      Our biggest focus was recreating the iconic core gameplay of Rainbow Six Siege, and with so much of our efforts being put toward the core gameplay we chose not to reinvent the wheel around monetization.  You will see classic systems such as a premium battle pass and really great cosmetics available.

      I found it interesting that you could permanently unlock Operators once you try them often enough. Why not the option of simply obtaining them?

      In future releases of the game players will have the option to simply purchase any operator immediately with in-game currency.  We feel that the “try before you buy” approach, and the ability to unlock an operator permanently with enough tries, is a great new way for players to experience the full breadth of the game with no need to monetize.

      COMING SOON

      Is there any other mode that will come to the mobile version?

      While we can’t comment on any potential future modes for Rainbow Six Mobile we certainly are watching Siege closely as they roll out interesting new game modes and the community seems to really appreciate these special events.

      Will there be any content exclusive to Rainbow Six Mobile that will not be in Rainbow Six Siege such as maps, operators and others?

      We cannot comment on exact details but our goal is always to delight and surprise our players, and what we know is that new content such as maps and operators are always a major point of exciting for the community.

      In terms of game controls, will joypads and controllers be supported in Rainbow Six Mobile?

      It’s important for us that as many players can enjoy Rainbow Six Mobile as possible, and that they can play the way they want.  This means that we will have support for joypads and controllers and the ability for a player to fully customize their entire control layout.

      What has been the most common feedback you’ve gotten thus far? What’s been the most useful for you?

      The community response has been amazing!  We’ve put many years of passionate work into making the best game experience possible and seeing this dedication appreciated by our players has been incredibly rewarding.  The most useful feedback we’ve received comes from our most engaged players around what they are enjoying or would like to see come to the game.  Because of this we’ve already been able to deliver a very appreciated special game mode we call “Veteran Mode” where combat is less forgiving than the classic balancing.

      Psst, Operators, we have a surprise for y'all…🤭

      The Veteran playlist is back… EVERY DAY UNTIL THE END of the Beta! 🔥 This time, Bank, Border, AND Clubhouse are part of the random rotation! 🥳

      It's time to gear up, put on your game face, and dominate the #R6M lobbies. 😎 pic.twitter.com/T2OB4SGlbh

      — Rainbow Six Mobile (@Rainbow6Mobile) October 21, 2022


      Have you tried Rainbow Six Mobile for yourself? Has anything you’ve seen thus far excited you? Be sure to let the devs know, and stay up to date via their official Twitter, Discord and website!

      Tags: Justin SwanOliver AlbarracinRainbow SixRainbow Six MobileTom Clancy's Rainbow Six Mobile
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      Kit

      Kit

      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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