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    Ragnarok The New World

    Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

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    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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    Ragnarok The New World

    Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

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    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Octopath Traveler Switch 2

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    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

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    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

  • Interviews
    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

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      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

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      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

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      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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      Rainbow Six Mobile Q&A with Olivier Albarracin and Justin Swan: Delivering the Siege Experience in Your Palm

      Kit by Kit
      4 years ago
      in All, Android, Interview, iOS, Mobile Games
      Reading Time: 4 mins read
      0 0
      Rainbow Six Mobile Q&A with Olivier Albarracin and Justin Swan: Delivering the Siege Experience in Your Palm
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      As the Rainbow Six Mobile closed beta comes to a close, we had the opportunity to have an email Q&A with Olivier Albarracin, Lead Game Designer, and Justin Swan, Creative Director, about this addition to the Rainbow Six series.


      While we don’t have a definitive release date at time of writing, there should be plenty of you who have tried out the closed beta. If you were one of those who haven’t, check out our impressions here!

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      Without further ado, let’s see what the devs had to say.


      A MOBILE RAINBOW SIX

      Why decide on developing a mobile Siege instead of say, a single-player story experience or even any other genre?


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      We wanted to bring the Rainbow Six universe to mobile in a big way with Rainbow Six Mobile, and to us this means a game that millions of players will play, and will be able to enjoy for thousands of hours.  The competitive gameplay of Siege and high skill cap provides an experience that players can continue to enjoy and improve at for years.

      Could you talk in detail the allowances you made to bring R6S to mobile form?

      The Siege recipe is a very special mix of operator abilities, how the interact with each other, and how they interact with the maps.  Because of this, it was incredibly important for us to bring the full feature set from Siege to Rainbow Six Mobile.  This means the player will have nearly all the capabilities they would have in Siege, and our maps are very true to the Siege versions.  Two interactions that we have removed from Siege to Rainbow Six Mobile is Inverted Rappelling and the ability to climb ladders, which we’ve replaced with other ways to traverse the area.

      What was the thought process behind the change in character design from Rainbow Six Siege to Rainbow Six Mobile? Is there a reason behind the change?

      The Rainbow Six brand has evolved a lot since the original cast of Operators, and we felt that Rainbow Six Mobile presented a great opportunity to refresh some of our favorite operator looks while also exposing more of their character and history through their default looks.  We redesigned some of the operator visuals, took a close look at the lore behind each character and what type of content really resonated with the Siege community, and used this to fashion compelling new looks.

      MONETIZATION

      Could you break down the monetization systems?

      Our biggest focus was recreating the iconic core gameplay of Rainbow Six Siege, and with so much of our efforts being put toward the core gameplay we chose not to reinvent the wheel around monetization.  You will see classic systems such as a premium battle pass and really great cosmetics available.

      I found it interesting that you could permanently unlock Operators once you try them often enough. Why not the option of simply obtaining them?

      In future releases of the game players will have the option to simply purchase any operator immediately with in-game currency.  We feel that the “try before you buy” approach, and the ability to unlock an operator permanently with enough tries, is a great new way for players to experience the full breadth of the game with no need to monetize.

      COMING SOON

      Is there any other mode that will come to the mobile version?

      While we can’t comment on any potential future modes for Rainbow Six Mobile we certainly are watching Siege closely as they roll out interesting new game modes and the community seems to really appreciate these special events.

      Will there be any content exclusive to Rainbow Six Mobile that will not be in Rainbow Six Siege such as maps, operators and others?

      We cannot comment on exact details but our goal is always to delight and surprise our players, and what we know is that new content such as maps and operators are always a major point of exciting for the community.

      In terms of game controls, will joypads and controllers be supported in Rainbow Six Mobile?

      It’s important for us that as many players can enjoy Rainbow Six Mobile as possible, and that they can play the way they want.  This means that we will have support for joypads and controllers and the ability for a player to fully customize their entire control layout.

      What has been the most common feedback you’ve gotten thus far? What’s been the most useful for you?

      The community response has been amazing!  We’ve put many years of passionate work into making the best game experience possible and seeing this dedication appreciated by our players has been incredibly rewarding.  The most useful feedback we’ve received comes from our most engaged players around what they are enjoying or would like to see come to the game.  Because of this we’ve already been able to deliver a very appreciated special game mode we call “Veteran Mode” where combat is less forgiving than the classic balancing.


      Have you tried Rainbow Six Mobile for yourself? Has anything you’ve seen thus far excited you? Be sure to let the devs know, and stay up to date via their official Twitter, Discord and website!


      Granblue Fantasy Relink: Endless Ragnarok
      Granblue Fantasy Relink: Endless Ragnarok
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      Beatrix
      Beatrix
      Undying Blue
      An elite Society agent and contractor of the seal weapon Embrasque, Beatrix's ferocity when facing primal beasts is rivaled only by her insatiable hunger for glory.
      Eustace
      Eustace
      Earthrending Thunder
      An elite Society marksman and contractor of the seal weapon Flamek Thunder, Eustace is efficient, laconic, and longs to live in a world of peace and quiet.
      Fraux
      Fraux
      Striking Strength
      Pactbearer to The Devil, a primal seeking to create a new world order, Fraux is otherwise an ordinary skydweller whose heart, character, and temperament are filled with love and compassion.
      Fediel
      Fediel
      Darkness Personified
      One of the Six Dragons, entities who exist beyond the confines of the natural world. Having dominion over darkness, she influences the very laws of nature.

      Tags: Justin SwanOliver AlbarracinRainbow SixRainbow Six MobileTom Clancy's Rainbow Six Mobile
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      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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