In an infographic from Sensor Tower, PUBG Mobile leads the pack of top revenue-generating mobile games throughout this year. Raking in $2.6 billion worldwide, the battle royale shooting game achieved record-breaking numbers, despite its ban in India.
PUBG Mobile inched past second-placed Honor of Kings, with the former sitting at $2.5 billion. Both games are owned by Tencent, which is no surprise considering that the tech giant is currently the world’s largest video game publisher.
In third place is Niantic’s Pokemon GO, making $1.2 billion this year. It may seem strange that it would rank this high for a game that requires movement and travel during this pandemic-filled year, but the game performed well despite these restrictions. With repeated updates and a constant stream of new content, Niantic adapted to lockdown rules imposed in most nations worldwide and successfully passed the one billion mark in revenue from Pokemon GO.
Moon Active’s Coin Master placed fourth on the list, with $1.1 billion. The game teamed up with big-name celebrities like Jennifer Lopez, Khloe Kardashian and Kris Jenner for commercials this year. Judging from Coin Master‘s performance, this move seems to be paying off for Moon Active.
At fifth place is Roblox which also made $1.1 billion, coming slightly behind Coin Master. The IP, which is already 15 years old since its debut on PC, made tremendous revenue thanks to its dedicated community of players. This title, which allows users to design their own games with the Roblox Studio, made its way to mobile, with its iOS release in 2012 and Android release in 2014.
The last entry on the list is Mixi’s Monster Strike at $958 million. With a week to go before 2021 rolls around, the role-playing physics game might possibly be the sixth game to break the $1 billion mark.
Overall, 2020 might have been a terrible year for everyone, but it is undeniable that it has been a good year for gaming. Mobile games continue to grow at an unprecedented rate. Hopefully, next year will be an even better year for the industry and the rest of the world, too.
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