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    Details About Kuro Games’ New Game Project NAMI Revealed

    Details About Kuro Games’ New Game Project NAMI Revealed

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    EDENS ZERO Officially Launches Today Across Multiple Platforms

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    Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

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    Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

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    Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

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    Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

    Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

    Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

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    Details About Kuro Games’ New Game Project NAMI Revealed

    Details About Kuro Games’ New Game Project NAMI Revealed

    EDENS ZERO Officially Launches Today Across Multiple Platforms

    EDENS ZERO Officially Launches Today Across Multiple Platforms

    Azur Promillia Closed Beta

    Azur Promillia Closed Beta Showcase Reveals Major Gameplay and Visual Overhauls

    Grok’s New AI Companions Include a Goth Anime Girl

    Grok’s New AI Companions Include a Goth Anime Girl

    Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

    Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

    Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

    Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

    Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

    Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

    Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

    Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

    Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

    Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

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    Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

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    [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

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    Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

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    Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

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    Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

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    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

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    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

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    Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      Details About Kuro Games’ New Game Project NAMI Revealed

      Details About Kuro Games’ New Game Project NAMI Revealed

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      Azur Promillia Closed Beta

      Azur Promillia Closed Beta Showcase Reveals Major Gameplay and Visual Overhauls

      Grok’s New AI Companions Include a Goth Anime Girl

      Grok’s New AI Companions Include a Goth Anime Girl

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

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      Details About Kuro Games’ New Game Project NAMI Revealed

      Details About Kuro Games’ New Game Project NAMI Revealed

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      Azur Promillia Closed Beta

      Azur Promillia Closed Beta Showcase Reveals Major Gameplay and Visual Overhauls

      Grok’s New AI Companions Include a Goth Anime Girl

      Grok’s New AI Companions Include a Goth Anime Girl

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

    • Interviews
      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      Phantom Breaker: Omnia Releases New Dev Diary

      W by W
      5 years ago
      in All, News, Nintendo Switch (Platform), PS4 (Platform), Xbox One (Platform)
      Reading Time: 3 mins read
      0 0
      Fighting Game Phantom Breaker: Omnia Announced
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      The upcoming anime fighter Phantom Breaker: Omnia has started producing Dev Diaries, chronicling not just the history of Phantom Breaker: Omnia, but that of the franchise itself as a whole.

      The dev diary is written by Sakari P, the producer of the Phantom Breaker series. The first diary is more of a history lesson on the Phantom Breaker IP, as he chronicles how the game went from Xbox exclusive to a cross-platform release.

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      “The ‘Phantom Breaker’ series was first introduced in 2011 with a game sharing the same title, developed exclusively for the Xbox 360. At the time, we were in discussions with a certain overseas publisher that was going to distribute the game for us”, he says.

      “There were some crossed wires in communication with our partner, however, and the international version of Phantom Breaker was shelved. Personally, I was shocked by this tragedy and remained determined to somehow get this game out in front of the world using my own bare hands”.


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      He goes on to say that he would fix this wrong with the release of Phantom Breaker Battlegrounds. The game is a spinoff that got a simultaneous release, the first of its kind for the series.

      “Luckily, “Phantom Breaker: Battle Grounds” turned out to be an explosive hit, which led to ports on multiple other platforms as well as a massive update to the game. And, it still does quite well, even to this day. I cannot express how thankful I am for the support this game has received.”, he says.

      Sakari would later return to the original Phantom Breaker, trying to re-release it as Phantom Breaker: Extra. However, he says they could not support it in the long run due to “budgetary constraints”.

      According to Sakari, he would later discuss his problems with Phantom Breaker: Extra with one of the founders of Rocket Panda Games, and they agreed on releasing the game with even more features as Phantom Breaker: Omnia.

      “In that early, whisky-scented beginning, we talked about creating a remastered version of Phantom Breaker: Extra, but after several meetings–in which I explained the world of Phantom Breaker to RPG’s CEO–one thing led to another, which ultimately resulted in some key thoughts for the game” he says. The key thoughts are as follows:

      •  Including Phantom Breaker: Extra’s “Situation Battle Mode” as well as the original Phantom Breaker’s story, fully voiced in English!
      • Having access to the original stories would then help fans understand the relationship between Phantom Breaker / Phantom Breaker: Extra and Phantom Breaker: Battle Grounds.
      • Introducing new characters who were originally slated to make an appearance later in the game’s story.
      • Letting fans see past illustrations that survived in the archives over the years.

      Sakari says this was to help overseas fans who did not get to try the original Phantom Breaker, allowing them to fully grasp the almost decade-old game’s history.

      He closes out the dev diary with gratitude for yet another chance to get fans attention with Phantom Breaker: Omnia, hoping that his game does well.


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