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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      Netmarble fourth quarter and year-end financial results for 2020 fiscal year

      Kit by Kit
      6 years ago
      in All, Industry, News
      Reading Time: 4 mins read
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      Netmarble has announced their earnings for the year 2020. The global mobile game company has been hard at work bringing in their titles to a wider audience, besides launching games in Korea.

      “We achieved meaningful growth in 2020 with the global launch of A3: STILL ALIVE, the Korean launch of Seven Knights 2 and MaguMagu 2020, the continued success of The Seven Deadly Sins: Grand Cross and MARVEL Contest of Champions as well as ongoing enthusiasm from players worldwide for our current portfolio of games.”

      “We made noteworthy achievements with our original IP titles this year, and will continue to make efforts to strengthen original IP for global players to enjoy.”

      “With Blade & Soul Revolution launching globally and details on our NBA Ball Stars partnership with the NBA and NBPA coming soon, we are anticipating a strong start to kick off another successful year for Netmarble, along with our new titles Ni No Kuni: Cross Worlds, MARVEL Future Revolution, and Seven Knights Revolution in the works.”


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      Seungwon Lee, Co-CEO of Netmarble

      Selected highlights from Netmarble’s 2020 year-end financial results include:

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      • Total revenue of $2.1 billion (YoY 14.0%), operating profit of $230.56 million (YoY 34.2%), and net profit of $286.9 million (YoY 99.4%).
      • Netmarble’s overseas sales accounted for 72% ($1,517.84 million), 23.3% increase year-over-year.

      Q4 financial results include:

      • Revenue of $528.7 million (YoY 12.4%, QoQ -2.9%), operating profit of $69.93 million (YoY 61.4%, QoQ -5.6%), and net profit of $87.57 million (YoY 2097.9%, QoQ 11.7%).
      • Top performing titles from the fourth quarter feature original and partner games including MARVEL Contest of Champions (15% of revenue earned) (Kabam), The Seven Deadly Sins: Grand Cross (12% of revenue earned), Seven Knights 2 (12% of revenue earned), Lineage 2: Revolution (8% of revenue earned), Blade & Soul Revolution (5% of revenue earned), Harry Potter Hogwarts Mystery (5% of revenue earned) (Jam City), A3: STILL ALIVE (5% of revenue earned), Cookie Jam (4% of revenue earned) (Jam City), and MARVEL Future Fight (3% of revenue earned). All of Netmarble’s other games contributed to 31% of revenue earned.
      • Genre portfolio continued to show diversification across RPGs (33%), MMORPGs (31%), Casual games (24%), and other games (12%).

      A breakdown of the total financial earnings is below:

       

      10/1/20-12/31/20 actuals

      YoY Changes

      QoQ Changes

      Total Sales

      $528.7 million

      +12.4%

      -2.9%

      Operating Profit

      $69.93 million

      +61.4%

      -5.6%

      Net Profit

      $87.57 million

      +2,097.9%

      +11.7%


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      Tags: A3: Still AliveBlade & Soul RevolutionCookie JamHarry Potter: Hogwarts MysteryLineage 2: RevolutionMarvel Contest of ChampionsMarvel Future FightNetmarbleSeven Deadly Sins: Grand CrossSeven Knights 2
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