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    Ejen Ali: The Movie 2 Review – WAU Animation Sets a New Standard with Stunning Sequel

    Ejen Ali: The Movie 2 Review – WAU Animation Sets a New Standard with Stunning Sequel

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    POPUCOM Set To Launch On PC This June – Pre-orders Now Available

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    Ejen Ali: The Movie 2 Review – WAU Animation Sets a New Standard with Stunning Sequel

    Ejen Ali: The Movie 2 Review – WAU Animation Sets a New Standard with Stunning Sequel

    POPUCOM Set To Launch On PC This June – Pre-orders Now Available

    POPUCOM Set To Launch On PC This June – Pre-orders Now Available

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    Dunk City Dynasty Now Available Worldwide on Mobile

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    SEDAP! A Culinary Adventure Officially Out Now on Steam

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    Bandai Namco Entertainment Joins AFA Indonesia 2025, Bringing Exclusive Game Demos and Celebrity Cosplayers

    Konami Announces Road to Worlds Campaign and WCS Qualifiers for Yu-Gi-Oh! MASTER DUEL and DUEL LINKS

    Konami Announces Road to Worlds Campaign and WCS Qualifiers for Yu-Gi-Oh! MASTER DUEL and DUEL LINKS

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    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

    [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

    [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

    Ben Starr

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    [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

    [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

    [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

    [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      Ejen Ali: The Movie 2 Review – WAU Animation Sets a New Standard with Stunning Sequel

      Ejen Ali: The Movie 2 Review – WAU Animation Sets a New Standard with Stunning Sequel

      POPUCOM Set To Launch On PC This June – Pre-orders Now Available

      POPUCOM Set To Launch On PC This June – Pre-orders Now Available

      Dunk City Dynasty Now Available Worldwide on Mobile

      Dunk City Dynasty Now Available Worldwide on Mobile

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      SEDAP! A Culinary Adventure Officially Out Now on Steam

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      Blades of Fire Launches Worldwide on PC and Consoles

      Bandai Namco Unveils Maze Gameplay in Pac-Man Spin-off Shadow Labyrinth

      Bandai Namco Unveils Maze Gameplay in Pac-Man Spin-off Shadow Labyrinth

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      Deliver At All Costs Debuts on PC, Free on Epic Games Store with Sifu

      Bandai Namco Entertainment Joins AFA Indonesia 2025, Bringing Exclusive Game Demos and Celebrity Cosplayers

      Bandai Namco Entertainment Joins AFA Indonesia 2025, Bringing Exclusive Game Demos and Celebrity Cosplayers

      Konami Announces Road to Worlds Campaign and WCS Qualifiers for Yu-Gi-Oh! MASTER DUEL and DUEL LINKS

      Konami Announces Road to Worlds Campaign and WCS Qualifiers for Yu-Gi-Oh! MASTER DUEL and DUEL LINKS

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      Ejen Ali: The Movie 2 Review – WAU Animation Sets a New Standard with Stunning Sequel

      Ejen Ali: The Movie 2 Review – WAU Animation Sets a New Standard with Stunning Sequel

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      POPUCOM Set To Launch On PC This June – Pre-orders Now Available

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      Dunk City Dynasty Now Available Worldwide on Mobile

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      SEDAP! A Culinary Adventure Officially Out Now on Steam

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      Blades of Fire Launches Worldwide on PC and Consoles

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      Bandai Namco Unveils Maze Gameplay in Pac-Man Spin-off Shadow Labyrinth

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      Deliver At All Costs Debuts on PC, Free on Epic Games Store with Sifu

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      Bandai Namco Entertainment Joins AFA Indonesia 2025, Bringing Exclusive Game Demos and Celebrity Cosplayers

      Konami Announces Road to Worlds Campaign and WCS Qualifiers for Yu-Gi-Oh! MASTER DUEL and DUEL LINKS

      Konami Announces Road to Worlds Campaign and WCS Qualifiers for Yu-Gi-Oh! MASTER DUEL and DUEL LINKS

    • Interviews
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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

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      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      mo.co Introduces New Quest System, Maps, Revamped Gear and More

      min.t by min.t
      1 year ago
      in All, Android, iOS, Mobile Games, News
      Reading Time: 2 mins read
      0 0
      mo.co Introduces New Quest System, Maps, Revamped Gear and More

      Unedited Image Credit: Supercell

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      mo.co, a monster hunting game by Supercell, has released its first Key Portal Insights (KPI), introducing new quest systems, maps, revamped gear, and more.

      In the KPI, the developers mentioned that they have started strong and tackled the toughest milestone of the year, ‘Early Game and Quest Systems’.

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      Many changes were made since the beta test of the game, such as the following:

      Tutorial Revamp

      One of the major feedbacks the company has received was that the game did not have a set premise, with many players confused about why they were hunting monsters.


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      As such, the tutorial was revamped to deliver more context and story to the world and reworked how players are introduced to the world of mo.co.

      The tutorial now aims to set the premise of the game early on and kick off the main storyline of the game.

      Image Credit: Supercell

      Thus, the team revamped the tutorial to deliver more context and story explaining, ‘why you’re hunting monsters’, and, more generally, reworked how players are introduced to the world of mo.co.

      New Quest System

      A new system for quests and jobs was also implemented into the game.

      The way jobs visually appear and how players access them has also been reworked, with all main jobs from the mo.co founders being accessible through the mo.co phone. Conversations with them will also reveal drops of the story.

      Image Credit: Supercell
      Image Credit: Supercell

      New Map Design

      Players can now spot the job objectives on the map, as long as the player is not too far from it.

      Now players would no longer need to wander aimlessly to find a certain objective, which was a problem faced in the beta test.

      The change also applies to the mini-map.

      Image Credit: Supercell

      New Gears Look

      All gears have gotten an updated design in this update, with some shown below.

      Image Credit: Supercell
      Image Credit: Supercell

      Lastly, the developers also shared some insights into what the team has been going through in the past month.

      After the closed beta, the team took a while to correct and improve the game following the first-time users’ experience that they collected. Many of the new features required the team to go through intense discussion or take a step back to ensure it was implemented properly.

      For the story improvements, the team said that:

      “Building richer stories into our game was a new adventure for us. We realized we needed to know more about THE story to make it work. So, we decided to step back to ensure it all fit together.”

      That concludes the first KPI of mo.co, the developers also promised that the artists have been working on improving maps, monsters, and skins. They have also revealed that the next milestone that will be revealed sometime in the future will be skins.

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      min.t

      Active FGC competitor, obsessed with many competitive games, while enjoying most things anime with Vtubers on the side. Currently being way too addicted to Tekken 8.

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