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    Ragnarok The New World

    Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Octopath Traveler Switch 2

    Octopath Traveler and Octopath Traveler II Set for Switch 2 Release on October

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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    Ragnarok The New World

    Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Octopath Traveler Switch 2

    Octopath Traveler and Octopath Traveler II Set for Switch 2 Release on October

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

  • Interviews
    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    Jon Carnage

    [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

    The Blood of Dawnwalker

    The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Octopath Traveler Switch 2

      Octopath Traveler and Octopath Traveler II Set for Switch 2 Release on October

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Octopath Traveler Switch 2

      Octopath Traveler and Octopath Traveler II Set for Switch 2 Release on October

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    • Interviews
      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

      Jon Carnage

      [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

      The Blood of Dawnwalker

      The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

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      CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

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      DOOM: The Dark Ages | Revelations Interview — Hugo Martin and Marty Stratton on Spears, Secrets, and What Comes Next

      Twisted Reflection

      [EXCLUSIVE] Monster Hunter Stories 3: Twisted Reflection Team Break Down the Game’s Key Creative Choices

      Virtua Fighter Crossroads

      VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

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      [LEVEL UP KL 24] EXCLUSIVE: Larian Studios CEO Swen Vincke on Global Growth, Game Picks, and Fostering Creativity

      Ralph by Ralph
      2 years ago
      in All, Event, Exclusive, Interview
      Reading Time: 2 mins read
      0 0
      [LEVEL UP KL 24] EXCLUSIVE: Larian Studios CEO Swen Vincke on Global Growth, Game Picks, and Fostering Creativity

      Image Credit: Digital Braves

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      We had the opportunity to interview Larian Studios CEO Swen Vincke during Level UP KL, where he shared insights into the studio’s growth, personal gaming preferences, and management philosophy. The conversation revealed intriguing details about Larian’s journey and approach to game development.

      Larian Studios’ Growth and Current Interests

      Vincke expressed pride in the evolution of Larian’s Malaysian studio, established in 2019. He noted a significant shift in the team’s mentality, transitioning from primarily handling outsourced projects to taking ownership of their own game development. A recent interaction highlighted this transformation when a team member expressed joy at feeling the game was truly theirs, a sentiment that particularly warmed Vincke’s heart. “Just yesterday, someone told me that the team said, ‘I’m so happy. I finally feel like this is our game,'” Vincke shared. “It wasn’t like this at the start, so witnessing that shift has been really incredible.”

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      When we asked about his picks for Game of the Year 2024, Vincke immediately named Balatro as his top choice, citing the considerable time he’s invested in the game. “So for this year, I played Balatro the most. So I would probably put Balatro there,” he stated. He also mentioned enjoying the co-op mode of Vampire Survivors, a game he’s been catching up on recently.

      Interestingly, when questioned about genres he’d like to explore further, Vincke revealed, “Well, currently mostly a Roblox. So that’s why that’s where I’m catching up,” indicating a diverse interest.


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      Managing Studio Growth and Fostering Creativity

      Regarding the challenges of managing Larian’s growth from a small team to a large-scale studio, Vincke credited the success to his “fantastic team of studio managers.” He emphasized their crucial role in overseeing team management, suggesting a decentralized leadership approach. “I have a fantastic team of studio managers who are responsible for overseeing team management. That’s their primary role, and that’s the key to our success. So that’s the trick,” Vincke explained.

      Vincke also elaborated on how Larian leverages its global studio network to enrich game development. He described a bottom-up development approach that encourages teams to bring their unique perspectives and identities into their work. “At Larian, we focus heavily on a bottom-up development approach. We give our teams as much freedom and agency as possible, encouraging them to bring their unique perspectives and identities into the game,” he said.

      Image Credit: Digital Braves

      The Larian Studios CEO stressed the importance of trust in their creative process, allowing teams the freedom to experiment and even fail. “Creativity can’t thrive without the possibility of failure, so we create an environment where mistakes are not only accepted but embraced. It’s all about stumbling, learning, and pushing forward,” Vincke emphasized.

      Vincke concluded by highlighting the team’s ownership of their creations: “Our role as leaders is to guide the process, but ultimately, the team owns the game they create. We try to foster a space where failure is part of growth, and no one is criticized for it. People are only held back if they’re afraid to try.” This philosophy appears to be at the core of Larian’s approach to game development, fostering an environment where creativity can flourish and diverse perspectives contribute to the final product.


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