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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    FINAL FANTASY RESONANCE

    Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

    Gundam Rogue Orbit Launch

    Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

    Fate/EXTRA Record Sets January 2027 Release Date

    Fate/EXTRA Record Sets January 2027 Release Date

    Final Fantasy VII Revelation Set to Launch on April 8, 2027

    Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

    • Interviews
      Songs of the Past

      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      PUBG DED.NET

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

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      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

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      [LEVEL UP KL 24] EXCLUSIVE: Larian Studios CEO Swen Vincke on Global Growth, Game Picks, and Fostering Creativity

      Ralph by Ralph
      2 years ago
      in All, Event, Exclusive, Interview
      Reading Time: 2 mins read
      0 0
      [LEVEL UP KL 24] EXCLUSIVE: Larian Studios CEO Swen Vincke on Global Growth, Game Picks, and Fostering Creativity

      Image Credit: Digital Braves

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      We had the opportunity to interview Larian Studios CEO Swen Vincke during Level UP KL, where he shared insights into the studio’s growth, personal gaming preferences, and management philosophy. The conversation revealed intriguing details about Larian’s journey and approach to game development.

      Larian Studios’ Growth and Current Interests

      Vincke expressed pride in the evolution of Larian’s Malaysian studio, established in 2019. He noted a significant shift in the team’s mentality, transitioning from primarily handling outsourced projects to taking ownership of their own game development. A recent interaction highlighted this transformation when a team member expressed joy at feeling the game was truly theirs, a sentiment that particularly warmed Vincke’s heart. “Just yesterday, someone told me that the team said, ‘I’m so happy. I finally feel like this is our game,'” Vincke shared. “It wasn’t like this at the start, so witnessing that shift has been really incredible.”

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      Image Credit: Larian Studios

      When we asked about his picks for Game of the Year 2024, Vincke immediately named Balatro as his top choice, citing the considerable time he’s invested in the game. “So for this year, I played Balatro the most. So I would probably put Balatro there,” he stated. He also mentioned enjoying the co-op mode of Vampire Survivors, a game he’s been catching up on recently.

      Interestingly, when questioned about genres he’d like to explore further, Vincke revealed, “Well, currently mostly a Roblox. So that’s why that’s where I’m catching up,” indicating a diverse interest.


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      Managing Studio Growth and Fostering Creativity

      Regarding the challenges of managing Larian’s growth from a small team to a large-scale studio, Vincke credited the success to his “fantastic team of studio managers.” He emphasized their crucial role in overseeing team management, suggesting a decentralized leadership approach. “I have a fantastic team of studio managers who are responsible for overseeing team management. That’s their primary role, and that’s the key to our success. So that’s the trick,” Vincke explained.

      Vincke also elaborated on how Larian leverages its global studio network to enrich game development. He described a bottom-up development approach that encourages teams to bring their unique perspectives and identities into their work. “At Larian, we focus heavily on a bottom-up development approach. We give our teams as much freedom and agency as possible, encouraging them to bring their unique perspectives and identities into the game,” he said.

      Image Credit: Digital Braves

      The Larian Studios CEO stressed the importance of trust in their creative process, allowing teams the freedom to experiment and even fail. “Creativity can’t thrive without the possibility of failure, so we create an environment where mistakes are not only accepted but embraced. It’s all about stumbling, learning, and pushing forward,” Vincke emphasized.

      Vincke concluded by highlighting the team’s ownership of their creations: “Our role as leaders is to guide the process, but ultimately, the team owns the game they create. We try to foster a space where failure is part of growth, and no one is criticized for it. People are only held back if they’re afraid to try.” This philosophy appears to be at the core of Larian’s approach to game development, fostering an environment where creativity can flourish and diverse perspectives contribute to the final product.


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      Tags: Larian StudiosLEVEL UP PLAY KLSwen Vincke
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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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