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    Ragnarok The New World

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

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      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

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      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

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      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

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      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      [Level Up KL 2021] Shuhei Yoshida and John Eternal Talk About The Importance Of Indies On PlayStation

      W by W
      5 years ago
      in All, Industry, News, PS4, PS5
      Reading Time: 3 mins read
      0 0
      PlayStation Publishing Indies
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      Shuhei Yoshida, global head of PlayStation Indies and John Eternal, Sony interactive Entertainment Global Accounts Director presented a talk about indie games on PlayStation today, showing the platform’s commitments to supporting indie games.

      Yoshida’s presentation was about the value of indie games, which he described as having an important role in the gaming ecosystem.

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      “Indie games bring innovation”, he said, highlighting several influential games that started off indie. These included PUBG- a once-humble mod that invented the Battle Royale genre as we know it, to games like Minecraft- a game so huge it’s playable on virtually every platform.

      He also talked about what PlayStation does to support these indies, highlighting various steps taken by the platform to get more indie games in the spotlight.


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      The first was how they’re presented during shows like State of Play, where they’re never labelled as Indies unless it was an indie-only show. This way, they’re not seen as some sort of lesser game, but rather yet another title PlayStation shows off during their presentation.

       

      That being said, he also says they make sure to promote the games in their own space, too. The PlayStation blog and console storefront regularly feature indie games, introducing upcoming and currently released games to viewers.

      Fall Guys Charity Auction

      Of course, the most unique thing PlayStation does with regards to indies uses PlayStation Plus. Some indie games opt to launch as a free game via PS Plus, gaining incredible traction as many users download the free game to try out. The most notable user of this method is last year’s Fall Guys, which Yoshida admits to having a personal attachment to.

      According to Yoshida, he would play the game every morning, publishing his results to his Twitter.

      “Every time I play, I win or almost win”, he laughs. He then described how people would go to his Twitter just to check in on his daily 1-minute uploads, as he continued to collect crowns in the platformer battle royale title.

      Publishing on PlayStation

      John also chimed in about PlayStation Partners, the website for developers looking to publish their games on the PlayStation platform. He said that with the release of the PS5, they did also have improvements to their own back-end. While he couldn’t explain how, he said that those who’d been publishing with PlayStation for a long time would know just how much easier it’s become.

      “We’re really excited to have a new back end that came with the PS5”, he says.

      As Accounts Manager, he said there was also plenty of other ways his team could support indie developers, too. One of these is with PlayStation’s Co-Marketing tools- rather than market your game for you, John explains that they would give you tools to “amplify the marketing you were already doing”.

       

      John also mentioned the team’s developer support program- which makes sure that your game runs as well as it can on PlayStation’s hardware.

      “We have dedicated engineers who are experts in every part of the PlayStation hardware: PS4, PS5 as well as the game engines themselves”, he explains.

      It makes sense that PlayStation would give so much support to their developers- after all, the popularity of a platform is affected by how good the games on it are. To this end he says all you’d need to do is reach out, and his team would try to support you to the best of their ability, even if you were using a third party engine like Unity or Unreal.


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      An elite Society marksman and contractor of the seal weapon Flamek Thunder, Eustace is efficient, laconic, and longs to live in a world of peace and quiet.
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      Avid enjoyer of games that sit about as far away from mainstream as possible. Also a proud UWE graduate with a degree in Media and Journalism, along with a TOA Diploma in Digital Animation.

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