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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    FINAL FANTASY RESONANCE

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Songs of the Past

      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      PUBG DED.NET

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Japanese Game Developers Face Major Cost Increase as Popular Font Service Changes Ownership

      Ralph by Ralph
      9 months ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
      0 0
      Japanese Game Developers Face Major Cost Increase as Popular Font Service Changes Ownership

      Image Credit: Delightworks

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      A widely-used font service in Japan has shut down its affordable licensing plan for game developers, leaving many studios scrambling to find alternatives or face massive price increases.

      Fontworks LETS, a popular commercial font service among Japanese game developers, stopped offering its game license plan on November 28. The service had allowed developers to use high-quality Japanese fonts in their games for about 60,000 yen per year (roughly $380 USD).

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      Image Credit: LETS

      The change came after US-based company Monotype acquired Fontworks in 2023. Developers who want to continue using these fonts must now subscribe to Monotype’s global service, which costs $20,500 annually—more than 50 times the original price. The new plan also limits usage to applications with no more than 25,000 registered users, a restriction that many commercial games would quickly exceed.

      Finding replacement fonts is particularly difficult for Japanese game developers. Unlike English, which can use system fonts or inexpensive alternatives, Japanese requires thousands of characters. Creating high-quality Japanese fonts is extremely difficult and expensive, which means affordable options are rare. This made LETS an important resource for developers working on Japanese-language games.


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      これホントに大変ですよね…

      ぼくも仕事柄直近Monotype(旧フォントワークス)さん、およびダイナコムウェアさんそれぞれとお話しする機会があったのでかなり踏み込んで聞いてみました。… https://t.co/0yz2Uml7Vv

      — Yamanaka|YNK.Design (@KY_creator) November 27, 2025

      Live-service games face the biggest challenges from this change. Yamanaka, a Japanese web and UI/UX designer, explained that developers running ongoing games will need to quickly integrate new fonts, complete full quality assurance testing, and re-release their games.

      Switching fonts also affects branding, requiring updates to websites, advertisements, and other materials. One notable example is Fate/Grand Order, a live-service game with over ten years of content that currently uses LETS fonts.

      Image Credit: Aniplex

      The full impact of this pricing change is expected to become clearer throughout 2026, as more developers face license renewals. Japanese developers are hoping Monotype will offer a more reasonable solution for the Japanese market.


      Feature Video

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      Tags: Fate Grand OrderFontworks LETSGacha Games
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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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