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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

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      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Hideo Kojima Opens About Casting Choices in His Games

      Ralph by Ralph
      1 year ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
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      Hideo Kojima Opens About Casting Choices in His Games

      Image Credit: Kojima Productions

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      Hideo Kojima, the famous game director behind Death Stranding and it’s sequel, recently shared his reasons for why most actors in his games come from Western countries rather than Japan, even though his studio is based in Tokyo.

      In a recent interview with IGN Japan, Kojima explained that language barriers play a big role in his casting decisions. Since his team records voice acting in Los Angeles studios, he needs actors who can speak English at a native level to work smoothly with the rest of the cast.

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      “We record with other actors in a studio in Los Angeles, so it’s a bit of a problem if they don’t have native-level English skills,” Kojima said. He mentioned that finding Japanese actors who can speak both Japanese and perfect English has been challenging.

      Image Credit: Kojima Productions

      The director did manage to cast one Japanese actor in Death Stranding 2: Shioli Kutsuna, who plays a character named Rainy. Kojima chose her because she grew up in Australia and speaks fluent English, making her a good fit for the international production.


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      But language isn’t the only challenge Kojima faces. He also pointed out technical problems when trying to recreate Asian actors’ appearances in his games using scanning technology.

      “It’s difficult to make Asians look like their real-life counterparts,” he explained. “Women and young people in particular have such beautiful, smooth skin. Asians, and not just Japanese people, are known for their beautiful, smooth skin, so it ends up looking like CG.”

      According to Kojima, the scanning technology works better on older actors or people with more detailed features like freckles, as these details are easier to capture and make look realistic in the game. Despite these challenges, Kojima said he wants to work with more Japanese actors in the future. He mentioned that new technology helped him achieve better results with Kutsuna’s character, and he hopes to keep improving this process.


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      Tags: Death Stranding 2: On the BeachHideo KojimaKojima Productions
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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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