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    Brave Frontier Legion Launches Today in Japan for Mobile

    Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

    Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

    Terminator 2D: No Fate

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    Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

    Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

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    Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

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    Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

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    [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

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    Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

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    Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

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    Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      PGR X Devil May Cry

      Punishing: Gray Raven x Devil May Cry 5 Global Collab Begins August 6

      BalzBlue Entropy Launch

      BlazBlue Entropy Effect Mobile Now Available With Cross-Save From PC

      Brave Frontier Launch

      Brave Frontier Legion Launches Today in Japan for Mobile

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Terminator 2D: No Fate

      Terminator 2D: No Fate Delayed to August 31, 2025

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Borderlands to Switch 2

      Borderlands 4 Switch 2 Release Set for October

      LoveR Kiss Endless Memories

      LoveR Kiss: Endless Memories Announced for Nintendo Switch 2 With Enhanced Visuals

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

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      Punishing: Gray Raven x Devil May Cry 5 Global Collab Begins August 6

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      BlazBlue Entropy Effect Mobile Now Available With Cross-Save From PC

      Brave Frontier Launch

      Brave Frontier Legion Launches Today in Japan for Mobile

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Terminator 2D: No Fate

      Terminator 2D: No Fate Delayed to August 31, 2025

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Borderlands to Switch 2

      Borderlands 4 Switch 2 Release Set for October

      LoveR Kiss Endless Memories

      LoveR Kiss: Endless Memories Announced for Nintendo Switch 2 With Enhanced Visuals

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

    • Interviews
      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      God of War Creator David Jaffe Says He Doesn’t Want Kratos To Grow

      W by W
      2 years ago
      in All, News, PS5 (Platform)
      Reading Time: 2 mins read
      0 0
      David Jaffe Kratos

      Un-Edited Image Credit: SIE Santa Monica Studios

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      David Jaffe, creator of the original God Of War got on his soapbox to talk about how he doesn’t like the directions SIE Santa Monica Studios has taken with its protagonist, Kratos.

      In the video, he mostly comes from the angle of approaching the God of War brand- saying that Kratos should be a character akin to Indiana Jones or James Bond, never needing to grow between games.

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      “I don’t want these characters to grow”, he explains. “I don’t give a fuck what you’re going through at the studio”.

      His objection comes from the idea of the studio making the character their own- creating stories from their own experiences.


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      Instead, his suggestion was to have those experiences be presented through new characters instead, and keeping Kratos out of all of it.

      “Somebody needs to tell these people no sometimes”, he rants. “Look, we love that you’re arty-farty, we love that you’re taking shit from your personal life, we love that you’re treating the medium (and Sony always has) as an art form as well as a business”.

      “Somebody needs to step up and say ‘you need to do all that within the pen that we’ve set up, if you step outside, the electric shock collar’s gonna get ya”, he says. “You need to do all that within the pen that says this is what God of War is, that’s what Indiana Jones is”.

      “If you wanna make something else that’s cool but don’t fucking call it God of War and don’t call it fucking Indiana Jones”.

      Jaffe’s opinions are a little to the inconsistent side- despite hating the family-centric tone of the Cory Balrog run of God of War he actually sang praises for God of War 2018, calling Kratos reflecting on his violent past “meta”.

      The personal growth of Kratos is in the spotlight again following the release of the Valhalla DLC for God of War Ragnarok– what was originally pitched as just a fun roguelite mode turned out to be story DLC, with Kratos coming to terms with his violent past.


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