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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      MSI Computex 2026

      MSI Unveils Its First NVIDIA RTX Spark-Powered Laptop at Computex 2026

      MSI Computex 2026

      MSI Brings New Handheld and Anniversary Laptops to Computex 2026

      ASUS ProArt

      ASUS Brings AI-Powered ProArt PCs to Malaysia This Year, Backed by NVIDIA’s New RTX Spark Chip

      BrownDust2 Gets Its Own Standalone PC Client

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      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

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    • Interviews
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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      [EXCLUSIVE] Katsuhiro Harada Opens Up About VS Studio, SNK, and What Comes Next

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      [GCAxTHGS25] Mega Man Star Force Legacy Collection Preview – Bringing Classics to Modern Platforms

      Ralph by Ralph
      8 months ago
      in All, Console, Games, Nintendo Switch (Platform), PC, Preview, PS4 (Platform), PS5 (Platform), Xbox One (Platform), Xbox Series X|S (Platform)
      Reading Time: 2 mins read
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      [GCAxTHGS25] Mega Man Star Force Legacy Collection Preview – Bringing Classics to Modern Platforms

      Image Credit: Capcom

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      Capcom brought Mega Man Star Force Legacy Collection to gamescom asia x Thailand Game Show, offering attendees a hands-on look at the upcoming compilation. The collection bundles the complete Mega Man Star Force series and is scheduled to release in 2026 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows. During the event, we played Mega Man Star Force Leo for approximately 20 minutes.

      Dual-Screen Integration

      The collection addresses one of the biggest challenges in porting DS games: the dual-screen layout. Capcom has combined both the top and bottom screens into a single display, with players able to switch between screen layouts using a button press. During our demo, the game handled these transitions effectively. In battles, the primary screen view stayed in focus, while menu navigation and skill selection highlighted the secondary screen area. The switching felt smooth, though it’s not fully automated in every situation.

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      Image Credit: Digital Braves

      Players can toggle between different screen modes, with layouts that can be customized based on the platform. Whether playing docked or in handheld mode on Switch, the setup felt natural and didn’t require constant adjustment.

      The game supports modern controllers across all platforms. During our session with an Xbox-style controller, the button mapping worked well, with the game displaying the specific controller face button icons. The traditional controls replace the DS’s touchscreen inputs in a way that feels natural. Capcom has also updated the UI elements throughout the game. Menus are cleaner and sharper, using modern fonts that make navigation easier.


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      Visual Presentation and Impressions

      The game looks good on larger screens. The 3D environments and models have been upscaled, with smoother edges and cleaner textures that translate well to HD. The 2D interface elements, including character portraits and UI icons, appear to have been improved for clarity and look refined.

      The collection includes a high-resolution filter that smooths out sprites, though this may not appeal to everyone as it changes the look of the original visuals. This filter can be toggled on or off at any time, giving players the option to use the original pixel art style if they prefer.

      Image Credit: Capcom

      Based on this early hands-on session, Mega Man Star Force Legacy Collection appears to be a faithful remaster of the DS originals. The screen integration, updated UI, responsive controls, and visual options show Capcom’s approach to bringing the series to modern platforms while preserving the original experience.


      Feature Video

      FEATURED VIDEO

      Tags: CapcomMegaman Star Force Legacy Collections
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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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