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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

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      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

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      [Gamescom Asia 2022] Wizards of The Coast’s Tim Fields Talks About Game Development 20 Years From Now

      The Senior Vice President and General Manager of Wizards of The Coast Digital Gaming Tell Us More About Where Game Development Will Be in 2042

      Alex Daud Briggs by Alex Daud Briggs
      4 years ago
      in All, Console, Industry, News, PC
      Reading Time: 2 mins read
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      At Gamescom Asia 2022 in Singapore, Wizards of The Coast Senior Vice President and General Manager of Digital Gaming Tim Fields held a talk titled ‘A Look 20 Years Ahead: Game Development 2042’

      According to Fields, there are five major forces in the industry that developers need to take notes of while looking forwards to the next 20 years of gaming.

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      These five major forces are:

      1. Hardware advances in CPU power, battery power, and input accessibility
      2. Pervasive machine learning & autonomy fueled by a vast increase in data
      3. The ubiquity of high-speed high capacity data networks
      4. The effect of Social Networks and human connectivity
      5. Demographics and an increase in the amount of leisure time available for humanity

      With computers continuing the increase exponentially in processing power, Tim suspects that the type of processing in 2042 will be a million times more powerful than now, more than enough to make modern AI look basic. Combining this with the fact that most computers will have much higher battery lives, and people will likely be able to play games from anywhere they want.


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      Likewise, there will also be heavy advances in machine learning. He also gave an example of how an AI was used to do a Steve Job interview a few days ago. He believes that if this technology was used in gaming the effect would be of even higher quality, particularly for NPC characters who could emote and move in a far more realistic and relatable fashion.

      In addition to changes in technology he also says one of the most important things in the future will be audience demographics as well as changes in the amount of leisure time that people have. Audiences currently have now a lot more leisure time compared with people from two hundred years ago, and this is only going to keep on increasing in the future (even if it certainly doesn’t feel like it sometimes). 

      As the population keeps increasing, the amount of leisure time available will also keep increasing, and a sizable amount of that time is going to be spent gaming. By 2042, we should be expecting the number of gamers to be hitting 4.5 billion which is more than half of the current population of the planet Earth.

      tim fields

      Of course none of this is one hundred percent confirmed. We don’t know what the future holds and how it could change, but considering how much knowledge Tim Fields has of the gaming industry and gaming markets, these are some insightful ideas of what the future of gaming could be in the long run.

      For all the indie developers out there looking at where technology is going, these major forces are things to keep in mind as we continue advancements into gaming and technology in general.


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      Tags: gamescom asia 2022Wizards of the Coast SEA
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      Alex Daud Briggs

      Alex Daud Briggs

      A gamer, movie buff and anime fan who enjoys seeking out obscure cult classics, and proceeding to find no one to to talk to about them. A big fan of JRPGs, Visuals Novels, and Nintendo games even if he has trouble affording them half of the time.

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