From Software Souls series director Hidetaka Miyazaki has denied claims that Armored Core VI would pivot to a more Souls-style gameplay.
Following its surprise reveal at The Game Awards, Miyazaki told IGN that while From Software may be known now for the Souls games, that wouldn’t affect how they intend to approach Armored Core VI.
“We’ve not been making a conscious effort to try to direct it towards more Soulsborne type gameplay. First of all, let me just make that clear”, Miyazaki says.
Instead, Miyazaki says the approach for Armored Core VI will be all about lovingly crafting your perfect mecha- down to every tedious, performance-enhancing detail.
“So the real impetus for this project, I think, or at least one of the real appeals for me comes from that aspect of assembly, and being able to really freely assemble and customize the mech, I think is what we really highly focus on in Armored Core”, he says. “And having mechs or mecha as a theme, it’s really about that high level of freedom that adjusting each individual part gives, and how that affects the gameplay and the properties of your mech actually in combat”.
“We think it’s a little bit more liberating than, say, just swapping out armor or equipment. There’s actually a much higher degree of freedom here, and being able to see these effects both in game, and as part of the world building, and as part of your player choices, we feel like this is a very big part of what makes Armored Core special”, he notes.
Fans had been concerned that Armored Core was ready to ditch its unique identity to be a mecha-themed Soulsborne title instead, especially following leaks earlier this year that the title sported “souls-like gameplay”.
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