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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

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      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      EXCLUSIVE: Making the future fun through the power of games, interview with JP GAMES’ Tomohiro Hasegawa

      Kit by Kit
      7 years ago
      in All, Industry, Interview
      Reading Time: 3 mins read
      0 0
      EXCLUSIVE: Making the future fun through the power of games, interview with JP GAMES’ Tomohiro Hasegawa
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Some of you might not need an introduction to the members of JP GAMES Inc., founded by Hajime Tabata, – also referred to as “Tabby” – most recently of Final Fantasy XV fame. While a new company, the caliber of staff behind the name is nothing to sneeze at. We meet up with Tomohiro Hasegawa, Chief Branding Officer, with translation from Ken Kawashima, Global Account Manager. He starts off by mentioning one of the company’s strengths: with many being veteran artists and programmers involved in RPGs, the genre could be considered one of their specialties.

      Hajime Tabata, or Tabby.

      “Fantasy worlds are not just those like in Final Fantasy games.”

      Just consider documentaries that use CG recreations of situations, like NHK’s “Out of the Cradle” as an example. While its main purpose educational, it’s probably safe to assume you’d be more likely to watch it with these animations, than without. Since (presumably) nobody living is able to tell us how the homo sapiens were in their original state, the depictions are “fantasy”. The same goes for THE PEGASUS DREAM TOUR: the “fantasy” is from imagining the future.

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      Hence, the definition of “fantasy worlds” is broad: past, future, or something that doesn’t exist. They stand strongly by their credo: make the future fun through the power of games. It’s meant to include different elements; it’s not just about creating video games, with how they want to provide entertainment with THE PEGASUS DREAM TOUR, along with boosting the Paralympic movement.


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      Even if you’re not a massive FFXV fan, you might’ve noticed plenty of its social media accounts, collaborations and such. You can really get the idea that they don’t stop at just pushing out the game. You can think of boosting the Paralympic movement in this manner: the base game in THE PEGASUS DREAM TOUR, and the community that would be built around that.

      “It’s not just fantasy elements we place heavy emphasis on; also on the real life activities.”

      It is curious to think about a game based off the Paralympics. After all, the ‘regular’ Olympics tends to get a lot of the celebration. The Olympics – in this case, Tokyo 2020 Olympics – would seem like one big party. Compare that fanfare to the Paralympics, which is more likely to be overlooked. As such, Tabby sought to give the Paralympics a leg up – so to speak. On receiving an offer to make a game based on Para Sports, he felt it would be a good first project for JP GAMES.

      A screen of SEGA’s Olympic Games Tokyo 2020: The Official Video Game.

      You might expect THE PEGASUS DREAM TOUR to be a sports game, but we are told that it is actually closer to being a story-driven endeavour. What do you think the story would be like? Certainly, one could reasonably assume the focus would be on the athletes in the world of the game. It would be cool to see the characters take flight, literally or metaphorically, with the prominent wing imagery. Whatever the world is like in THE PEGASUS DREAM TOUR, it would be wonderful to see them get the space that they need.

      Paralympian Hirose Takayuki stylized for THE PEGASUS DREAM TOUR.

      The team at JP GAMES do not want to ‘push’ the Paralympics onto people. Once again, the slogan – making the future fun through the power of games – is stressed. Games have more power than people may realize. For starters, they can boost the Paralympics through a video game, which is something they can be excited about. Getting fans for the Paralympics as a result of the game is certainly a plus.

      “Our goal with this game is turn on as many gamers as we can to the excitement of Para Sports through our RPG and help make the Tokyo 2020 Paralympics a success.”

      From left to right: Ken Kawashima, Sean Lim of GamerBraves, Eri Monta, Tomohiro Hasegawa, Akira Iwata. Iwata was not present for the actual interview.

      Whatever it is, Hasegawa will be notifying us when they can share new details, so look forward to that! In the mean time, you can peruse the images below and have a look at their fairly modest office. Let us wait to see what they will produce in the coming months!

       

      Number plate.
      The art featured in the news.
      The office space.


      Feature Video

      FEATURED VIDEO

      Tags: Hajime TabataInternational Paralympic CommitteeJP GAMESJP Games IncKen KawashimaOlympicsParalympicsTHE PEGASUS DREAM TOURTomohiro Hasegawa
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      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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