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    Ragnarok The New World

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

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      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

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      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

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      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

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      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

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      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

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      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

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      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

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      [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

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      Danganronpa Creator Shares How He Got His “Unsafe” Game Ideas Approved

      Ralph by Ralph
      5 months ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
      0 0
      Danganronpa Creator Shares How He Got His “Unsafe” Game Ideas Approved

      Image Credit: Spike Chunsoft

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Kazutaka Kodaka, the creator behind Danganronpa and The Hundred Line: Last Defense Academy, recently held an “ask me anything” session on X where he answered questions unrelated to his games. Among topics ranging from favorite anime to life advice, one question stood out: how do you get wild, risky project ideas approved by a company?

      Kodaka’s answer was surprisingly blunt. When asked how to turn ambitious ideas into real products at a company that typically rejects “incredibly unsafe” projects with low sales potential, he suggested creators need to “deceive your company.”

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      — Kazutaka kodaka/小高和剛 (@kazkodaka) February 4, 2026


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      According to Kodaka, getting original work approved is nearly impossible if you simply follow every company directive. His advice is to keep working on what you enjoy, even if it means appearing to follow the rules while pushing your own vision. “Use your company,” he wrote in his response, jokingly adding that if things go wrong, the person who hired you takes the blame anyway.

      This advice comes from personal experience. During his time at Spike, Kodaka faced serious pushback when trying to get Danganronpa off the ground. In a previous YouTube interview, he revealed that the game’s dark themes and niche genre made upper management uncomfortable. The concept of high school students killing each other was rejected repeatedly, with executives calling it a game that “promotes bullying” and predicting poor sales due to market competition.

      Danganronpa approved after multiple rejections and shares advice for pitching risky creative projects.

      Despite multiple rejections at company meetings, Kodaka didn’t give up. A producer eventually suggested he bypass the usual channels and pitch directly to Spike’s president. Confident that Danganronpa would be a hit, Kodaka was prepared to quit if the project wasn’t approved. Fortunately, the president took a more relaxed approach and greenlit the project immediately.

      Kodaka’s story shows that even successful creators face rejection, but persistence and finding the right person to champion your idea can make all the difference.


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      Earthrending Thunder
      An elite Society marksman and contractor of the seal weapon Flamek Thunder, Eustace is efficient, laconic, and longs to live in a world of peace and quiet.
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      Tags: DanganronpaKazutaka KodakaSpike Chunsoft
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      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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