As part of a new series of interviews across several news outlets, Mariko Sato told 4Gamer more details about Crisis Core: Final Fantasy Reunion including that it will be a faithful retelling of the plot points from the original game.
“The story is faithfully reproduced from the original, so there are no changes or new stories influenced by the Final Fantasy VII Remake.”
In the same interview, Creative Director Tetsuya Nomura further said that Final Fantasy VII Remake (FFVII Remake) was designed to create a sense of mystery but was not interesting in changing the past which is why the events of Crisis Core remain unaltered:
“The FFVII Remake Project is designed in such a way that the mystery of what’s going on can be solved if you play through to the end. We didn’t make it that way with the intention of changing the past, so we didn’t alter the story of CC FFVIIR in the sense that the history hasn’t changed.”
In a separate interview with IGN, Sato says the plot of Crisis Core Reunion being the same is part of the reason that they are calling the game a ‘Remaster’ instead of a ‘Remake’, even though the assets used in Reunion were made from the ground up.
“Various improvements have been made to nearly all other scenes and battles, to a point where it could be said that the work we are doing is akin to creating a ‘remake,’” Sato says. “However, as the core elements such as the story are grounded in the original work, we call it a ‘remaster.’”
While the story may be the same, the gameplay for Crisis Core Reunion will be different. In the 4Gamer interview, Sato says that the gameplay will include elements from the gameplay of VII Remake.
“We’ve brought it closer to the way games are played that have been released recently. I expect that among those who play Reunion, there are quite a few who have played FFVII Remake. We’ve included elements from Remake in the battles so that these players won’t feel any discomfort.
For example, we’ve implemented a mode change that allows Zack to fire hard. However, D.M.W. is an indispensable part of CCFFVII, so we’ve made modifications to it in a way that successfully blends modern elements with those of the FFVII Remake.”
Speaking of FFVII Remake, the interview also revealed new information about it’s sequel Final Fantasy VII Rebirth. Nomura has revealed why the development team decided to name the game ‘Rebirth’ as opposed to something like ‘Remake 2’. Apparently it was in part because they didn’t want to imply that there would be continuous FFVII sequels beyond the trilogy.
“To begin with, the “Remake” in FFVII Remake was not just added to mean “remake” in the general sense. For me, I see “Remake” and “Rebirth” as words that have a kind of similar meaning. They both have a meaning like “to regenerate anew”. That’s why I chose FFVII Rebirth this time.
FFVII Remake 2 may not look good, but even if 3 were to be released, it would look like 4, 5 and so on, and above all, it would give the image that 2 was only possible because of 1. We thought from the beginning that we didn’t want to make a second game.”
Crisis Core: Final Fantasy VII Reunion will be available on PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S and PC this winter.
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