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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

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    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      PUBG DED.NET

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Arknights: Endfield Devs Overhauled Unity Engine to Support High-Polygon Characters and Factory Systems

      Ralph by Ralph
      10 months ago
      in All, News
      Reading Time: 2 mins read
      0 0
      Arknights: Endfield Devs Overhauled Unity Engine to Support High-Polygon Characters and Factory Systems

      Image Credit: Hypergryph

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      Chinese developer Hypergryph held a media conference to share technical details about their upcoming free-to-play action RPG Arknights: Endfield, with the team revealing that creating the game’s detailed graphics required major changes to the Unity engine.

      Arknights: Endfield is a spin-off of Hypergryph’s 2019 mobile game Arknights. The new game represents a significant shift from the original’s 2D tower defense gameplay to a 3D real-time strategic action format. While Hypergryph has used 3D graphics for Arknights cinematics before, Endfield marks the first fully 3D title in the series.

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      The development team made several technical decisions that pushed the limits of standard game development. Character models in Endfield use approximately 80,000 to 100,000 polygons each on PC and console versions, with the mobile version using 40,000 to 50,000 polygons. According to Hypergryph, this is about 1.5 times the average polygon count found in other 3D games. The game displays up to four playable characters on screen at once, which increases the rendering workload.

      Beyond character models, Endfield includes factory management and automation gameplay similar to Coffee Stain’s Satisfactory. This means the factory structures and movable objects are constantly rendered alongside the characters, further adding to the performance demands.


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      To handle these requirements, Hypergryph made extensive modifications to Unity’s rendering pipeline. In an earlier interview with AUTOMATON this year, the team explained that while Unity’s base structure, editor, and tools remained unchanged, nearly everything else was rebuilt. The graphics rendering system received a complete overhaul.

      The team implemented a data-oriented Entity Component System (ECS) approach for the engine’s core architecture, allowing game components to be processed more efficiently. They also completely revised the graphics API to meet the game’s performance needs.

      Hypergryph developed custom shading technology that works across multiple platforms. The team noted that rendering dynamic shadows for distant objects is typically challenging, but Endfield renders dynamic shadows across the entire field, including objects in the near, mid, and far background. For the factory building system, the developers used custom ECS-based data processing and rendering techniques to achieve dynamic lighting and shading.


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      Tags: Arknights EndfieldHypergryph
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