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    BrownDust2 Gets Its Own Standalone PC Client

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      BrownDust2 Gets Its Own Standalone PC Client

      BrownDust2 Gets Its Own Standalone PC Client

      Persona 4 Revival Receives ESRB Rating

      Persona 4 Revival Receives ESRB Rating

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Pokemon Champions Is Coming to iOS and Android on June 17

      Pokemon Champions Is Coming to iOS and Android on June 17

      Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

      Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

      Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

      Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

      MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

      MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

      Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

      Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

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      BrownDust2 Gets Its Own Standalone PC Client

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      Persona 4 Revival Receives ESRB Rating

      Persona 4 Revival Receives ESRB Rating

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Pokemon Champions Is Coming to iOS and Android on June 17

      Pokemon Champions Is Coming to iOS and Android on June 17

      Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

      Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

      Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

      Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

      MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

      MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

      Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

      Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

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      [EXCLUSIVE] Katsuhiro Harada Opens Up About VS Studio, SNK, and What Comes Next

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      Monarch: Legacy of Monsters Interview — Behind the Scenes With the Cast and Producer on Titans and Humanity

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      Naughty Dog Co-Founder Reveals Reason for Sony Acquisition

      Ralph by Ralph
      1 year ago
      in All, Industry, News
      Reading Time: 2 mins read
      0 0
      Naughty Dog Co-Founder Reveals Reason for Sony Acquisition

      Image Credit: Naughty Dog

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      Naughty Dog co-founder Andrew Gavin has shed light on the financial considerations that led to the studio’s acquisition by Sony in 2001, citing the exponential rise in game development costs as a primary factor. In a recent LinkedIn post, Gavin explained that the decision was crucial for the studio to “keep making the best games possible” without being overwhelmed by escalating budgets.

      Gavin detailed the dramatic evolution of development costs throughout the studio’s history. In its earliest days, Naughty Dog’s games could be produced for less than $50,000. This figure grew substantially with titles like Rings of Power, which cost $100,000 to develop, and Crash Bandicoot, which saw expenses surge to $1.6 million.

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      The financial demands continued to intensify post-acquisition, with Jak and Daxter requiring a $15 million investment, while its sequel Jak 3 commanded a budget between $45-50 million. For perspective, the studio’s recent blockbuster, The Last of Us Part II, carried a production cost of $220 million in 2020.

      In the early years, Naughty Dog operated on a “bootstrapping” model, channeling profits from each game into the development of the next. However, this approach became unsustainable as development costs soared. Gavin noted that modern AAA games can demand budgets ranging from $300 million to $500 million.


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      The revelation comes amid ongoing industry discussions about game pricing and development costs, with many developers advocating for price increases to offset rising production expenses. While independent games continue to achieve success with modest budgets, Naughty Dog has a focus on photorealistic graphics, professional acting talent, and large development teams that need substantial financial backing – support that their acquisition by Sony has provided for over two decades.


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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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