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      Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

      Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

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      ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

      ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

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      RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

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      Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

      Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

      Nintendo Switch 2 Enhances N64 Gaming Experience with Quality-of-Life Features

      Nintendo Switch 2 Enhances N64 Gaming Experience with Quality-of-Life Features

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      ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

      ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

      Infinix Unveils GT 30 Pro: Designed for Professional Gaming and All-Day Full FPS

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      RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

      RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      Ben Starr

      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      [Gamescom Asia 2022] Game Industry Leaders Talk About How Game Publishing is Evolving

      Lucas by Lucas
      3 years ago
      in All, Event, Industry
      Reading Time: 3 mins read
      0 0
      [Gamescom Asia 2022] Game Industry Leaders Talk About How Game Publishing is Evolving
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      During the offline event for Gamescom Asia 2022, we had the opportunity to attend a panel on the agenda of How Game Publishing is Evolving, as game industry leaders shed some light over what is the role of game publishers.

      The panelist consists of Guilaume Jamet – Vice President and Head of Publishing of Plug in Digital / Dear Villager, Jungwon Hahn – CEO of Majamojo, Simon Alty – Vice President & Managing Director of Bethesda / ZeniMax and Christopher Liu – Director Game Investments of VNG Corporation.

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      The discussion is lead and moderated by Erick Ford – Vice President-Asia Pacific of Take-Two Interactive.

      During the panel, the panelist talked about how making a game isn’t just about focusing on developing the game, but publishing it as well. While some of the game makers have decided to take on the responsibility to publisher their games by themselves, there are also some developers who rely on game publishers to publish the games for them.


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      For Simon Alty, the role of a publisher has always been the same for him, which is to tell a story and help the studio to find a place for their games. To which Guilaume Jamet has a similar thinking to it, stating that maximising the game’s chances to be successful is their job.

      Jungwon Hahn thinks thinks that a publisher should be the arms and legs of the developers, constantly providing them valuable information regarding things such as different needs, payment options as well as business models. All of these information are essential to help developers find a market that fits the games.

      Christopher Liu however thinks that if you’re solely a publisher, there’s not much that awaits you in the future, and that when they sign a game for publishing purposes, they will send over a team to help the developer out.

      The gaming industry has been around for a long time, and as time passes, the role of a publisher also changes. Jungwon Hahn states that the biggest difference between now and then is that everything now can be tracked. Developers can know what is happening to your game, why it succeeded and why it failed.

      Publishers won’t just accept any pitches from the game developer, all of them have different ideas when they are evaluating game developers. While Guilaume Jamet values the passion and ambitions of the team more, Christopher Liu and Jungwon Hahn would like to have a team that can adapt to the new market’s needs and also keep up with the trends.

      In different parts of the world, there are different markets and working cultures, but the distance might not be that far away. Christopher Liu noticed that even within China, developers from two different cities are completely different.

      One of the examples being that developers from Beijing would be focusing more on QA, while those who are from Shanghai would be focusing more on the esports scenes and mobile games.

      Jungwon Hahn chimed in with his opinion where the business model that the markets prefer has one of the biggest differences. While pay-to-win games are more acceptable here, if you would to try the same thing in places like the United States or in Europe, it would cause a lot of problems.

      However, Guilaume Jamet thinks that it’s within the mindset of the developers that has the greatest difference between two parts of the world. He felt that the studios here in SEA are a little bit too shy, and not trying to go as far as they can with their projects.

      Developers have great potential to do great things, but Guilaume Jamet would have to push the developers a little harder just to make them take the steps forward.

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      Tags: Game Publishinggamescom asia 2022Gaming Industry
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      Lucas

      Lucas

      Weeb extraordinaire and consumer of anime and games. Tends to lean towards turn-based strategy games such as the mainline Pokemon series and Fire Emblem. Currently addicted to the critically acclaimed MMORPG FFXIV Online.

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