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    Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

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      Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

      Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

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      EDENS ZERO Demo Now Available on PS5, Xbox Series X|S, and PC

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      Nintendo Switch 2 Experience Event Coming to Singapore on June 20

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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      Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

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      Suikoden: Star Leap Announced for PC via Steam

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      BattleBrew Productions Releases Demo for Stealth Comedy Game ‘Love In Tiny Spaces’

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      EDENS ZERO Demo Now Available on PS5, Xbox Series X|S, and PC

      Nintendo Switch 2 Experience Event Coming to Singapore on June 20

      Nintendo Switch 2 Experience Event Coming to Singapore on June 20

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      Stellar Blade PC Launch Sets New Record as a Single-Player PlayStation Port on Steam

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      Silent Hill 1 Remake Officially Announced

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      Artists Express Ethical Concerns Over AI Art Boom

      W by W
      3 years ago
      in All, News, Tech
      Reading Time: 2 mins read
      0 0
      AI Art

      Base image credit: Wizards of the Coast

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      AI Art has been a hot topic in recent weeks, with many artists cautioning of the ethical implications of using the technology.

      As a refresher, recent weeks might have brought you photos of supposedly AI generated art- prompts fed to a machine learning algorithm that then generates sample composites based on a database of images.

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      In layman terms, you tell the robot what prompt you want, and then it spits out what it thinks you want- there’d even been accounts that simply post the best samples of these prompts and their results, which usually involve a style prompt (“X in the style of Rembrandt”, etc).

      As the technology has gotten more sophisticated, its run into a huge problem- some databases are sophisticated enough to basically make forgeries of living artists work.


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      It even gets worse in regards to ownership- just like how your Naruto AMV can be taken down for using parts of an anime you don’t own and parts of a song you equally don’t own, the very nature of the technology- trained by consuming other artists work- is a walking pile of copyright infringement.

      RJ Palmer, an industry concept artist and probably best known for his Pokemon art, highlighted one service in particular and its anti-artist practices.

      What makes this AI different is that it's explicitly trained on current working artists. You can see below that the AI generated image(left) even tried to recreate the artist's logo of the artist it ripped off.

      This thing wants our jobs, its actively anti-artist. pic.twitter.com/4zXDeaIUzw

      — RJ Palmer (@arvalis) August 14, 2022

      Many other artists have also taken to Twitter, displeased with the fact that capitalism has found yet another output-based set of goals to impose on them.

      “What I hate about AI Art is not that I fear for my job or that I‘m afraid of change. I hate that it is theft taken to the extreme. Using other people’s years of work to feed it into an algorithm so you can generate something similar in a few seconds is just so morally foul”, writes another artist, Vertigris.

      Artists also see AI Art as an extension of an already-ongoing issue with reposting- people are happy to repost content online without crediting the source, in an almost depersonalizing effect.

      “We already have a problem with being viewed as ownerless content”, writes Senior Designer Shivana.  “That’s where online art theft and reposting comes from. Those were the canaries in the mine, and frankly AI art generators are just bigger canaries to me”.

      Considering how NFTs pushed for art as just mass-produced content to be minted, it’s definitely a step in an alarming direction when it comes to protecting artists as creative laborers, rather than just content farms.

      Some have even turned to Disney, the most present force in copyright protection in hopes to curb the fad:

      bruh just feed the AI -art machine Disney IP stuff and see how quickly this shit gets shut down

      — M O E (@Venommoe) August 14, 2022

      Meanwhile, at least one animator is reminding the internet of when animation was almost scabbed out in favor of faster production:

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