Yoko Taro is laying down the cards for a whole new game that brings a whole new take on tabletop RPGs. This is Voice Of Cards: The Isle of Dragon Roars.
The game will be released on the 28th of October. A pretty short marketing cycle considering we only got the title of the game around 2 weeks ago. A demo has been released for all platforms and the game can be pre-ordered for $24.99USD.
In Voice of Cards: The Isle Dragon Roars, the Game Master (voiced in English by Todd Haberkorn) will narrate and guide players through a story set in a world shrouded with mystery. Players will join our protagonist and his companions and set off on a journey to defeat a recently reawakened Dragon that threatens the land and its people.
Throughout their journey, players will face many battles and make many choices, which can change the outcome of their quest. [Playstation Blog]
In this game, everyone and everything is a card, from the battle system to the shops. Even the narration is also told on cards and all to the tune of that usual Yoko Taro mystical choir music.
It’s definitely an odd take concept for an RPG but interesting nonetheless and definitely expected from a creator like Yoko Taro. Aside from Taro, Keiichi Okabe will be the music director and Kimihiko Fujisaka will be the character designer, both of whom previously worked on Nier and Drakengard.
Voice Of Cards: The Isle of Dragon Roars is coming to Nintendo Switch, PS4 and PC.
Also, here’s a quick comment Yoko Taro himself left about the game on Playstation Blog:
Hello. I’m Yoko Taro, the producer of Voice of Cards. That’s a lie. Creative director is my real job title. The job of a creative director is to have younger members create lots of different things and then say things like, “that’s pretty good, isn’t it?”, while sitting back on a cushy sofa, but recently, I don’t really get a chance to sit on that sofa. It’s all because of this work. Work is loathsome, work is loathsome, work is loathsome!! The fact that I’m in this situation at all is entirely the fault of Kimihiko Fujisaka, who creates the illustrations for this game. No, doing things like talking about members of the dev team is so inside-joke-like, which I really hate, but I just can’t go without sharing this one story, so please hear me out. A few summers ago, I visited the home of Fujisaka-san, who lives overseas. The place? Hawaii. Fancy, upscale apartment, wonderful pool, amazing nature… a mansion worthy of being lived in by someone who’s made it in life. No, I’m usually joking around all the time when I’m writing these, but it’s true. I’m dead serious. The lifestyle of a celebrity, enough to dazzle the eye. Fujisaka-san and I worked together on a project called Drakengard. We were supposed to be kindred spirits aspiring towards the same dreams… and yet, why? Where was it that the disparity between us grew so wide? I ground my teeth in frustration, so much so that I ended up getting two canker sores as a result. Six months after leaving my oral health in shambles, I received an email from Fujisaka-san out of the blue. What was written there was… oh, now that I think of it, I’ve just remembered that I was told, “Please provide a comment in about 500-600 characters,” by Square Enix, who is releasing this game. It seems that once again, I’ve worked too much. Please allow me to tell the rest of this story at a different opportunity, somewhere else. Until we meet again.
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